mirror of
https://github.com/zeldaret/ss
synced 2026-06-12 21:44:56 -04:00
9c3c480b24
* g3d_calcvtx GetData seems to have changed -> dwarf says r is a local and using ofs_to_ptr didnt work * g3d_light and g3d_fog sdata2 splits and func ordering * g3d_scnproc * g3d_init * g3d_scnmdl * g3d_scnmdlsmpl * g3d_scnroot * g3d_scnobj * g3d_res* progress * g3d_resmdl OK * g3d_restev OK * g3d_resmat OK * g3d_resvtx and g3d_restex OK * g3d_resnode OK * g3d_resanm OK * g3d_resanmchr Progress * the rest of g3d_res* OK * g3d_anmvis OK * g3d_anmclr OK * Some Splitting * more OK, Inline Issue in g3d_anmtexsrt * g3d_obj, g3d_anmobj, g3d_gpu, g3d_tmem, g3d_cpu OK * g3d_state OK * g3d/dcc OK * Include fixup * More Fixups * g3d_camera OK * g3d_draw OK * g3d_calcworld OK * g3d_calcworld actually OK * g3d_workmem, g3d_dcc OK * g3d_calcview OK * g3d_anmtexsrt OK with DONT_INLINE * g3d_transform OK (Feels Cheaty) * g3d_resanmchr OK * g3d_draw1mat1shp Close * g3d_draw1mat1shp OK (Thanks Lago!). Ran symbol applying script
71 lines
2.0 KiB
C++
71 lines
2.0 KiB
C++
#ifndef NW4R_G3D_WORK_MEM_H
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#define NW4R_G3D_WORK_MEM_H
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#include <nw4r/types_nw4r.h>
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#include "nw4r/g3d/res/g3d_resanmshp.h"
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#include "nw4r/math.h" // IWYU pragma: export
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namespace nw4r {
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namespace g3d {
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namespace detail {
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namespace workmem {
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/******************************************************************************
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*
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* MdlZ
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*
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******************************************************************************/
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struct MdlZ {
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f32 Z; // at 0x0
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u16 priority; // at 0x4
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u16 nodeID; // at 0x6
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u16 matID; // at 0x8
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u16 shpID; // at 0xA
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};
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/******************************************************************************
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*
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* ShpAnmResultBuf
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*
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******************************************************************************/
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struct ShpAnmResultBuf {
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ShpAnmResult resultBuf; // at 0x0
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const ShpAnmResult *pResult; // at 0x218
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f32 weight; // at 0x21C
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};
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/******************************************************************************
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*
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* Work memory size constants
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*
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******************************************************************************/
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static const int WORKMEM_SIZE = 0x18000;
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static const int WORKMEM_NUMTMPSCALE = 2048;
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static const int WORKMEM_NUMMTXID = 2048;
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static const int WORKMEM_NUMBYTECODE = WORKMEM_SIZE;
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static const int WORKMEM_NUMMDLZ = 2048;
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static const int WORKMEM_NUMSKINNINGMTX = 2048;
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static const int WORKMEM_NUMBBMTX = 2048;
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static const int WORKMEM_NUMSHPANMRESULT = WORKMEM_SIZE / sizeof(ShpAnmResultBuf);
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/******************************************************************************
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*
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* Work memory accessor functions
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*
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******************************************************************************/
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math::VEC3 *GetScaleTemporary();
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u32 *GetMtxIDTemporary();
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MdlZ *GetMdlZTemporary();
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math::MTX34 *GetSkinningMtxTemporary();
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math::MTX34 *GetBillboardMtxTemporary();
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ShpAnmResultBuf *GetShpAnmResultBufTemporary();
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} // namespace workmem
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} // namespace detail
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} // namespace g3d
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} // namespace nw4r
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#endif
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