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https://github.com/zeldaret/ss
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42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
#ifndef D_LYT_CONTROL_GAME_H
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#define D_LYT_CONTROL_GAME_H
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#include "d/d_base.h"
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#include "s/s_State.hpp"
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class dLytControlGame_c : public dBase_c {
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public:
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dLytControlGame_c();
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virtual ~dLytControlGame_c();
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bool isInSomeMapState() const;
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bool isNotInStateMap() const;
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void fn_802CCD40(bool);
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static dLytControlGame_c *getInstance() {
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return sInstance;
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}
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STATE_FUNC_DECLARE(dLytControlGame_c, Normal);
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STATE_FUNC_DECLARE(dLytControlGame_c, Pause_SetRes);
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STATE_FUNC_DECLARE(dLytControlGame_c, Pause_SyncRes);
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STATE_FUNC_DECLARE(dLytControlGame_c, Pause);
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STATE_FUNC_DECLARE(dLytControlGame_c, Pause_DelRes);
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STATE_FUNC_DECLARE(dLytControlGame_c, Map_SetRes);
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STATE_FUNC_DECLARE(dLytControlGame_c, Map_SyncRes);
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STATE_FUNC_DECLARE(dLytControlGame_c, Map);
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STATE_FUNC_DECLARE(dLytControlGame_c, Map_DelRes);
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bool isStateNormal() const {
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return *mStateMgr.getStateID() == StateID_Normal;
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}
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private:
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/* 0x00068 */ UI_STATE_MGR_DECLARE(dLytControlGame_c);
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static dLytControlGame_c *sInstance;
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};
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#endif
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