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ss/include/m/m3d/m_bmdl.h
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2025-03-16 16:41:15 +01:00

49 lines
1.6 KiB
C++

#ifndef M3D_M_BMDL_H
#define M3D_M_BMDL_H
#include "m/m3d/m_banm.h"
#include "m/m3d/m_scnleaf.h"
#include "m/m_math.h"
#include "nw4r/g3d/g3d_scnmdlsmpl.h"
namespace m3d {
class bmdl_c : public scnLeaf_c {
public:
bmdl_c() : mpCurrentAnm(nullptr) {}
virtual ~bmdl_c();
virtual int getType() const override;
virtual void remove() override;
virtual bool setAnm(banm_c &anm);
virtual void play();
int getMatID(const char *name) const;
int getNodeID(const char *name) const;
bool getNodeWorldMtx(u32 p1, nw4r::math::MTX34 *out) const;
bool getNodeWorldMtxMultVecZero(u32 p1, nw4r::math::VEC3 &out) const;
bool getNodeWorldMtxMultVec(u32, nw4r::math::VEC3 &, nw4r::math::VEC3 &) const;
nw4r::g3d::ResMdl getResMdl() const;
nw4r::g3d::ResMat getResMat(u32 index) const;
void removeAnm(nw4r::g3d::ScnMdlSimple::AnmObjType);
nw4r::g3d::AnmObj *getAnmObj(nw4r::g3d::ScnMdlSimple::AnmObjType) const;
void setTevColor(u32, GXTevRegID, GXColor, bool);
void setTevColorAll(GXTevRegID, GXColor, bool);
void setTevKColor(u32, GXTevKColorID, GXColor, bool);
void setTevKColorAll(GXTevKColorID, GXColor, bool);
void setBlendModeAll(GXBlendMode, GXBlendFactor, GXBlendFactor, GXLogicOp, bool bMarkDirty);
void setCullMode(u32 matId, GXCullMode cullMode, bool bMarkDirty);
void setCullModeAll(GXCullMode cullMode, bool bMarkDirty);
void setMatVisible(u32 matId, bool bVisble);
int setMatTexture(char *name, GXTexObj *texObj, bool copy, void *unk, int, int);
bool getBounds(mVec3_c *min, mVec3_c *max) const;
private:
banm_c *mpCurrentAnm;
};
} // namespace m3d
#endif