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https://github.com/zeldaret/ss
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26af4db82d
* update from dtk-template and start work towards using clangd * include <a> -> "a" * Update build.yml * remove/add non-trivial class in union warning
45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
#ifndef D_A_E_MR_H
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#define D_A_E_MR_H
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#include "d/a/e/d_a_en_base.h"
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#include "s/s_State.hpp"
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#include "s/s_StateMgr.hpp"
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class dAcEmr_c : public dAcEnBase_c {
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public:
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dAcEmr_c() : mStateMgr(*this, sStateID::null) {}
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virtual ~dAcEmr_c() {}
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STATE_FUNC_DECLARE(dAcEmr_c, Wait);
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STATE_FUNC_DECLARE(dAcEmr_c, Walk);
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STATE_FUNC_DECLARE(dAcEmr_c, Find);
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STATE_FUNC_DECLARE(dAcEmr_c, BattleMove);
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STATE_FUNC_DECLARE(dAcEmr_c, GuardSt);
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STATE_FUNC_DECLARE(dAcEmr_c, GuardEnd);
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STATE_FUNC_DECLARE(dAcEmr_c, Stick);
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STATE_FUNC_DECLARE(dAcEmr_c, BattleNoShieldMove);
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STATE_FUNC_DECLARE(dAcEmr_c, Swing);
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STATE_FUNC_DECLARE(dAcEmr_c, Rush);
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STATE_FUNC_DECLARE(dAcEmr_c, GuardJust);
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STATE_FUNC_DECLARE(dAcEmr_c, Lost);
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STATE_FUNC_DECLARE(dAcEmr_c, ShieldCut);
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STATE_FUNC_DECLARE(dAcEmr_c, ShieldThrow);
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STATE_FUNC_DECLARE(dAcEmr_c, ShieldOut);
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STATE_FUNC_DECLARE(dAcEmr_c, Dead);
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STATE_FUNC_DECLARE(dAcEmr_c, Piyori);
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STATE_FUNC_DECLARE(dAcEmr_c, WhipPiyori);
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STATE_FUNC_DECLARE(dAcEmr_c, BombReaction);
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STATE_FUNC_DECLARE(dAcEmr_c, Yoroke);
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STATE_FUNC_DECLARE(dAcEmr_c, EventWait);
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STATE_FUNC_DECLARE(dAcEmr_c, Damage);
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STATE_FUNC_DECLARE(dAcEmr_c, PathWait);
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STATE_FUNC_DECLARE(dAcEmr_c, PathWalk);
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STATE_FUNC_DECLARE(dAcEmr_c, Home);
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STATE_FUNC_DECLARE(dAcEmr_c, PathHome);
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private:
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/* 0x??? */ STATE_MGR_DECLARE(dAcEmr_c);
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};
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#endif
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