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https://github.com/zeldaret/ss
synced 2026-06-13 13:56:38 -04:00
c235e32d95
* mostly done * Update d_t_tumble_weed.cpp * remove cM::calcTimer * just regswap on adjustSpeed * Create inlines for angle between vectors * name data symbols --------- Co-authored-by: robojumper <robojumper@gmail.com>
36 lines
910 B
C++
36 lines
910 B
C++
#ifndef D_T_TUMBLE_WEED_H
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#define D_T_TUMBLE_WEED_H
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#include "d/a/obj/d_a_obj_tumble_weed.h"
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#include "d/t/d_tg.h"
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#include "s/s_State.hpp"
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class dTgTumbleWeed_c : public dTg_c {
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public:
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dTgTumbleWeed_c() : mStateMgr(*this, sStateID::null), childTumbleweed(nullptr) {}
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virtual ~dTgTumbleWeed_c() {}
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virtual int create() override;
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virtual int actorExecute() override;
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virtual int draw() override;
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virtual int doDelete() override;
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STATE_FUNC_DECLARE(dTgTumbleWeed_c, AreaOut);
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STATE_FUNC_DECLARE(dTgTumbleWeed_c, AreaIn);
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STATE_FUNC_DECLARE(dTgTumbleWeed_c, Wind);
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private:
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bool shouldSpawnTumbleweed();
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bool shouldDoWind();
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void doSpawnTumbleweed();
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void getWind(mVec3_c *);
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STATE_MGR_DECLARE(dTgTumbleWeed_c);
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u16 tumbleweedTimer;
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u16 padding;
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u16 windTimer;
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dAcRef_c<dAcOTumbleWeed_c> childTumbleweed;
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u16 someField;
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};
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#endif
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