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https://github.com/zeldaret/ss
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26af4db82d
* update from dtk-template and start work towards using clangd * include <a> -> "a" * Update build.yml * remove/add non-trivial class in union warning
220 lines
6.7 KiB
C++
220 lines
6.7 KiB
C++
#ifndef NW4R_SND_STRM_PLAYER_H
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#define NW4R_SND_STRM_PLAYER_H
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#include "common.h"
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#include "nw4r/snd/snd_BasicPlayer.h"
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#include "nw4r/snd/snd_InstancePool.h"
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#include "nw4r/snd/snd_SoundThread.h"
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#include "nw4r/snd/snd_StrmChannel.h"
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#include "nw4r/snd/snd_StrmFile.h"
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#include "nw4r/snd/snd_Task.h"
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#include "nw4r/snd/snd_Voice.h"
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#include "nw4r/types_nw4r.h"
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#include "nw4r/ut.h" // IWYU pragma: export
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#include "rvl/OS.h" // IWYU pragma: export
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namespace nw4r {
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namespace snd {
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namespace detail {
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class StrmPlayer : public BasicPlayer, public SoundThread::PlayerCallback {
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friend class StrmHeaderLoadTask;
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friend class StrmDataLoadTask;
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public:
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enum StartOffsetType {
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START_OFFSET_TYPE_SAMPLE,
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START_OFFSET_TYPE_MILLISEC
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};
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struct StrmHeader {
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// TODO: Why 8 if the player only supports 2???
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static const int STRM_CHANNEL_MAX = 8;
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StrmInfo strmInfo; // at 0x0
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AdpcmInfo adpcmInfo[STRM_CHANNEL_MAX]; // at 0x38
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u16 loopYn1[STRM_CHANNEL_MAX]; // at 0x1B8
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u16 loopYn2[STRM_CHANNEL_MAX]; // at 0x1D8
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};
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public:
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StrmPlayer();
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virtual ~StrmPlayer(); // at 0x8
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virtual bool Start(); // at 0xc
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virtual void Stop(); // at 0x10
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virtual void Pause(bool flag); // at 0x14
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virtual bool IsActive() const {
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return mActiveFlag;
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} // at 0x18
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virtual bool IsStarted() const {
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return mStartedFlag;
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} // at 0x1c
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virtual bool IsPause() const {
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return mPauseFlag;
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}; // at 0x20
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virtual void OnUpdateFrameSoundThread() {
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Update();
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} // at 0xc
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virtual void OnUpdateVoiceSoundThread() {
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UpdateBuffer();
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} // at 0x10
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virtual void OnShutdownSoundThread() {
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Stop();
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} // at 0x14
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bool IsPrepared() const {
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return mPreparedFlag;
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}
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void SetTaskErrorFlag() {
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mTaskErrorFlag = true;
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}
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void SetTaskCancelFlag() {
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mTaskCancelFlag = true;
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}
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bool Setup(StrmBufferPool *pBufferPool);
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void Shutdown();
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bool Prepare(ut::FileStream *pFileStream, int voices, StartOffsetType offsetType, int offset);
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void InitParam();
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void Update();
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private:
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struct StrmHeaderLoadTask : public Task {
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StrmHeaderLoadTask();
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virtual void Execute(); // at 0xC
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virtual void Cancel(); // at 0x10
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virtual void OnCancel(); // at 0x14
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StrmPlayer *strmPlayer; // at 0x10
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ut::FileStream *fileStream; // at 0x14
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StartOffsetType startOffsetType; // at 0x18
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s32 startOffset; // at 0x1C
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};
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struct StrmDataLoadTask : public Task {
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StrmDataLoadTask();
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virtual void Execute(); // at 0xC
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virtual void Cancel(); // at 0x10
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virtual void OnCancel(); // at 0x14
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StrmPlayer *strmPlayer; // at 0x10
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ut::FileStream *fileStream; // at 0x14
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u32 size; // at 0x18
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s32 offset; // at 0x1C
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u32 blockSize; // at 0x20
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s32 bufferBlockIndex; // at 0x24
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bool needUpdateAdpcmLoop; // at 0x28
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NW4R_UT_LIST_NODE_DECL(); // at 0x2C
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};
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NW4R_UT_LIST_TYPEDEF_DECL(StrmDataLoadTask);
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static const int DATA_BLOCK_COUNT_MIN = 4;
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static const int DATA_BLOCK_COUNT_MAX = 32;
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static const int DATA_BLOCK_SIZE_MAX = 0x2000;
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// TODO: How is this calculated?
