Files
ss/include/nw4r/snd/snd_Sound3DActor.h
T
Elijah Thomas 26af4db82d update from dtk-template - clangd :) (#66)
* update from dtk-template and start work towards using clangd

* include <a> -> "a"

* Update build.yml

* remove/add non-trivial class in union warning
2024-10-16 15:36:02 -04:00

43 lines
1.2 KiB
C++

#ifndef NW4R_SND_SOUND_3D_ACTOR_H
#define NW4R_SND_SOUND_3D_ACTOR_H
#include "nw4r/math.h"
#include "nw4r/snd/snd_BasicSound.h"
#include "nw4r/snd/snd_SoundActor.h"
#include "nw4r/types_nw4r.h"
namespace nw4r {
namespace snd {
class Sound3DActor : public detail::SoundActor, public detail::BasicSound::AmbientArgUpdateCallback {
public:
Sound3DActor(SoundArchivePlayer &rPlayer, Sound3DManager &rManager);
virtual ~Sound3DActor(); // at 0x8
virtual StartResult detail_SetupSound(
SoundHandle *pHandle, u32 id, detail::BasicSound::AmbientArgInfo *pArgInfo,
detail::ExternalSoundPlayer *pPlayer, bool hold,
const StartInfo *pStartInfo
); // at 0xC
virtual void detail_Update(void *pArg,
const detail::BasicSound *pSound); // at 0xC
void SetPosition(const math::VEC3 &rPosition);
private:
static void ClearUpdateCallback(SoundHandle &rHandle);
private:
Sound3DManager &m3DManager; // at 0xAC
SoundArchivePlayer &mSoundArchivePlayer; // at 0xB0
u32 mUserParam; // at 0xB4
math::VEC3 mPosition; // at 0xB8
};
} // namespace snd
} // namespace nw4r
#endif