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https://github.com/zeldaret/ss
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cec09ad023
* g3d Headers * initial g3d source files -- NOT YET FIXED * change ResFile static_cast to explicit ctor
137 lines
3.9 KiB
C++
137 lines
3.9 KiB
C++
#ifndef D_A_OBJ_TUBO_H
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#define D_A_OBJ_TUBO_H
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#include "common.h"
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#include "d/a/d_a_base.h"
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#include "d/a/npc/d_a_npc_ce_friend.h"
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#include "d/a/npc/d_a_npc_ce_lady.h"
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/bg/d_bg_s_acch.h"
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#include "d/col/cc/d_cc_d.h"
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#include "d/d_shadow.h"
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#include "d/flag/sceneflag_manager.h"
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#include "m/m3d/m_smdl.h"
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#include "m/m_quat.h"
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#include "m/m_vec.h"
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#include "nw4r/g3d/res/g3d_resfile.h"
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#include "s/s_State.hpp"
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#include "toBeSorted/effects_struct.h"
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class dAcOtubo_c : public dAcObjBase_c {
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public:
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dAcOtubo_c() : mStateMgr(*this, sStateID::null), mField_0x8F0(this) {}
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virtual ~dAcOtubo_c() {}
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virtual int doDelete() override;
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virtual int draw() override;
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virtual bool createHeap() override;
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virtual int actorCreate() override;
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virtual int actorPostCreate() override;
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virtual int actorExecute() override;
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virtual void registerInEvent() override;
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bool checkCarryType() const;
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void destroy();
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void calcRoll();
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void adjustRoll();
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void attemptDestroy();
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void fn_272_2670();
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mVec3_c getCenter() const;
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void attemptDestroyOnWall(u32 *, const u8 *);
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void fn_272_2E60(const mVec3_c &);
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void fn_272_3020();
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void addPickupTarget();
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void adjustAngle();
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void adjustSpeed();
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bool checkSlope();
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bool fn_272_3660();
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bool checkInvalidGround();
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bool checkOnLava();
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bool checkSubmerged();
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bool fn_272_38A0();
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bool fn_272_38C0();
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bool checkRollHitMaybe();
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void playRollSound();
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bool checkOnLog_0xE4E() const;
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u8 getSubtype() const {
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return params & 0xF; // 0 -> Tubo00, Else -> Tubo01
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}
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int getParams_0x3000() const {
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return params >> 12 & 0x3;
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}
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u8 getParams_0xC000() const {
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return params >> 14 & 0x3;
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}
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u8 getSceneflag() const {
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return params >> 4 & 0xFF;
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}
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bool checkSceneflag() {
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return SceneflagManager::sInstance->checkFlag(roomid, mSceneflag);
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}
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STATE_FUNC_DECLARE(dAcOtubo_c, Wait);
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STATE_FUNC_DECLARE(dAcOtubo_c, Grab);
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STATE_FUNC_DECLARE(dAcOtubo_c, Put);
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STATE_FUNC_DECLARE(dAcOtubo_c, Slope);
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STATE_FUNC_DECLARE(dAcOtubo_c, Rebirth);
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private:
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/* 0x330 */ nw4r::g3d::ResFile mRes;
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/* 0x334 */ m3d::smdl_c mMdl;
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/* 0x350 */ dShadowCircle_c mShdw;
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/* 0x358 */ dBgS_AcchCir mAcchCir;
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/* 0x3B4 */ dBgS_ObjAcch mObjAcch;
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/* 0x764 */ dCcD_Sph mSph;
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/* 0x8B4 */ STATE_MGR_DECLARE(dAcOtubo_c);
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/* 0x8F0 */ dAcObjRef_unk mField_0x8F0;
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/* 0x91C */ EffectsStruct_Ext mEff_0x91C;
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/* 0x964 */ dAcRef_c<dAcNpcCeLady_c> mCeLady;
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/* 0x970 */ dAcRef_c<dAcNpcCeFriend_c> mCeFriend;
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/* 0x97C */ mQuat_c mQuat_0x97C;
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/* 0x98C */ mQuat_c mQuat_0x98C;
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/* 0x99C */ mQuat_c mQuat_0x99C;
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/* 0x9AC */ mVec3_c mField_0x9AC;
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/* 0x9B8 */ mVec3_c mField_0x9B8;
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/* 0x9C4 */ mAng mField_0x9C4;
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/* 0x9C6 */ mAng mField_0x9C6;
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/* 0x9C8 */ mAng mField_0x9C8;
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/* 0x9CA */ mAng mField_0x9CA;
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/* 0x9CC */ mAng mField_0x9CC;
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/* 0x9D0 */ f32 mField_0x9D0;
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/* 0x9D4 */ f32 mField_0x9D4;
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/* 0x9D8 */ f32 mField_0x9D8;
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/* 0x9DC */ f32 mField_0x9DC;
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/* 0x9E0 */ f32 mField_0x9E0;
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/* 0x9E4 */ f32 mField_0x9E4;
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/* 0x9E8 */ u16 mTimer_0x9E8;
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/* 0x9EA */ bool mbMovingForward;
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/* 0x9EB */ bool mbField_0x9EB;
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/* 0x9EC */ bool mbField_0x9EC;
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/* 0x9ED */ bool mbField_0x9ED;
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/* 0x9EE */ bool mbField_0x9EE;
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/* 0x9EF */ bool mbField_0x9EF;
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/* 0x9F0 */ bool mbField_0x9F0;
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/* 0x9F1 */ bool mbField_0x9F1;
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/* 0x9F2 */ bool mbSubmerged;
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/* 0x9F2 */ bool mbField_0x9F3;
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/* 0x9F4 */ u8 mTimer_0x9F4;
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/* 0x9F5 */ u8 mTimer_0x9F5;
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/* 0x9F6 */ u8 mField_0x9F6;
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/* 0x9F7 */ u8 mTimer_0x9F7;
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/* 0x9F8 */ u8 mSceneflag;
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/* 0x9F9 */ u8 mSubtype;
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/* 0x9FC */ int mField_0x9FC;
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static u8 sUnk0;
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static u32 sUnk1;
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static dCcD_SrcSph sSphSrc;
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};
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#endif
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