Files
ss/include/d/a/e/d_a_e_ks.h
T
Elijah Thomas 26af4db82d update from dtk-template - clangd :) (#66)
* update from dtk-template and start work towards using clangd

* include <a> -> "a"

* Update build.yml

* remove/add non-trivial class in union warning
2024-10-16 15:36:02 -04:00

33 lines
923 B
C++

#ifndef D_A_E_KS_H
#define D_A_E_KS_H
#include "d/a/e/d_a_en_base.h"
#include "s/s_State.hpp"
#include "s/s_StateMgr.hpp"
class dAcEKs_c : public dAcEnBase_c {
public:
dAcEKs_c() : mStateMgr(*this, sStateID::null) {}
virtual ~dAcEKs_c() {}
STATE_FUNC_DECLARE(dAcEKs_c, Wait);
STATE_FUNC_DECLARE(dAcEKs_c, WakeUp);
STATE_FUNC_DECLARE(dAcEKs_c, ReturnToWait);
STATE_FUNC_DECLARE(dAcEKs_c, WaitReady);
STATE_FUNC_DECLARE(dAcEKs_c, Move);
STATE_FUNC_DECLARE(dAcEKs_c, Chase);
STATE_FUNC_DECLARE(dAcEKs_c, ChaseAttack);
STATE_FUNC_DECLARE(dAcEKs_c, Fighting);
STATE_FUNC_DECLARE(dAcEKs_c, AttackReady);
STATE_FUNC_DECLARE(dAcEKs_c, Attack);
STATE_FUNC_DECLARE(dAcEKs_c, Damage);
STATE_FUNC_DECLARE(dAcEKs_c, Stun);
STATE_FUNC_DECLARE(dAcEKs_c, WindBlow);
STATE_FUNC_DECLARE(dAcEKs_c, PathMove);
private:
/* 0x??? */ STATE_MGR_DECLARE(dAcEKs_c);
};
#endif