Files
ss/include/nw4r/snd/snd_EnvGenerator.h
T
Elijah Thomas 26af4db82d update from dtk-template - clangd :) (#66)
* update from dtk-template and start work towards using clangd

* include <a> -> "a"

* Update build.yml

* remove/add non-trivial class in union warning
2024-10-16 15:36:02 -04:00

67 lines
1.4 KiB
C++

#ifndef NW4R_SND_ENV_GENERATOR_H
#define NW4R_SND_ENV_GENERATOR_H
#include "nw4r/types_nw4r.h"
namespace nw4r {
namespace snd {
namespace detail {
class EnvGenerator {
public:
enum Status {
STATUS_ATTACK,
STATUS_DECAY,
STATUS_SUSTAIN,
STATUS_RELEASE
};
public:
EnvGenerator();
void Init(f32 db = VOLUME_INIT);
void Reset(f32 db = VOLUME_INIT);
f32 GetValue() const;
void Update(int msec);
Status GetStatus() const {
return mStatus;
}
void SetStatus(Status status) {
mStatus = status;
}
void SetAttack(int attack);
void SetDecay(int decay);
void SetSustain(int sustain);
void SetRelease(int release);
private:
static const int DECIBEL_SQUARE_TABLE_SIZE = 128;
static const volatile f32 VOLUME_INIT;
static const int ATTACK_INIT = 127;
static const int DECAY_INIT = 127;
static const int SUSTAIN_INIT = 127;
static const int RELEASE_INIT = 127;
private:
f32 CalcRelease(int release);
int CalcDecibelSquare(int scale);
private:
Status mStatus; // at 0x0
f32 mValue; // at 0x4
f32 mDecay; // at 0x8
f32 mRelease; // at 0xC
f32 mAttack; // at 0x10
u8 mSustain; // at 0x14
static const s16 DecibelSquareTable[DECIBEL_SQUARE_TABLE_SIZE];
};
} // namespace detail
} // namespace snd
} // namespace nw4r
#endif