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ss/include/nw4r/snd/snd_StrmPlayer.h
T
Elijah Thomas 26af4db82d update from dtk-template - clangd :) (#66)
* update from dtk-template and start work towards using clangd

* include <a> -> "a"

* Update build.yml

* remove/add non-trivial class in union warning
2024-10-16 15:36:02 -04:00

220 lines
6.7 KiB
C++

#ifndef NW4R_SND_STRM_PLAYER_H
#define NW4R_SND_STRM_PLAYER_H
#include "common.h"
#include "nw4r/snd/snd_BasicPlayer.h"
#include "nw4r/snd/snd_InstancePool.h"
#include "nw4r/snd/snd_SoundThread.h"
#include "nw4r/snd/snd_StrmChannel.h"
#include "nw4r/snd/snd_StrmFile.h"
#include "nw4r/snd/snd_Task.h"
#include "nw4r/snd/snd_Voice.h"
#include "nw4r/types_nw4r.h"
#include "nw4r/ut.h" // IWYU pragma: export
#include "rvl/OS.h" // IWYU pragma: export
namespace nw4r {
namespace snd {
namespace detail {
class StrmPlayer : public BasicPlayer, public SoundThread::PlayerCallback {
friend class StrmHeaderLoadTask;
friend class StrmDataLoadTask;
public:
enum StartOffsetType {
START_OFFSET_TYPE_SAMPLE,
START_OFFSET_TYPE_MILLISEC
};
struct StrmHeader {
// TODO: Why 8 if the player only supports 2???
static const int STRM_CHANNEL_MAX = 8;
StrmInfo strmInfo; // at 0x0
AdpcmInfo adpcmInfo[STRM_CHANNEL_MAX]; // at 0x38
u16 loopYn1[STRM_CHANNEL_MAX]; // at 0x1B8
u16 loopYn2[STRM_CHANNEL_MAX]; // at 0x1D8
};
public:
StrmPlayer();
virtual ~StrmPlayer(); // at 0x8
virtual bool Start(); // at 0xc
virtual void Stop(); // at 0x10
virtual void Pause(bool flag); // at 0x14
virtual bool IsActive() const {
return mActiveFlag;
} // at 0x18
virtual bool IsStarted() const {
return mStartedFlag;
} // at 0x1c
virtual bool IsPause() const {
return mPauseFlag;
}; // at 0x20
virtual void OnUpdateFrameSoundThread() {
Update();
} // at 0xc
virtual void OnUpdateVoiceSoundThread() {
UpdateBuffer();
} // at 0x10
virtual void OnShutdownSoundThread() {
Stop();
} // at 0x14
bool IsPrepared() const {
return mPreparedFlag;
}
void SetTaskErrorFlag() {
mTaskErrorFlag = true;
}
void SetTaskCancelFlag() {
mTaskCancelFlag = true;
}
bool Setup(StrmBufferPool *pBufferPool);
void Shutdown();
bool Prepare(ut::FileStream *pFileStream, int voices, StartOffsetType offsetType, int offset);
void InitParam();
void Update();
private:
struct StrmHeaderLoadTask : public Task {
StrmHeaderLoadTask();
virtual void Execute(); // at 0xC
virtual void Cancel(); // at 0x10
virtual void OnCancel(); // at 0x14
StrmPlayer *strmPlayer; // at 0x10
ut::FileStream *fileStream; // at 0x14
StartOffsetType startOffsetType; // at 0x18
s32 startOffset; // at 0x1C
};
struct StrmDataLoadTask : public Task {
StrmDataLoadTask();
virtual void Execute(); // at 0xC
virtual void Cancel(); // at 0x10
virtual void OnCancel(); // at 0x14
StrmPlayer *strmPlayer; // at 0x10
ut::FileStream *fileStream; // at 0x14
u32 size; // at 0x18
s32 offset; // at 0x1C
u32 blockSize; // at 0x20
s32 bufferBlockIndex; // at 0x24
bool needUpdateAdpcmLoop; // at 0x28
NW4R_UT_LIST_NODE_DECL(); // at 0x2C
};
