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ss/include/egg/math/eggVector.h
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lepelog 066967c146 format
2026-02-01 18:14:41 +01:00

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C++

#ifndef EGG_VECTOR_H
#define EGG_VECTOR_H
#include "JSystem/JMath/JMath.h"
#include "common.h"
#include "egg/math/eggMath.h"
#include "nw4r/math/math_arithmetic.h"
#include "nw4r/math/math_triangular.h"
#include "nw4r/math.h"
#include <cmath>
namespace EGG {
struct Vector3f : public nw4r::math::VEC3 {
Vector3f() : nw4r::math::VEC3() {}
Vector3f(f32 fx, f32 fy, f32 fz) : VEC3(fx, fy, fz) {}
f32 &operator()(int i) {
return ((f32 *)this)[i];
}
Vector3f operator*(f32 f) const {
return Vector3f(x * f, y * f, z * f);
}
friend Vector3f operator*(f32 f, const Vector3f &v) {
return Vector3f(v.x * f, v.y * f, v.z * f);
}
Vector3f operator+(const Vector3f &v) const {
return Vector3f(x + v.x, y + v.y, z + v.z);
}
Vector3f &operator+=(const Vector3f &v) {
x += v.x;
y += v.y;
z += v.z;
return *this;
}
void mul(const Vector3f &v, const Vector3f &w) {
set(v.x * w.x, v.y * w.y, v.z * w.z);
}
Vector3f &operator*=(const Vector3f &v) {
set(x * v.x, y * v.y, z * v.z);
return *this;
}
Vector3f operator-() const {
f32 z = this->z;
f32 y = this->y;
f32 x = this->x;
return Vector3f(-x, -y, -z);
}
Vector3f operator-(const Vector3f &v) const {
return Vector3f(x - v.x, y - v.y, z - v.z);
}
Vector3f &operator-=(const Vector3f &v) {
x -= v.x;
y -= v.y;
z -= v.z;
return *this;
}
Vector3f &operator*=(f32 f) {
multScalar(f);
return *this;
}
Vector3f operator/(f32 f) const {
return Vector3f(x / f, y / f, z / f);
}
Vector3f &operator/=(f32 f) {
divScalar(f);
return *this;
}
bool operator!=(const Vector3f &v) {
return x != v.x || y != v.y || z != v.z;
}
void multScalar(f32 f) {
x *= f;
y *= f;
z *= f;
}
void divScalar(f32 f) {
multScalar(1.0f / f);
}
f32 angle(const Vector3f &v) const {
f32 a = dot(v);
f32 b = cross(v).length();
return EGG::Math<f32>::abs(EGG::Math<f32>::atan2(b, a));
}
f32 dot(const Vector3f &v) const {
return x * v.x + y * v.y + z * v.z;
}
Vector3f cross(const Vector3f &b) const {
f32 _x = (y * b.z) - (z * b.y);
f32 _y = (z * b.x) - (x * b.z);
f32 _z = (x * b.y) - (y * b.x);
return Vector3f(_x, _y, _z);
}
f32 squaredLength() const {
return (x * x + y * y + z * z);
}
f32 length() const {
return Math<f32>::sqrt(squaredLength());
}
void set(f32 fx, f32 fy, f32 fz) {
x = fx;
y = fy;
z = fz;
}
Vector3f negated() {
return Vector3f(-x, -y, -z);
}
void set(const EGG::Vector3f &other) {
x = other.x;
y = other.y;
z = other.z;
}
bool isZero() const {
return squaredLength() <= Math<f32>::epsilon();
}
void setZero() {
x = y = z = 0.0f;
}
f32 normalise();
Vector3f normalize() {
Vector3f other(x, y, z);
other.normalise();
return other;
}
f32 setLength(const Vector3f &src, f32 len);
f32 setLength(f32 len);
static const Vector3f zero;
static const Vector3f ex;
static const Vector3f ey;
static const Vector3f ez;
};
struct Vector2f : nw4r::math::VEC2 {
Vector2f() {}
Vector2f(f32 fx, f32 fy) : VEC2(fx, fy) {}
~Vector2f() {}
public:
static const Vector2f zero;
static const Vector2f ex;
static const Vector2f ey;
void set(f32 fx, f32 fy) {
x = fx;
y = fy;
}
void setZero() {
x = y = 0.0f;
}
Vector2f operator-(const Vector2f &v) {
return Vector2f(x - v.x, y - v.y);
}
f32 length() const {
return Math<f32>::sqrt(squaredLength());
}
f32 squaredLength() const {
return (x * x + y * y);
}
};
struct Vector3s {
s16 x, y, z;
public:
Vector3s() {}
Vector3s(s16 sx, s16 sy, s16 sz) {
x = sx;
y = sy;
z = sz;
}
static const Vector3s zero;
static const Vector3s ex;
static const Vector3s ey;
static const Vector3s ez;
};
} // namespace EGG
#endif