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ss/include/d/a/npc/d_a_npc_bee.h
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2026-06-28 13:10:42 +02:00

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2.8 KiB
C++

#ifndef D_A_NPC_BEE_H
#define D_A_NPC_BEE_H
#include "common.h"
#include "d/a/d_a_base.h"
#include "d/a/e/d_a_en_base.h"
#include "d/a/npc/d_a_npc_honeycomb.h"
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/cc/d_cc_d.h"
#include "d/d_cc.h"
#include "m/m3d/m_proc.h"
#include "m/m_angle.h"
#include "m/m_vec.h"
#include "nw4r/g3d/res/g3d_resfile.h"
class dAcOSpore_c;
class dAcNpcBeeSingleBee {
public:
enum State {
BEE_STATE_DEAD = 0,
BEE_STATE_CHASE = 1,
BEE_STATE_FLY_UP = 2,
BEE_STATE_FLY_UP2 = 3,
BEE_STATE_UNK4 = 4,
BEE_STATE_RISE = 5,
BEE_STATE_CRAWL = 0xA,
};
/* 0x000 */ u8 mIndex;
/* 0x001 */ u8 mBeeState; // see State enum
/* 0x002 */ u8 field_0x002;
/* 0x003 */ u8 field_0x003;
/* 0x004 */ u8 field_0x004;
/* 0x005 */ u8 field_0x005;
/* 0x006 */ u8 field_0x006;
/* 0x007 */ u8 field_0x007;
/* 0x008 */ u8 field_0x008;
/* 0x009 */ u8 field_0x009;
/* 0x00A */ u8 field_0x00A;
/* 0x00B */ u8 field_0x00B;
/* 0x00C */ s16 mRotY;
/* 0x00E */ s16 field_0x00E;
/* 0x010 */ f32 field_0x010;
/* 0x014 */ f32 field_0x014;
/* 0x018 */ mVec3_c mPos;
/* 0x024 */ mVec3_c field_0x024;
/* 0x030 */ mVec3_c field_0x030;
/* 0x03C */ mVec3_c field_0x03C;
/* 0x048 */ mVec3_c field_0x048;
/* 0x054 */ mVec3_c field_0x054;
/* 0x060 */ mAng3_c field_0x060;
/* 0x066 */ mAng3_c field_0x066;
/* 0x06C */ dCcD_Linked_Sph mCollider;
};
class dAcNpcBee_c : public dAcEnBase_c {
public:
dAcNpcBee_c(): mRes(nullptr) {}
virtual ~dAcNpcBee_c() {}
virtual bool createHeap() override;
virtual int create() override;
virtual int actorExecute() override;
virtual int draw() override;
virtual int doDelete() override;
u32 updateSwarmBeeColliders();
void actuallyUpdateSwarmBees();
void handleBeeCrawlingOnHive(dAcNpcBeeSingleBee* bee);
void fn_14_1350(dAcNpcBeeSingleBee* bee);
void fn_14_1F40(dAcNpcBeeSingleBee* bee);
u32 fn_14_2630();
s32 fn_14_2690(dAcNpcBeeSingleBee* bee);
void fn_14_20F0(dAcNpcBeeSingleBee* bee);
private:
/* 0x0378 */ u8 mSwarmBeeCount;
/* 0x0379 */ u8 field_0x0379; // rumble timer
/* 0x037A */ u8 mSceneflag;
/* 0x037B */ u8 field_0x037B;
/* 0x037C */ s16 field_0x037C;
/* 0x037E */ u8 field_0x037E[0x380-0x37E];
/* 0x0380 */ f32 field_0x0380;
/* 0x0384 */ u8 field_0x0384[0x388-0x384];
/* 0x0388 */ nw4r::g3d::ResFile mRes;
/* 0x038C */ dShpProc1_c mBeeModels[4];
/* 0x045C */ dAcNpcBeeSingleBee mBees[100];
/* 0xB80C */ dAcRef_c<dAcNpcHc_c> mHiveRef;
/* 0xB818 */ dAcRef_c<dAcObjBase_c> mAttackRef;
/* 0xB824 */ dColliderLinkedList mColliderList;
/* 0xB830 */ mVec3_c field_0xB830;
/* 0xB83C */ dAcObjBase_c* mAttackActor;
/* 0xB840 */ dAcOSpore_c* field_0xB840;
};
#endif