Files
ss/include/nw4r/snd/snd_SoundHeap.h
T
Elijah Thomas 26af4db82d update from dtk-template - clangd :) (#66)
* update from dtk-template and start work towards using clangd

* include <a> -> "a"

* Update build.yml

* remove/add non-trivial class in union warning
2024-10-16 15:36:02 -04:00

55 lines
1.2 KiB
C++

#ifndef NW4R_SND_SOUND_HEAP_H
#define NW4R_SND_SOUND_HEAP_H
#include "nw4r/snd/snd_FrameHeap.h"
#include "nw4r/snd/snd_SoundMemoryAllocatable.h"
#include "nw4r/ut.h" // IWYU pragma: export
#include "rvl/OS.h" // IWYU pragma: export
namespace nw4r {
namespace snd {
class SoundHeap : public SoundMemoryAllocatable {
public:
SoundHeap();
virtual ~SoundHeap(); // at 0x8
virtual void *Alloc(u32 size); // at 0xC
void *Alloc(u32 size, detail::FrameHeap::FreeCallback pCallback, void *pCallbackArg);
bool Create(void *pBase, u32 size);
void Destroy();
void Clear();
int SaveState();
void LoadState(int id);
bool IsValid() {
return mFrameHeap.IsValid();
}
int GetCurrentLevel() const {
ut::detail::AutoLock<OSMutex> lock(mMutex);
return mFrameHeap.GetCurrentLevel();
}
u32 GetFreeSize() const {
ut::detail::AutoLock<OSMutex> lock(mMutex);
return mFrameHeap.GetFreeSize();
}
private:
static void DisposeCallbackFunc(void *pBuffer, u32 size, void *pCallbackArg);
private:
mutable OSMutex mMutex; // at 0x0
detail::FrameHeap mFrameHeap; // at 0x1C
};
} // namespace snd
} // namespace nw4r
#endif