mirror of
https://github.com/zeldaret/ss
synced 2026-08-17 05:21:27 -04:00
40 lines
510 B
C++
40 lines
510 B
C++
#pragma once
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#include "types.h"
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// MOST LIKELY mVEC
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struct Vec3f
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{
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f32 x, y, z;
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};
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struct Vec2f
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{
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f32 x, y;
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};
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struct Vec3s
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{
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s16 x, y, z;
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};
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struct ObjInfo {
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/* 0x00 */ char* name;
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/* 0x04 */ u16 obj_id;
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/* 0x06 */ u16 obj_id2;
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/* 0x08 */ u16 fiTextEntryId;
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/* 0x0A */ u8 unk_0xA;
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/* 0x0B */ u8 subtype;
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};
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// is now fLiNdBa_c
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// struct ActorReference {
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// ActorReference* prev;
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// ActorReference* next;
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// fBase_c* link;
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// };
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class UnkCollider {
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}; |