mirror of
https://github.com/zeldaret/ss
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26af4db82d
* update from dtk-template and start work towards using clangd * include <a> -> "a" * Update build.yml * remove/add non-trivial class in union warning
63 lines
2.5 KiB
C++
63 lines
2.5 KiB
C++
#ifndef D_A_B_BIGBOSS2_H
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#define D_A_B_BIGBOSS2_H
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#include "d/a/e/d_a_en_base.h"
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#include "s/s_State.hpp"
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#include "s/s_StateMgr.hpp"
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class dAcBBigBoss2_c : public dAcEnBase_c {
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public:
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dAcBBigBoss2_c() : mStateMgr(*this, sStateID::null) {}
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virtual ~dAcBBigBoss2_c() {}
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, AppearWait);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, AppearDemo);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, Wait);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, Walk);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, Reach);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, Turn);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, ImpaAdvice);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, ShakeHead);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, HeadDamage);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, HeadDamageThrow);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, HeadPain);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, StunPain);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, HeadRecover);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, DropByHand);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, Attack);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, FootBroken);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, BombHit);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, FootRecover);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, ArmBroken);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, ArmAttack);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, ArmRecover);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, Stun);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, StunWait);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, StunRecover);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, StunDamage);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, StunBombDamage);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, Mount);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, Fall);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, MountDamage);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, FrontFall);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, Rush);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, Rise);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, Tied);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, StunFrontFall);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, BadAdvice);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, CancelMount);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, MountArmBroken);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, LevelUp);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, RushDamage);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, GuardBallista);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, Evacuation);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, StoneWait);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, SwordGameWait);
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STATE_FUNC_DECLARE(dAcBBigBoss2_c, SwordGameEnd);
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private:
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/* 0x??? */ STATE_MGR_DECLARE(dAcBBigBoss2_c);
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};
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#endif
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