Files
ss/include/nw4r/g3d/g3d_workmem.h
T
Elijah Thomas 9c3c480b24 g3d source (#123)
* g3d_calcvtx

GetData seems to have changed -> dwarf says r is a local and using ofs_to_ptr didnt work

* g3d_light and g3d_fog

sdata2 splits and func ordering

* g3d_scnproc

* g3d_init

* g3d_scnmdl

* g3d_scnmdlsmpl

* g3d_scnroot

* g3d_scnobj

* g3d_res* progress

* g3d_resmdl OK

* g3d_restev OK

* g3d_resmat OK

* g3d_resvtx and g3d_restex OK

* g3d_resnode OK

* g3d_resanm OK

* g3d_resanmchr Progress

* the rest of g3d_res* OK

* g3d_anmvis OK

* g3d_anmclr OK

* Some Splitting

* more OK, Inline Issue in g3d_anmtexsrt

* g3d_obj, g3d_anmobj, g3d_gpu, g3d_tmem, g3d_cpu OK

* g3d_state OK

* g3d/dcc OK

* Include fixup

* More Fixups

* g3d_camera OK

* g3d_draw OK

* g3d_calcworld OK

* g3d_calcworld actually OK

* g3d_workmem, g3d_dcc OK

* g3d_calcview OK

* g3d_anmtexsrt OK with DONT_INLINE

* g3d_transform OK (Feels Cheaty)

* g3d_resanmchr OK

* g3d_draw1mat1shp Close

* g3d_draw1mat1shp OK (Thanks Lago!). Ran symbol applying script
2025-03-16 11:26:15 -04:00

71 lines
2.0 KiB
C++

#ifndef NW4R_G3D_WORK_MEM_H
#define NW4R_G3D_WORK_MEM_H
#include <nw4r/types_nw4r.h>
#include "nw4r/g3d/res/g3d_resanmshp.h"
#include "nw4r/math.h" // IWYU pragma: export
namespace nw4r {
namespace g3d {
namespace detail {
namespace workmem {
/******************************************************************************
*
* MdlZ
*
******************************************************************************/
struct MdlZ {
f32 Z; // at 0x0
u16 priority; // at 0x4
u16 nodeID; // at 0x6
u16 matID; // at 0x8
u16 shpID; // at 0xA
};
/******************************************************************************
*
* ShpAnmResultBuf
*
******************************************************************************/
struct ShpAnmResultBuf {
ShpAnmResult resultBuf; // at 0x0
const ShpAnmResult *pResult; // at 0x218
f32 weight; // at 0x21C
};
/******************************************************************************
*
* Work memory size constants
*
******************************************************************************/
static const int WORKMEM_SIZE = 0x18000;
static const int WORKMEM_NUMTMPSCALE = 2048;
static const int WORKMEM_NUMMTXID = 2048;
static const int WORKMEM_NUMBYTECODE = WORKMEM_SIZE;
static const int WORKMEM_NUMMDLZ = 2048;
static const int WORKMEM_NUMSKINNINGMTX = 2048;
static const int WORKMEM_NUMBBMTX = 2048;
static const int WORKMEM_NUMSHPANMRESULT = WORKMEM_SIZE / sizeof(ShpAnmResultBuf);
/******************************************************************************
*
* Work memory accessor functions
*
******************************************************************************/
math::VEC3 *GetScaleTemporary();
u32 *GetMtxIDTemporary();
MdlZ *GetMdlZTemporary();
math::MTX34 *GetSkinningMtxTemporary();
math::MTX34 *GetBillboardMtxTemporary();
ShpAnmResultBuf *GetShpAnmResultBufTemporary();
} // namespace workmem
} // namespace detail
} // namespace g3d
} // namespace nw4r
#endif