mirror of
https://github.com/zeldaret/ss
synced 2026-08-09 10:53:09 -04:00
59 lines
1.9 KiB
C++
59 lines
1.9 KiB
C++
#ifndef D_A_E_BC_H
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#define D_A_E_BC_H
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#include "d/a/e/d_a_en_base.h"
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#include "s/s_State.hpp"
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class dAcEbc_c : public dAcEnBase_c {
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public:
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dAcEbc_c() : mStateMgr(*this) {}
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virtual ~dAcEbc_c() {}
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STATE_FUNC_DECLARE(dAcEbc_c, Standby);
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STATE_FUNC_DECLARE(dAcEbc_c, Home);
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STATE_FUNC_DECLARE(dAcEbc_c, Normal);
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STATE_FUNC_DECLARE(dAcEbc_c, Lantern);
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STATE_FUNC_DECLARE(dAcEbc_c, Yagura);
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STATE_FUNC_DECLARE(dAcEbc_c, Path);
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STATE_FUNC_DECLARE(dAcEbc_c, LanternPath);
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STATE_FUNC_DECLARE(dAcEbc_c, RopeWalk);
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STATE_FUNC_DECLARE(dAcEbc_c, FightStart);
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STATE_FUNC_DECLARE(dAcEbc_c, FindCall);
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STATE_FUNC_DECLARE(dAcEbc_c, Fight);
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STATE_FUNC_DECLARE(dAcEbc_c, Attack);
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STATE_FUNC_DECLARE(dAcEbc_c, BigAttack);
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STATE_FUNC_DECLARE(dAcEbc_c, StepAttack);
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STATE_FUNC_DECLARE(dAcEbc_c, RockAttack);
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STATE_FUNC_DECLARE(dAcEbc_c, CarryDamage);
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STATE_FUNC_DECLARE(dAcEbc_c, Damage);
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STATE_FUNC_DECLARE(dAcEbc_c, AirDamage);
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STATE_FUNC_DECLARE(dAcEbc_c, Fire);
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STATE_FUNC_DECLARE(dAcEbc_c, Fail);
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STATE_FUNC_DECLARE(dAcEbc_c, Fall);
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STATE_FUNC_DECLARE(dAcEbc_c, BombAction);
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STATE_FUNC_DECLARE(dAcEbc_c, StabGuard);
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STATE_FUNC_DECLARE(dAcEbc_c, Stun);
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STATE_FUNC_DECLARE(dAcEbc_c, BeeDamage);
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STATE_FUNC_DECLARE(dAcEbc_c, WhipCapture);
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STATE_FUNC_DECLARE(dAcEbc_c, WakidasiWait);
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STATE_FUNC_DECLARE(dAcEbc_c, SlopeSlide);
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STATE_FUNC_DECLARE(dAcEbc_c, Drop);
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STATE_FUNC_DECLARE(dAcEbc_c, MastDrop);
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STATE_FUNC_DECLARE(dAcEbc_c, AStandby);
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STATE_FUNC_DECLARE(dAcEbc_c, AFindCall);
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STATE_FUNC_DECLARE(dAcEbc_c, APath);
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STATE_FUNC_DECLARE(dAcEbc_c, AAttack);
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STATE_FUNC_DECLARE(dAcEbc_c, ADamage);
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u8 getField_0x130D() const {
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return field_0x130D;
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}
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private:
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/* 0x??? */ STATE_MGR_DECLARE(dAcEbc_c);
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/* 0x??? */ u8 field_unk[0xF59];
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/* 0x130D */ u8 field_0x130D;
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};
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#endif
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