Files
ss/src/d/a/npc/d_a_npc.cpp
T
2026-05-28 17:55:54 +02:00

673 lines
20 KiB
C++

#include "d/a/npc/d_a_npc.h"
#include "c/c_math.h"
#include "common.h"
#include "d/a/d_a_base.h"
#include "d/a/d_a_player.h"
#include "d/a/npc/d_a_npc tke.h"
#include "d/a/npc/d_a_npc_inv.h"
#include "d/d_message.h"
#include "d/d_room.h"
#include "d/d_sc_game.h"
#include "d/d_stage.h"
#include "f/f_list_mg.h"
#include "f/f_profile_name.h"
#include "m/m3d/m3d.h"
#include "m/m3d/m_anmtexsrt.h"
#include "m/m3d/m_fanm.h"
#include "m/m_angle.h"
#include "m/m_mtx.h"
#include "m/m_quat.h"
#include "m/m_vec.h"
#include "nw4r/g3d/res/g3d_resmdl.h"
#include "nw4r/ut/ut_Color.h"
#include "rvl/MTX/mtx.h"
#include "s/s_Math.h"
#include "sized_string.h"
#include "toBeSorted/d_d3d.h"
#include "toBeSorted/event_manager.h"
fLiMgBa_c dAcNpc_c::NPC_ACTOR_LIST;
const char *dAcNpc_c::sHeadNodeName = "Head";
const char *dAcNpc_c::sNeckNodeName = "Neck";
const char *dAcNpc_c::sSpine2NodeName = "Spine2";
bool dFlowNpc_c::handleEventInternal(const MsbFlowInfo *element) {
switch (element->param3) {
case EVENT_SET_ITEM: {
if (mpOwner->doGiveItem(element->param3, element->params1n2)) {
setField0x3C();
}
return true;
}
case EVENT_EXIT: {
u16 exitId, trial;
extract2xU16Params(element, &exitId, &trial);
if (field_0x10) {
dAcBase_c *ac = EventManager::getMainActorInEvent();
if (ac != nullptr && ac->mProfileName == fProfile::NPC_TKE) {
static_cast<daNpcTke_c *>(ac)->setFinishFlags();
} else if (mpOwner->mProfileName == fProfile::NPC_TKE) {
static_cast<daNpcTke_c *>(mpOwner)->setFinishFlags();
}
}
sExitId = exitId;
if (trial == 1) {
dScGame_c::GetInstance()->triggerExit(
dStage_c::GetInstance()->getCurrRoomId(), sExitId, SpawnInfo::RETAIN_TOD, SpawnInfo::TRIAL
);
} else {
dScGame_c::GetInstance()->triggerExit(
dStage_c::GetInstance()->getCurrRoomId(), sExitId, SpawnInfo::RETAIN_TOD, SpawnInfo::RETAIN_TRIAL
);
}
return false;
}
// TODO - more cases
default: {
return dFlow_c::handleEventInternal(element);
}
}
}
u16 dFlowNpc_c::getSwitchChoice(const MsbFlowInfo *element, u16 param) const {
u16 result = 0;
dAcNpc_c *npc = mpOwner;
u32 arg = element->params1n2;
switch (param) {
case BRANCH_NPC_1:
if (npc != nullptr) {
result = npc->doFlowSwitch1(arg);
}
break;
case BRANCH_NPC_2:
if (npc != nullptr) {
result = npc->doFlowSwitch2(arg);
}
break;
case BRANCH_NPC_3:
if (npc != nullptr) {
result = npc->doFlowSwitch3(arg);
}
break;
default: result = dFlow_c::getSwitchChoice(element, param); break;
}
return result;
}
void dFlowNpc_c::triggerEntryPoint(s32 labelPart1, s32 labelPart2) {
setupActorRefs();
dFlow_c::triggerEntryPoint(labelPart1, labelPart2);
}
void dFlowNpc_c::triggerEntryPoint(const char *label) {
setupActorRefs();
dFlow_c::triggerEntryPoint(label);
}
void dFlowNpc_c::setupActorRefs() {
mObjRefs[0].link(mpOwner);
for (int i = 1; i < (int)ARRAY_LENGTH(mObjRefs); i++) {
mObjRefs[i].unlink();
}
for (int i = 0; i < ARRAY_LENGTH(field_0x128); i++) {