NW4R_UT_LIST_TYPEDEF_DECL(StrmDataLoadTask);
static const int DATA_BLOCK_COUNT_MIN = 4;
static const int DATA_BLOCK_COUNT_MAX = 32;
static const int DATA_BLOCK_SIZE_MAX = 0x2000;
// TODO: How is this calculated?
static const int LOAD_BUFFER_SIZE = 0x4000 + 32;
private:
bool LoadHeader(ut::FileStream *pFileStream, StartOffsetType offsetType, int offset);
bool LoadStreamData(
ut::FileStream *pFileStream, int offset, u32 size, u32 blockSize, int blockIndex, bool needUpdateAdpcmLoop
);
bool SetupPlayer(const StrmHeader *pStrmHeader);
bool AllocChannels(int channels, int voices);
void FreeChannels();
void UpdateBuffer();
void UpdateLoopAddress(u32 startSample, u32 endSample);
void UpdatePlayingBlockIndex();
void UpdateDataLoopAddress(s32 endBlock);
void SetLoopEndToZeroBuffer(int endBlock);
void UpdateLoadingBlockIndex();
void UpdatePauseStatus();
int CalcLoadingBufferBlockCount() const;
bool CalcStartOffset(s32 *pBlockIndex, u32 *pBlockOffset, s32 *pLoopCount);
static void VoiceCallbackFunc(Voice *pDropVoice, Voice::VoiceCallbackStatus status, void *pCallbackArg);
void SetAdpcmLoopContext(int channels, u16 *pPredScale);
private:
StrmInfo mStrmInfo; // at 0x80
bool mSetupFlag; // at 0xB8
bool mActiveFlag; // at 0xB9
bool mStartedFlag; // at 0xBA
bool mPreparedFlag; // at 0xBB
bool mTaskErrorFlag; // at 0xBC
bool mTaskCancelFlag; // at 0xBD
bool mLoadingDelayFlag; // at 0xBE
bool mPauseFlag; // at 0xBF
bool mPauseStatus; // at 0xC0
bool mLoadWaitFlag; // at 0xC1
bool mNoRealtimeLoadFlag; // at 0xC2
bool mSkipUpdateAdpcmLoop; // at 0xC3
bool mValidAdpcmLoop; // at 0xC4
bool mPlayFinishFlag; // at 0xC5
bool mLoadFinishFlag; // at 0xC6
s32 mLoopCounter; // at 0xC8
int mPrepareCounter; // at 0xCC
int mChangeNumBlocks; // at 0xD0
int mDataBlockSize; // at 0xD4
int mBufferBlockCount; // at 0xD8
int mBufferBlockCountBase; // at 0xDC
int mLoadingBufferBlockCount; // at 0xE0
int mLoadingBufferBlockIndex; // at 0xE4
int mLoadingDataBlockIndex; // at 0xE8
int mPlayingBufferBlockCount; // at 0xEC
int mPlayingBufferBlockIndex; // at 0xF0
int mPlayingDataBlockIndex; // at 0xF4
int mLoopStartBlockIndex; // at 0xF8
int mLastBlockIndex; // at 0xFC
StartOffsetType mStartOffsetType; // at 0x100
int mStartOffset; // at 0x104
StrmHeaderLoadTask mStrmHeaderLoadTask; // at 0x108
StrmDataLoadTaskList mStrmDataLoadTaskList; // at 0x128
InstancePool<StrmDataLoadTask> mStrmDataLoadTaskPool; // at 0x134
StrmDataLoadTask mStrmDataLoadTaskArea[DATA_BLOCK_COUNT_MAX]; // at 0x138
StrmBufferPool *mBufferPool; // at 0x7B8
ut::FileStream *mFileStream; // at 0x7BC
Voice *mVoice; // at 0x7C0
s32 mChannelCount; // at 0x7C4
s32 mVoiceOutCount; // at 0x7C8
StrmChannel mChannels[CHANNEL_MAX]; // at 0x7CC
u16 mAdpcmLoopPredScale[CHANNEL_MAX]; // at 0x83C
u16 mAdpcmLoopYn1[CHANNEL_MAX]; // at 0x840
u16 mAdpcmLoopYn2[CHANNEL_MAX]; // at 0x844
static u8 sLoadBuffer[LOAD_BUFFER_SIZE] ALIGN_DECL(32);
static OSMutex sLoadBufferMutex;
static bool sStaticInitFlag;
};
} // namespace detail
} // namespace snd
} // namespace nw4r
#endif