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https://github.com/zeldaret/ss
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26af4db82d
* update from dtk-template and start work towards using clangd * include <a> -> "a" * Update build.yml * remove/add non-trivial class in union warning
46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
#ifndef D_T_SWITCH_H
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#define D_T_SWITCH_H
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#include "d/t/d_tg.h"
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#include "s/s_State.hpp"
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#include "s/s_StateMgr.hpp"
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#include "toBeSorted/actor_event.h"
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class dTgSw_c : public dTg_c {
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public:
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dTgSw_c() : mStateMgr(*this, sStateID::null), mActorEvent(*this, nullptr) {}
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virtual ~dTgSw_c() {}
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virtual int create() override;
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virtual int doDelete() override;
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virtual int actorExecute() override;
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virtual int draw() override;
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STATE_FUNC_DECLARE(dTgSw_c, OnWait);
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STATE_FUNC_DECLARE(dTgSw_c, On);
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STATE_FUNC_DECLARE(dTgSw_c, OffWait);
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STATE_FUNC_DECLARE(dTgSw_c, Off);
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private:
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bool isLmfBossKeyPuzzle();
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void resetAllSwitches();
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void resetSwitchesAfterCurrent();
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bool isPuzzleSolved();
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/* 0x0FC */ STATE_MGR_DECLARE(dTgSw_c);
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/* 0x138 */ ActorEventRelated mActorEvent;
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/* 0x188 */ u8 mSetSceneFlagId;
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/* 0x189 */ u8 mTrigSceneFlagIdBegin;
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/* 0x18A */ u8 mFirst2;
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/* 0x18B */ u8 mSecond2;
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/* 0x18C */ u8 mThird2;
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/* 0x18D */ u8 mNumSwitchesToWin;
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/* 0x18E */ u8 mTrigSceneFlagIdEnd;
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/* 0x18F */ u8 mTimer;
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/* 0x190 */ u8 mCurrentFlagPosition;
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/* 0x191 */ bool mIsFsBossKeyPuzzle;
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/* 0x192 */ u8 field_0x192;
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};
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#endif
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