Files
ss/include/d/col/c/c_m3d_g_unk.h
T
Elijah Thomas 8a3710824b Updated CC collision (#80)
* c_cc_d soooo close

* d_cc_shape_colliders -> d_cc_d

* ported over changes from #43

* Oops, didnt save

* use better collision functions in bombf

* bombf fixes

* bombf actorPostCreate matching

* fix

* small fix for cCcD_UnkAttr Set function

* more cleanup(?) for c_cc_d

* d_cc_mass_s OK

* Initial d_cc_s setup

* some easy funcs

---------

Co-authored-by: robojumper <robojumper@gmail.com>
2024-11-01 17:07:16 -04:00

53 lines
1.2 KiB
C++

#ifndef C_M3D_G_UNK_H
#define C_M3D_G_UNK_H
#include "common.h"
#include "d/col/c/c_m3d.h"
#include "d/col/c/c_m3d_g_lin.h"
#include "m/m_mtx.h"
#include "m/m_vec.h"
struct cM3dGCps;
struct cM3dGCyl;
struct cM3dGSph;
class cM3dGUnk {
public:
/* 0x00 */ mMtx_c mMtx;
/* 0x30 */ mMtx_c mInvMtx;
/* 0x60 */ mVec3_c mMin;
/* 0x6C */ mVec3_c mMax;
/* 0x78 */ cM3dGLin mLin;
/* 0x90 */ mVec3_c mField_0x90;
/* 0x9C */ mVec3_c mField_0x9C;
/* 0xA8 */ mVec3_c mField_0xA8;
/* 0xB4 */ u32 mField_0xB4;
/* 0xB8 */ mVec3_c mVirtCenter;
/* 0xC4 */ f32 mField_0xC4;
cM3dGUnk();
/* vt at 0xC8*/
virtual ~cM3dGUnk() {}
void Set(const mVec3_c &, const mVec3_c &);
void Update();
void GetStartEnd(mVec3_c &, mVec3_c &);
bool Cross(cM3dGCps &, mVec3_c *);
bool Cross(cM3dGTri &, mVec3_c *);
bool Cross(cM3dGUnk &, mVec3_c *);
bool Cross(cM3dGCyl &, mVec3_c *);
bool Cross(cM3dGCyl &, f32 *);
bool Cross(cM3dGSph &, mVec3_c *);
bool Cross(cM3dGSph &, f32 *);
void Set(const mMtx_c &);
void Set(const mVec3_c &, const mAng &);
bool Cross(const mVec3_c &);
void Clamp(const mVec3_c &, mVec3_c &);
void fn_80338f30(f32, f32);
};
#endif