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ss/include/d/col/cc/d_cc_s.h
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2025-04-11 17:00:05 +02:00

84 lines
2.6 KiB
C++

#ifndef D_CC_S_H
#define D_CC_S_H
#include "common.h"
#include "d/col/c/c_cc_d.h"
#include "d/col/cc/d_cc_mass_s.h"
#include "m/m_angle.h"
#include "m/m_mtx.h"
#include "m/m_vec.h"
struct mMtxPair {
mMtx_c mMtx;
mMtx_c mInv;
};
class dCcS {
private:
/* 0x0000 */ cCcD_Obj *mpObjAt[0x200];
/* 0x0800 */ cCcD_Obj *mpObjTg[0x300];
/* 0x1400 */ cCcD_Obj *mpObjCo[0x200];
/* 0x1c00 */ cCcD_Obj *mpObj[0x340];
/* 0x2900 */ UNKTYPE *mpUnk[0x100];
/* 0x2D00 */ u16 mObjAtCount;
/* 0x2d02 */ u16 mObjTgCount;
/* 0x2D04 */ u16 mObjCoCount;
/* 0x2D06 */ u16 mObjCount;
/* 0x2D08 */ u32 mUnkCount;
/* 0x2D0C */ cCcD_DivideArea mDivideArea;
/* 0x2D4C */ bool mbAreaSet;
/* 0x2D50 */ mMtxPair mAreas[16]; // could be a structure?
/* 0x3350 */ int mAreaCount;
/* 0x3354*/ dCcMassS_Mng mMassMng;
public:
dCcS();
virtual ~dCcS();
// This is a remnant of cCcS, which dCcS::Ct calls. Idk the correct layout
void Ct_cCcS();
void Ct();
void Dt();
static bool ChkRemoveActor(dAcObjBase_c *pActor);
static bool ChkNoHitAtTg(cCcD_Obj *, cCcD_Obj *);
static bool ChkAtTgCommonHitInf(cCcD_Obj *, cCcD_Obj *);
void ChkAtTg();
static bool ChkNoHitCo(cCcD_Obj *, cCcD_Obj *);
static void SetCoCommonHitInf(cCcD_Obj *, mVec3_c *, cCcD_Obj *, mVec3_c *, f32);
void ChkCo();
static bool ChkSheildFrontRange(cCcD_Obj *, cCcD_Obj *);
static bool ChkShield(cCcD_Obj *, cCcD_Obj *, cCcD_ShieldChkCallback *);
static bool ChkAtTgHitAfterCross(bool, bool, cCcD_Obj *, cCcD_Obj *);
static void SetCoObjInf(bool, bool, cCcD_Obj *, cCcD_Obj *);
static void SetPosCorrect(cCcD_Obj *, mVec3_c *, cCcD_Obj *, mVec3_c *, f32);
static void CalcParticleAngle(cCcD_Obj *, cCcD_Obj *, mAng3_c *, bool);
static void fn_80356fd0(mVec3_c *, cCcD_Obj *, cCcD_Obj *);
static u32 ProcAtTgHitmark(cCcD_Obj *, cCcD_Obj *, mVec3_c *, u32, mVec3_c *);
static void SetAtTgObjInf(bool, bool, cCcD_Obj *, cCcD_Obj *, mVec3_c *, bool);
bool ChkCamera(mVec3_c &, mVec3_c &, dAcObjBase_c *, dAcObjBase_c *, dAcObjBase_c *, f32);
bool
ChkCameraPoint(const mVec3_c &, const mVec3_c &, mVec3_c &, dAcObjBase_c *, dAcObjBase_c *, dAcObjBase_c *, f32);
bool ChkCo(const mVec3_c &, dAcObjBase_c *);
bool fn_80357c90(const mVec3_c &, const mVec3_c &, u32, cCcD_ShapeAttr **, f32);
void Set(cCcD_Obj *);
void MoveAfterCheck();
void RemoveDeadObj();
void CalcArea();
void Move();
void MassClear();
void SetArea(mMtx_c *);
void ClearArea();
void AdjustHitPos();
static dCcS *GetInstance();
static dCcS *sInstance;
};
#endif