mirror of
https://github.com/zeldaret/ss
synced 2026-05-24 15:20:58 -04:00
26af4db82d
* update from dtk-template and start work towards using clangd * include <a> -> "a" * Update build.yml * remove/add non-trivial class in union warning
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
#ifndef D_A_OBJ_FAIRY_H
|
|
#define D_A_OBJ_FAIRY_H
|
|
|
|
#include "d/a/obj/d_a_obj_base.h"
|
|
#include "m/m3d/m_anmmdl.h"
|
|
#include "m/m3d/m_shadow.h"
|
|
#include "s/s_State.hpp"
|
|
#include "s/s_StateMgr.hpp"
|
|
|
|
class dAcObjFairy_c : public dAcObjBase_c {
|
|
public:
|
|
dAcObjFairy_c() : mStateMgr(*this, sStateID::null) {}
|
|
virtual ~dAcObjFairy_c() {}
|
|
|
|
virtual bool createHeap() override;
|
|
virtual int create() override;
|
|
virtual int doDelete() override;
|
|
virtual int actorExecute() override;
|
|
virtual int draw() override;
|
|
|
|
STATE_FUNC_DECLARE(dAcObjFairy_c, Wait);
|
|
STATE_FUNC_DECLARE(dAcObjFairy_c, Avoid);
|
|
STATE_FUNC_DECLARE(dAcObjFairy_c, PlayerAvoid);
|
|
STATE_FUNC_DECLARE(dAcObjFairy_c, CureStart);
|
|
STATE_FUNC_DECLARE(dAcObjFairy_c, Cure);
|
|
STATE_FUNC_DECLARE(dAcObjFairy_c, CureEnd);
|
|
STATE_FUNC_DECLARE(dAcObjFairy_c, CatchDemo);
|
|
|
|
private:
|
|
bool shouldAvoidLink() const;
|
|
bool isCuring() const;
|
|
bool canTargetWithBugNet() const;
|
|
|
|
/* 0x330 */ UNKWORD field_0x330;
|
|
/* 0x334 */ m3d::mdlAnmChr mModel;
|
|
/* 0x39C */ m3d::mShadowCircle_c mShadow;
|
|
/* 0x3A4 */ u8 field_0x3A4[0x4B0 - 0x3A4];
|
|
/* 0x4B0 */ f32 field_0x4B0;
|
|
/* 0x4B4 */ u8 field_0x4B4[0xA50 - 0x4B4];
|
|
/* 0xA50 */ STATE_MGR_DECLARE(dAcObjFairy_c);
|
|
/* 0xA8C */ u8 field_0xA8C[0xB89 - 0xA8C];
|
|
/* 0xB89 */ u8 field_0xB89;
|
|
|
|
// TODO collision, effects
|
|
};
|
|
|
|
#endif
|