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ss/include/m/m3d/m_bline.h
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2024-10-16 15:47:19 -04:00

90 lines
2.4 KiB
C++

#ifndef M3D_BLINE_H
#define M3D_BLINE_H
#include "egg/gfx/eggTexture.h"
#include "m/m3d/m_proc.h"
#include "m/m_math.h"
#include "nw4r/ut/ut_Color.h"
namespace m3d {
// The Actual line
class bline_c {
public:
bline_c() : mpPathArr(0), mpVtxPosArr(0), mpVtxNrmArr(0), mpVtxTexArr(0), mFlags(0) {}
// This is mainly a Guess, When the array is created, it has both a ctor/dtor
struct VtxPos {
mVec3_c pos1;
mVec3_c pos2;
};
struct Vec3u8 {
u8 x, y, z;
};
// This is mainly a Guess, When the array is created, it has only a ctor
struct VtxNrm {
#pragma warning off(10402)
union {
struct {
Vec3u8 nrm1;
Vec3u8 nrm2;
};
EGG::Vector3s nrm_u16; // There is a short by short copy later
};
#pragma warning on(10402)
};
// This is mainly a Guess, When the array is created, it doesnt use the array alloc
struct VtxTex {
f32 tex;
};
/* 0x00 */ u8 field_0x00[0x8];
bool create(EGG::Heap *pHeap, u16 numPts, f32 width, f32 repeat, const nw4r::ut::Color &color);
void update(mVec3_c *startPos);
void remove();
void draw();
// vt at 0x08
virtual ~bline_c();
/* 0x0C */ f32 mWidth; // could be a scale too
/* 0x10 */ nw4r::ut::Color mColor;
/* 0x14 */ mVec3_c *mpPathArr;
/* 0x18 */ VtxPos *mpVtxPosArr;
/* 0x1C */ VtxNrm *mpVtxNrmArr;
/* 0x20 */ VtxTex *mpVtxTexArr;
/* 0x24 */ f32 mTexRepeat; // Higher value causes the texture to repeat more often
/* 0x28 */ u16 mPathNum; // Guess
/* 0x2A */ u16 mVtxNum; // Guess
/* 0x2C */ u16 field_0x2C;
/* 0x2E */ u8 mFlags;
/* 0x2F u8 _pad; */
};
class blineMat_c : public proc_c {
public:
virtual ~blineMat_c();
virtual void remove() override;
virtual void drawOpa() override;
virtual void drawXlu() override;
virtual void setupGX(bool bTransparent);
bool create(
mAllocator_c *pAllocator, int numLines, u16 numLinePts, f32 width, f32 repeat, nw4r::ut::Color &color,
EGG::ResTIMG *pTex, bool
);
void update();
bline_c *getLine(u16 idx);
/* 0x1C */ mAllocator_c mAllocator;
/* 0x34 */ EGG::ResTIMG *mpTex;
/* 0x38 */ nw4r::ut::List mLines;
/* 0x44 */ bline_c *mpLineArr;
/* 0x48 */ short mLineArrNum;
/* 0x4A */ bool field_0x4A;
};
} // namespace m3d
#endif