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26af4db82d
* update from dtk-template and start work towards using clangd * include <a> -> "a" * Update build.yml * remove/add non-trivial class in union warning
118 lines
3.7 KiB
C++
118 lines
3.7 KiB
C++
#ifndef NW4R_SND_SOUND_STARTABLE_H
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#define NW4R_SND_SOUND_STARTABLE_H
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#include "nw4r/snd/snd_BasicSound.h"
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#include "nw4r/types_nw4r.h"
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namespace nw4r {
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namespace snd {
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// Forward declarations
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class SoundHandle;
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namespace detail {
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class ExternalSoundPlayer;
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}
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class SoundStartable {
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public:
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enum StartResult {
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START_SUCCESS,
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START_ERR_LOW_PRIORITY,
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START_ERR_INVALID_LABEL_STRING,
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START_ERR_INVALID_SOUNDID,
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START_ERR_NOT_DATA_LOADED,
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START_ERR_NOT_ENOUGH_PLAYER_HEAP,
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START_ERR_CANNOT_OPEN_FILE,
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START_ERR_NOT_AVAILABLE,
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START_ERR_CANNOT_ALLOCATE_TRACK,
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START_ERR_NOT_ENOUGH_INSTANCE,
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START_ERR_INVALID_PARAMETER,
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START_ERR_INVALID_SEQ_START_LOCATION_LABEL,
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START_ERR_USER = 128,
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START_ERR_UNKNOWN = 255,
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};
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struct StartInfo {
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enum EnableFlag {
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ENABLE_START_OFFSET = (1 << 0),
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ENABLE_PLAYER_ID = (1 << 1),
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ENABLE_PLAYER_PRIORITY = (1 << 2)
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};
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enum StartOffsetType {
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START_OFFSET_TYPE_MILLISEC,
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START_OFFSET_TYPE_TICK,
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START_OFFSET_TYPE_SAMPLE
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};
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u32 enableFlag; // at 0x0
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StartOffsetType startOffsetType; // at 0x4
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int startOffset; // at 0x8
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u32 playerId; // at 0xC
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int playerPriority; // at 0x10
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int voiceOutCount; // at 0x14
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};
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public:
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virtual ~SoundStartable() {} // at 0x8
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virtual StartResult detail_SetupSound(
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SoundHandle *pHandle, u32 id, bool hold,
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const StartInfo *pStartInfo
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) = 0; // at 0xC
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virtual u32 detail_ConvertLabelStringToSoundId(const char *pLabel) = 0; // at 0x10
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bool StartSound(SoundHandle *pHandle, u32 id) {
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return detail_StartSound(pHandle, id, NULL, NULL, NULL) == START_SUCCESS;
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}
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bool StartSound(SoundHandle *pHandle, unsigned int id) {
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return detail_StartSound(pHandle, id, NULL, NULL, NULL) == START_SUCCESS;
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}
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bool StartSound(SoundHandle *pHandle, int id) {
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return detail_StartSound(pHandle, id, NULL, NULL, NULL) == START_SUCCESS;
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}
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bool HoldSound(SoundHandle *pHandle, u32 id) {
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return detail_HoldSound(pHandle, id, NULL, NULL, NULL) == START_SUCCESS;
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}
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bool HoldSound(SoundHandle *pHandle, unsigned int id) {
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return detail_HoldSound(pHandle, id, NULL, NULL, NULL) == START_SUCCESS;
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}
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bool HoldSound(SoundHandle *pHandle, int id) {
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return detail_HoldSound(pHandle, id, NULL, NULL, NULL) == START_SUCCESS;
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}
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bool PrepareSound(SoundHandle *pHandle, u32 id) {
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return detail_PrepareSound(pHandle, id, NULL, NULL, NULL) == START_SUCCESS;
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}
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bool PrepareSound(SoundHandle *pHandle, unsigned int id) {
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return detail_PrepareSound(pHandle, id, NULL, NULL, NULL) == START_SUCCESS;
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}
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bool PrepareSound(SoundHandle *pHandle, int id) {
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return detail_PrepareSound(pHandle, id, NULL, NULL, NULL) == START_SUCCESS;
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}
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private:
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StartResult detail_StartSound(
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SoundHandle *pHandle, u32 id, detail::BasicSound::AmbientArgInfo *pArgInfo,
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detail::ExternalSoundPlayer *pPlayer, const StartInfo *pStartInfo
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);
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StartResult detail_HoldSound(
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SoundHandle *pHandle, u32 id, detail::BasicSound::AmbientArgInfo *pArgInfo,
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detail::ExternalSoundPlayer *pPlayer, const StartInfo *pStartInfo
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);
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StartResult detail_PrepareSound(
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SoundHandle *pHandle, u32 id, detail::BasicSound::AmbientArgInfo *pArgInfo,
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detail::ExternalSoundPlayer *pPlayer, const StartInfo *pStartInfo
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);
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};
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} // namespace snd
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} // namespace nw4r
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#endif
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