Files
ss/include/d/a/obj/d_a_obj_tubo.h
T
Elijah Thomas cec09ad023 g3d initial pullover (#115)
* g3d Headers

* initial g3d source files -- NOT YET FIXED

* change ResFile static_cast to explicit ctor
2025-02-09 12:40:41 -05:00

137 lines
3.9 KiB
C++

#ifndef D_A_OBJ_TUBO_H
#define D_A_OBJ_TUBO_H
#include "common.h"
#include "d/a/d_a_base.h"
#include "d/a/npc/d_a_npc_ce_friend.h"
#include "d/a/npc/d_a_npc_ce_lady.h"
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_s_acch.h"
#include "d/col/cc/d_cc_d.h"
#include "d/d_shadow.h"
#include "d/flag/sceneflag_manager.h"
#include "m/m3d/m_smdl.h"
#include "m/m_quat.h"
#include "m/m_vec.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "s/s_State.hpp"
#include "toBeSorted/effects_struct.h"
class dAcOtubo_c : public dAcObjBase_c {
public:
dAcOtubo_c() : mStateMgr(*this, sStateID::null), mField_0x8F0(this) {}
virtual ~dAcOtubo_c() {}
virtual int doDelete() override;
virtual int draw() override;
virtual bool createHeap() override;
virtual int actorCreate() override;
virtual int actorPostCreate() override;
virtual int actorExecute() override;
virtual void registerInEvent() override;
bool checkCarryType() const;
void destroy();
void calcRoll();
void adjustRoll();
void attemptDestroy();
void fn_272_2670();
mVec3_c getCenter() const;
void attemptDestroyOnWall(u32 *, const u8 *);
void fn_272_2E60(const mVec3_c &);
void fn_272_3020();
void addPickupTarget();
void adjustAngle();
void adjustSpeed();
bool checkSlope();
bool fn_272_3660();
bool checkInvalidGround();
bool checkOnLava();
bool checkSubmerged();
bool fn_272_38A0();
bool fn_272_38C0();
bool checkRollHitMaybe();
void playRollSound();
bool checkOnLog_0xE4E() const;
u8 getSubtype() const {
return params & 0xF; // 0 -> Tubo00, Else -> Tubo01
}
int getParams_0x3000() const {
return params >> 12 & 0x3;
}
u8 getParams_0xC000() const {
return params >> 14 & 0x3;
}
u8 getSceneflag() const {
return params >> 4 & 0xFF;
}
bool checkSceneflag() {
return SceneflagManager::sInstance->checkFlag(roomid, mSceneflag);
}
STATE_FUNC_DECLARE(dAcOtubo_c, Wait);
STATE_FUNC_DECLARE(dAcOtubo_c, Grab);
STATE_FUNC_DECLARE(dAcOtubo_c, Put);
STATE_FUNC_DECLARE(dAcOtubo_c, Slope);
STATE_FUNC_DECLARE(dAcOtubo_c, Rebirth);
private:
/* 0x330 */ nw4r::g3d::ResFile mRes;
/* 0x334 */ m3d::smdl_c mMdl;
/* 0x350 */ dShadowCircle_c mShdw;
/* 0x358 */ dBgS_AcchCir mAcchCir;
/* 0x3B4 */ dBgS_ObjAcch mObjAcch;
/* 0x764 */ dCcD_Sph mSph;
/* 0x8B4 */ STATE_MGR_DECLARE(dAcOtubo_c);
/* 0x8F0 */ dAcObjRef_unk mField_0x8F0;
/* 0x91C */ EffectsStruct_Ext mEff_0x91C;
/* 0x964 */ dAcRef_c<dAcNpcCeLady_c> mCeLady;
/* 0x970 */ dAcRef_c<dAcNpcCeFriend_c> mCeFriend;
/* 0x97C */ mQuat_c mQuat_0x97C;
/* 0x98C */ mQuat_c mQuat_0x98C;
/* 0x99C */ mQuat_c mQuat_0x99C;
/* 0x9AC */ mVec3_c mField_0x9AC;
/* 0x9B8 */ mVec3_c mField_0x9B8;
/* 0x9C4 */ mAng mField_0x9C4;
/* 0x9C6 */ mAng mField_0x9C6;
/* 0x9C8 */ mAng mField_0x9C8;
/* 0x9CA */ mAng mField_0x9CA;
/* 0x9CC */ mAng mField_0x9CC;
/* 0x9D0 */ f32 mField_0x9D0;
/* 0x9D4 */ f32 mField_0x9D4;
/* 0x9D8 */ f32 mField_0x9D8;
/* 0x9DC */ f32 mField_0x9DC;
/* 0x9E0 */ f32 mField_0x9E0;
/* 0x9E4 */ f32 mField_0x9E4;
/* 0x9E8 */ u16 mTimer_0x9E8;
/* 0x9EA */ bool mbMovingForward;
/* 0x9EB */ bool mbField_0x9EB;
/* 0x9EC */ bool mbField_0x9EC;
/* 0x9ED */ bool mbField_0x9ED;
/* 0x9EE */ bool mbField_0x9EE;
/* 0x9EF */ bool mbField_0x9EF;
/* 0x9F0 */ bool mbField_0x9F0;
/* 0x9F1 */ bool mbField_0x9F1;
/* 0x9F2 */ bool mbSubmerged;
/* 0x9F2 */ bool mbField_0x9F3;
/* 0x9F4 */ u8 mTimer_0x9F4;
/* 0x9F5 */ u8 mTimer_0x9F5;
/* 0x9F6 */ u8 mField_0x9F6;
/* 0x9F7 */ u8 mTimer_0x9F7;
/* 0x9F8 */ u8 mSceneflag;
/* 0x9F9 */ u8 mSubtype;
/* 0x9FC */ int mField_0x9FC;
static u8 sUnk0;
static u32 sUnk1;
static dCcD_SrcSph sSphSrc;
};
#endif