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26af4db82d
* update from dtk-template and start work towards using clangd * include <a> -> "a" * Update build.yml * remove/add non-trivial class in union warning
63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
#ifndef NW4R_SND_SOUND_ACTOR_H
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#define NW4R_SND_SOUND_ACTOR_H
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#include "limits.h"
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#include "nw4r/snd/snd_ExternalSoundPlayer.h"
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#include "nw4r/snd/snd_SoundStartable.h"
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#include "nw4r/types_nw4r.h"
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namespace nw4r {
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namespace snd {
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namespace detail {
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class SoundActor : public SoundStartable {
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public:
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explicit SoundActor(SoundStartable &rStartable) : mStartable(rStartable) {
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detail_GetActorSoundPlayer(0)->SetPlayableSoundCount(INT_MAX);
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}
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virtual StartResult detail_SetupSound(
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SoundHandle *pHandle, u32 id, detail::BasicSound::AmbientArgInfo *pArgInfo,
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detail::ExternalSoundPlayer *pPlayer, bool hold,
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const StartInfo *pStartInfo
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); // at 0xC
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virtual u32 detail_ConvertLabelStringToSoundId(const char *pLabel) {
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return mStartable.detail_ConvertLabelStringToSoundId(pLabel);
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} // at 0x10
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ExternalSoundPlayer *detail_GetActorSoundPlayer(int i) {
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if (i < 0 || i >= ACTOR_PLAYER_COUNT) {
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return NULL;
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}
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return &mActorPlayer[i];
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}
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template <typename TForEachFunc>
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TForEachFunc ForEachSound(TForEachFunc pFunction, bool reverse) {
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int i;
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ExternalSoundPlayer *pPlayer = detail_GetActorSoundPlayer(0);
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for (i = 0; i < ACTOR_PLAYER_COUNT; i++) {
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pPlayer->ForEachSound(pFunction, reverse);
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pPlayer++;
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}
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return pFunction;
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}
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private:
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static const int ACTOR_PLAYER_COUNT = 8;
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private:
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SoundStartable &mStartable; // at 0x4
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ExternalSoundPlayer mActorPlayer[ACTOR_PLAYER_COUNT]; // at 0x8
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};
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} // namespace detail
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} // namespace snd
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} // namespace nw4r
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#endif
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