mirror of
https://github.com/zeldaret/ss
synced 2026-05-26 23:47:22 -04:00
26af4db82d
* update from dtk-template and start work towards using clangd * include <a> -> "a" * Update build.yml * remove/add non-trivial class in union warning
44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
#ifndef D_A_E_BCZ_H
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#define D_A_E_BCZ_H
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#include "d/a/e/d_a_en_base.h"
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#include "s/s_State.hpp"
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#include "s/s_StateMgr.hpp"
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class dAcEBcZ_c : public dAcEnBase_c {
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public:
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dAcEBcZ_c() : mStateMgr(*this, sStateID::null) {}
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virtual ~dAcEBcZ_c() {}
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STATE_FUNC_DECLARE(dAcEBcZ_c, Arise);
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STATE_FUNC_DECLARE(dAcEBcZ_c, Wait);
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STATE_FUNC_DECLARE(dAcEBcZ_c, Walk);
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STATE_FUNC_DECLARE(dAcEBcZ_c, Find);
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STATE_FUNC_DECLARE(dAcEBcZ_c, Chase);
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STATE_FUNC_DECLARE(dAcEBcZ_c, HoldAttack);
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STATE_FUNC_DECLARE(dAcEBcZ_c, HoldStart);
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STATE_FUNC_DECLARE(dAcEBcZ_c, HoldWait);
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STATE_FUNC_DECLARE(dAcEBcZ_c, HoldScream);
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STATE_FUNC_DECLARE(dAcEBcZ_c, WhipTurn);
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STATE_FUNC_DECLARE(dAcEBcZ_c, WhipStagger);
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STATE_FUNC_DECLARE(dAcEBcZ_c, WindBlow);
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STATE_FUNC_DECLARE(dAcEBcZ_c, KeepAwayFromShield);
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STATE_FUNC_DECLARE(dAcEBcZ_c, Damage);
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STATE_FUNC_DECLARE(dAcEBcZ_c, Down);
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STATE_FUNC_DECLARE(dAcEBcZ_c, AriseFromTag);
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STATE_FUNC_DECLARE(dAcEBcZ_c, RopeSearch);
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STATE_FUNC_DECLARE(dAcEBcZ_c, RopeSearchWalk);
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STATE_FUNC_DECLARE(dAcEBcZ_c, RopeSearchWait);
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STATE_FUNC_DECLARE(dAcEBcZ_c, RopeWait);
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STATE_FUNC_DECLARE(dAcEBcZ_c, RopeMove);
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STATE_FUNC_DECLARE(dAcEBcZ_c, RopeHoldStart);
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STATE_FUNC_DECLARE(dAcEBcZ_c, RopeHoldWait);
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STATE_FUNC_DECLARE(dAcEBcZ_c, RopeHoldScream);
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STATE_FUNC_DECLARE(dAcEBcZ_c, PoisonSwamp);
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private:
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/* 0x??? */ STATE_MGR_DECLARE(dAcEBcZ_c);
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};
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#endif
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