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ss/include/nw4r/snd/snd_SoundThread.h
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Elijah Thomas 26af4db82d update from dtk-template - clangd :) (#66)
* update from dtk-template and start work towards using clangd

* include <a> -> "a"

* Update build.yml

* remove/add non-trivial class in union warning
2024-10-16 15:36:02 -04:00

105 lines
2.6 KiB
C++

#ifndef NW4R_SND_SOUND_THREAD_H
#define NW4R_SND_SOUND_THREAD_H
#include "nw4r/snd/snd_AxManager.h"
#include "nw4r/types_nw4r.h"
#include "nw4r/ut.h" // IWYU pragma: export
#include "rvl/OS.h" // IWYU pragma: export
namespace nw4r {
namespace snd {
namespace detail {
class SoundThread {
friend class AutoLock; // Prevent locking without AutoLock
public:
class SoundFrameCallback {
public:
NW4R_UT_LIST_NODE_DECL(); // at 0x0
virtual ~SoundFrameCallback() {} // at 0x8
virtual void OnBeginSoundFrame() {} // at 0xC
virtual void OnEndSoundFrame() {} // at 0x10
};
NW4R_UT_LIST_TYPEDEF_DECL(SoundFrameCallback);
class PlayerCallback {
public:
NW4R_UT_LIST_NODE_DECL(); // at 0x0
virtual ~PlayerCallback() {} // at 0x8
virtual void OnUpdateFrameSoundThread() {} // at 0xC
virtual void OnUpdateVoiceSoundThread() {} // at 0x10
virtual void OnShutdownSoundThread() {} // at 0x14
};
NW4R_UT_LIST_TYPEDEF_DECL(PlayerCallback);
class AutoLock : private ut::NonCopyable {
public:
AutoLock() {
SoundThread::GetInstance().Lock();
}
~AutoLock() {
SoundThread::GetInstance().Unlock();
}
};
public:
static SoundThread &GetInstance();
bool Create(s32 priority, void *pStack, u32 stackSize);
void Shutdown();
void RegisterPlayerCallback(PlayerCallback *pCallback);
void UnregisterPlayerCallback(PlayerCallback *pCallback);
private:
enum ThreadMessage {
MSG_NONE,
MSG_AX_CALLBACK,
MSG_SHUTDOWN,
};
static const int MSG_QUEUE_CAPACITY = 4;
private:
SoundThread();
static void AxCallbackFunc();
void AxCallbackProc();
static void *SoundThreadFunc(void *pArg);
void SoundThreadProc();
void Lock() {
OSLockMutex(&mMutex);
}
void Unlock() {
OSUnlockMutex(&mMutex);
}
private:
OSThread mThread; // at 0x0
OSThreadQueue mThreadQueue; // at 0x318
OSMessageQueue mMsgQueue; // at 0x320
OSMessage mMsgBuffer[MSG_QUEUE_CAPACITY]; // at 0x340
void *mStackEnd; // at 0x350
mutable OSMutex mMutex; // at 0x354
AxManager::CallbackListNode mAxCallbackNode; // at 0x36C
SoundFrameCallbackList mSoundFrameCallbackList; // at 0x378
PlayerCallbackList mPlayerCallbackList; // at 0x384
u32 mProcessTick; // at 0x390
bool mCreateFlag; // at 0x394
};
} // namespace detail
} // namespace snd
} // namespace nw4r
#endif