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https://github.com/zeldaret/ss
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e85a989271
* chair * mostly done * updateChairPos match --------- Co-authored-by: robojumper <robojumper@gmail.com>
89 lines
2.4 KiB
C++
89 lines
2.4 KiB
C++
#ifndef D_A_OBJ_CHAIR_H
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#define D_A_OBJ_CHAIR_H
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/bg/d_bg_s_acch.h"
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#include "d/col/bg/d_bg_w.h"
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#include "d/col/cc/d_cc_d.h"
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#include "d/d_shadow.h"
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#include "d/flag/sceneflag_manager.h"
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#include "m/m3d/m_smdl.h"
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#include "m/m_angle.h"
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#include "m/m_vec.h"
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#include "nw4r/g3d/res/g3d_resfile.h"
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#include "s/s_State.hpp"
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#include "s/s_StateMgr.hpp"
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class dAcOChair_c : public dAcObjBase_c {
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public:
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enum ChairType {
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CHAIR_A, // Standard Stool
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CHAIR_B, // Standard Chair
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CHAIR_C, // Seat like in Headmaster Room
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CHAIR_D, // Couch
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CHAIR_E, // Bench
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CHAIR_F, // Faron - Stump
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CHAIR_G, // Eldin - In Huts
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CHAIR_H, // Lanayru - 'Past'
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CHAIR_I, // In Front of ET
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};
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dAcOChair_c() : mStateMgr(*this, sStateID::null) {}
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virtual ~dAcOChair_c() {}
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virtual int create() override;
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virtual int doDelete() override;
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virtual int draw() override;
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virtual bool createHeap() override;
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virtual int actorExecute() override;
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STATE_FUNC_DECLARE(dAcOChair_c, Wait);
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ChairType getChairType(u8 ¶m);
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void updateChairPos();
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bool isBench() const {
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return (mChairType == CHAIR_D || mChairType == CHAIR_E || mChairType == CHAIR_I);
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}
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bool isChairTypeIdk0() const {
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return (
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mChairType == CHAIR_A || mChairType == CHAIR_F || mChairType == CHAIR_G || mChairType == CHAIR_H ||
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mChairType == CHAIR_I
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);
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}
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bool isChairTypeIdk1() const {
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return mChairType == CHAIR_F || mChairType == CHAIR_H;
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}
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// Might be an inline from dAcBase_c?
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mAng getRelativeYRotationToPlayer() {
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mAng a = getXZAngleToPlayer();
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return a - rotation.y;
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}
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private:
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/* 0x330 */ nw4r::g3d::ResFile mRes;
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/* 0x334 */ m3d::smdl_c mMdl;
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/* 0x350 */ dShadowCircle_c mShadow;
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/* 0x358 */ dCcD_Cyl mCyl;
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/* 0x4A8 */ dBgW mBgW;
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/* 0x6B8 */ dBgS_ObjAcch mObjAcch;
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/* 0xA68 */ dBgS_AcchCir mAcchCir;
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/* 0xAC4 */ STATE_MGR_DECLARE(dAcOChair_c);
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/* 0xB00 */ mVec3_c mChairPos;
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/* 0xB0C */ u8 _B0C[0xB14 - 0xB0C];
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/* 0xB14 */ u32 mSeatNodeID;
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/* 0xB18 */ mAng mChairRot;
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/* 0xB1A */ u8 field_0xB1A;
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/* 0xB1B */ u8 field_0xB1B;
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/* 0xB1C */ u8 field_0xB1C;
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/* 0xB1D */ u8 mHealTimer;
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/* 0xB1E */ u8 mChairType;
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/* 0xB1E */ u8 mSceneflag;
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};
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#endif
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