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static const int LOAD_BUFFER_SIZE = 0x4000 + 32;
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private:
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bool LoadHeader(ut::FileStream *pFileStream, StartOffsetType offsetType, int offset);
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bool LoadStreamData(
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ut::FileStream *pFileStream, int offset, u32 size, u32 blockSize, int blockIndex, bool needUpdateAdpcmLoop
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);
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bool SetupPlayer(const StrmHeader *pStrmHeader);
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bool AllocChannels(int channels, int voices);
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void FreeChannels();
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void UpdateBuffer();
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void UpdateLoopAddress(u32 startSample, u32 endSample);
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void UpdatePlayingBlockIndex();
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void UpdateDataLoopAddress(s32 endBlock);
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void SetLoopEndToZeroBuffer(int endBlock);
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void UpdateLoadingBlockIndex();
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void UpdatePauseStatus();
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int CalcLoadingBufferBlockCount() const;
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bool CalcStartOffset(s32 *pBlockIndex, u32 *pBlockOffset, s32 *pLoopCount);
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static void VoiceCallbackFunc(Voice *pDropVoice, Voice::VoiceCallbackStatus status, void *pCallbackArg);
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void SetAdpcmLoopContext(int channels, u16 *pPredScale);
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private:
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StrmInfo mStrmInfo; // at 0x80
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bool mSetupFlag; // at 0xB8
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bool mActiveFlag; // at 0xB9
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bool mStartedFlag; // at 0xBA
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bool mPreparedFlag; // at 0xBB
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bool mTaskErrorFlag; // at 0xBC
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bool mTaskCancelFlag; // at 0xBD
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bool mLoadingDelayFlag; // at 0xBE
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bool mPauseFlag; // at 0xBF
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bool mPauseStatus; // at 0xC0
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bool mLoadWaitFlag; // at 0xC1
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bool mNoRealtimeLoadFlag; // at 0xC2
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bool mSkipUpdateAdpcmLoop; // at 0xC3
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bool mValidAdpcmLoop; // at 0xC4
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bool mPlayFinishFlag; // at 0xC5
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bool mLoadFinishFlag; // at 0xC6
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s32 mLoopCounter; // at 0xC8
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int mPrepareCounter; // at 0xCC
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int mChangeNumBlocks; // at 0xD0
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int mDataBlockSize; // at 0xD4
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int mBufferBlockCount; // at 0xD8
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int mBufferBlockCountBase; // at 0xDC
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int mLoadingBufferBlockCount; // at 0xE0
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int mLoadingBufferBlockIndex; // at 0xE4
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int mLoadingDataBlockIndex; // at 0xE8
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int mPlayingBufferBlockCount; // at 0xEC
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int mPlayingBufferBlockIndex; // at 0xF0
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int mPlayingDataBlockIndex; // at 0xF4
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int mLoopStartBlockIndex; // at 0xF8
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int mLastBlockIndex; // at 0xFC
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StartOffsetType mStartOffsetType; // at 0x100
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int mStartOffset; // at 0x104
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StrmHeaderLoadTask mStrmHeaderLoadTask; // at 0x108
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StrmDataLoadTaskList mStrmDataLoadTaskList; // at 0x128
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InstancePool<StrmDataLoadTask> mStrmDataLoadTaskPool; // at 0x134
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StrmDataLoadTask mStrmDataLoadTaskArea[DATA_BLOCK_COUNT_MAX]; // at 0x138
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StrmBufferPool *mBufferPool; // at 0x7B8
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ut::FileStream *mFileStream; // at 0x7BC
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Voice *mVoice; // at 0x7C0
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s32 mChannelCount; // at 0x7C4
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s32 mVoiceOutCount; // at 0x7C8
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StrmChannel mChannels[CHANNEL_MAX]; // at 0x7CC
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u16 mAdpcmLoopPredScale[CHANNEL_MAX]; // at 0x83C
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u16 mAdpcmLoopYn1[CHANNEL_MAX]; // at 0x840
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u16 mAdpcmLoopYn2[CHANNEL_MAX]; // at 0x844
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static u8 sLoadBuffer[LOAD_BUFFER_SIZE] ALIGN_DECL(32);
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static OSMutex sLoadBufferMutex;
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static bool sStaticInitFlag;
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};
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} // namespace detail
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} // namespace snd
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} // namespace nw4r
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#endif
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