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ss/include/d/a/e/d_a_e_bcz.h
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Elijah Thomas 26af4db82d update from dtk-template - clangd :) (#66)
* update from dtk-template and start work towards using clangd

* include <a> -> "a"

* Update build.yml

* remove/add non-trivial class in union warning
2024-10-16 15:36:02 -04:00

44 lines
1.4 KiB
C++

#ifndef D_A_E_BCZ_H
#define D_A_E_BCZ_H
#include "d/a/e/d_a_en_base.h"
#include "s/s_State.hpp"
#include "s/s_StateMgr.hpp"
class dAcEBcZ_c : public dAcEnBase_c {
public:
dAcEBcZ_c() : mStateMgr(*this, sStateID::null) {}
virtual ~dAcEBcZ_c() {}
STATE_FUNC_DECLARE(dAcEBcZ_c, Arise);
STATE_FUNC_DECLARE(dAcEBcZ_c, Wait);
STATE_FUNC_DECLARE(dAcEBcZ_c, Walk);
STATE_FUNC_DECLARE(dAcEBcZ_c, Find);
STATE_FUNC_DECLARE(dAcEBcZ_c, Chase);
STATE_FUNC_DECLARE(dAcEBcZ_c, HoldAttack);
STATE_FUNC_DECLARE(dAcEBcZ_c, HoldStart);
STATE_FUNC_DECLARE(dAcEBcZ_c, HoldWait);
STATE_FUNC_DECLARE(dAcEBcZ_c, HoldScream);
STATE_FUNC_DECLARE(dAcEBcZ_c, WhipTurn);
STATE_FUNC_DECLARE(dAcEBcZ_c, WhipStagger);
STATE_FUNC_DECLARE(dAcEBcZ_c, WindBlow);
STATE_FUNC_DECLARE(dAcEBcZ_c, KeepAwayFromShield);
STATE_FUNC_DECLARE(dAcEBcZ_c, Damage);
STATE_FUNC_DECLARE(dAcEBcZ_c, Down);
STATE_FUNC_DECLARE(dAcEBcZ_c, AriseFromTag);
STATE_FUNC_DECLARE(dAcEBcZ_c, RopeSearch);
STATE_FUNC_DECLARE(dAcEBcZ_c, RopeSearchWalk);
STATE_FUNC_DECLARE(dAcEBcZ_c, RopeSearchWait);
STATE_FUNC_DECLARE(dAcEBcZ_c, RopeWait);
STATE_FUNC_DECLARE(dAcEBcZ_c, RopeMove);
STATE_FUNC_DECLARE(dAcEBcZ_c, RopeHoldStart);
STATE_FUNC_DECLARE(dAcEBcZ_c, RopeHoldWait);
STATE_FUNC_DECLARE(dAcEBcZ_c, RopeHoldScream);
STATE_FUNC_DECLARE(dAcEBcZ_c, PoisonSwamp);
private:
/* 0x??? */ STATE_MGR_DECLARE(dAcEBcZ_c);
};
#endif