Files
ss/include/d/a/d_a_bombf.h
T
Elijah Thomas 8a3710824b Updated CC collision (#80)
* c_cc_d soooo close

* d_cc_shape_colliders -> d_cc_d

* ported over changes from #43

* Oops, didnt save

* use better collision functions in bombf

* bombf fixes

* bombf actorPostCreate matching

* fix

* small fix for cCcD_UnkAttr Set function

* more cleanup(?) for c_cc_d

* d_cc_mass_s OK

* Initial d_cc_s setup

* some easy funcs

---------

Co-authored-by: robojumper <robojumper@gmail.com>
2024-11-01 17:07:16 -04:00

42 lines
1.1 KiB
C++

#ifndef D_A_BOMBF_H
#define D_A_BOMBF_H
#include "d/a/obj/d_a_obj_base.h"
#include "d/a/obj/d_a_obj_bomb.h"
#include "d/col/c/c_bg_s_poly_info.h"
#include "s/s_State.hpp"
#include "toBeSorted/time_area_mgr.h"
class dAcBombf_c : public dAcObjBase_c {
public:
dAcBombf_c() : mStateMgr(*this, sStateID::null) {}
virtual ~dAcBombf_c() {}
virtual bool createHeap() override;
virtual int create() override;
virtual int actorExecute() override;
virtual int draw() override;
virtual int doDelete() override;
virtual int actorCreate() override;
virtual int actorPostCreate() override;
STATE_FUNC_DECLARE(dAcBombf_c, Wait);
private:
void regrowBomb();
/* 0x330 */ m3d::smdl_c mModel;
/* 0x34C */ STATE_MGR_DECLARE(dAcBombf_c);
/* 0x388 */ dAcRef_c<dAcBomb_c> mBombRef;
/* 0x394 */ UNKWORD field_0x394;
/* 0x398 */ cBgS_PolyInfo field_0x398;
/* 0x3C4 */ TimeAreaStruct mTimeAreaStruct;
/* 0x3D0 */ bool field_0x3D0;
/* 0x3D1 */ u8 mDespawnSceneFlag;
/* 0x3D2 */ u8 field_0x3D2;
/* 0x3D3 */ u8 field_0x3D3;
/* 0x3D4 */ u8 field_0x3D4;
};
#endif