field_0x128[i] = 0;
}
field_0x138 = 1;
field_0x13C = 0;
}
dAcObjBase_c *dFlowNpc_c::getActorForId(s32 flowNpcId) {
if (flowNpcId == FLOW_LINK) {
return dAcPy_c::GetLinkM();
} else {
return getObj(getIdx(flowNpcId));
}
}
u16 dFlowNpc_c::flowNpcIdToProfile(s32 flowNpcId) {
switch (flowNpcId) {
case FLOW_NPC_ZLD: return fProfile::NPC_ZLD;
case FLOW_NPC_DSK: return fProfile::NPC_DSK;
case FLOW_NPC_TALK_KENSEI: return fProfile::NPC_TALK_KENSEI;
case FLOW_NPC_RVL: return fProfile::NPC_RVL;
case FLOW_NPC_KBN: return fProfile::NPC_KBN;
case FLOW_NPC_KBN2: return fProfile::NPC_KBN2;
case FLOW_NPC_SORAJIMA_MALE: return fProfile::NPC_SORAJIMA_MALE;
case FLOW_NPC_SORAJIMA_FEMALE: return fProfile::NPC_SORAJIMA_FEMALE;
case FLOW_NPC_SKN: return fProfile::NPC_SKN;
case FLOW_NPC_SKN2: return fProfile::NPC_SKN2;
case FLOW_NPC_KNIGHT_LEADER: return fProfile::NPC_KNIGHT_LEADER;
case FLOW_NPC_CE_FRIEND: return fProfile::NPC_CE_FRIEND;
case FLOW_NPC_GHM: return fProfile::NPC_GHM;
case FLOW_NPC_OIM: return fProfile::NPC_OIM;
case FLOW_NPC_YIM: return fProfile::NPC_YIM;
case FLOW_NPC_MOLE_NORMAL: return fProfile::NPC_MOLE_NORMAL;
case FLOW_NPC_MOLE_NORMAL2: return fProfile::NPC_MOLE_NORMAL2;
case FLOW_NPC_SENPAI: return fProfile::NPC_SENPAI;
case FLOW_NPC_DRB: return fProfile::NPC_DRB;
case FLOW_NPC_SENPAI_B: return fProfile::NPC_SENPAI_B;
case FLOW_NPC_SORAJIMA_MOTHER: return fProfile::NPC_SORAJIMA_MOTHER;
case FLOW_NPC_SLRP: return fProfile::NPC_SLRP;
case FLOW_NPC_SLB: return fProfile::NPC_SLB;
case FLOW_NPC_GRA: return fProfile::NPC_GRA;
case FLOW_NPC_MOLE_TACKLE2: return fProfile::NPC_MOLE_TACKLE2;
case FLOW_NPC_PDU: return fProfile::NPC_PDU;
case FLOW_NPC_SMA2: return fProfile::NPC_SMA2;
case FLOW_NPC_MED_HUS_NIGHT: return fProfile::NPC_MED_HUS_NIGHT;
case FLOW_NPC_MED_WIFE_NIGHT: return fProfile::NPC_MED_WIFE_NIGHT;
case FLOW_NPC_DOUGUYA_NIGHT: return fProfile::NPC_DOUGUYA_NIGHT;
case FLOW_NPC_DOUGUYA_MOTHER: return fProfile::NPC_DOUGUYA_MOTHER;
case FLOW_NPC_AZUKARIYA_NIGHT: return fProfile::NPC_AZUKARIYA_NIGHT;
case FLOW_NPC_AZUKARIYA_FATHER: return fProfile::NPC_AZUKARIYA_FATHER;
case FLOW_NPC_SENPAIA_MOTHER: return fProfile::NPC_SENPAIA_MOTHER;
case FLOW_NPC_AKU_HUMAN: return fProfile::NPC_AKU_HUMAN;
case FLOW_NPC_SALBAGE_MORRY: return fProfile::NPC_SALBAGE_MORRY;
case FLOW_NPC_DOUGUYA_MOTHER_LOD: return fProfile::NPC_DOUGUYA_MOTHER_LOD;
case FLOW_NPC_JUNK_MOTHER_LOD: return fProfile::NPC_JUNK_MOTHER_LOD;
case FLOW_NPC_SENPAIA_MOTHER_LOD: return fProfile::NPC_SENPAIA_MOTHER_LOD;
case FLOW_NPC_BBRVL: return fProfile::NPC_BBRVL;
case FLOW_NPC_SORAJIMA_MAN_D: return fProfile::NPC_SORAJIMA_MAN_D;
case FLOW_NPC_SORAJIMA_MAN_E: return fProfile::NPC_SORAJIMA_MAN_E;
case FLOW_NPC_DAISHINKAN_N: return fProfile::NPC_DAISHINKAN_N;
case FLOW_NPC_PMA: return fProfile::NPC_PMA;
case FLOW_NPC_DRBC: return fProfile::NPC_DRBC;
case FLOW_NPC_MOLE_MG: return fProfile::NPC_MOLE_MG;
case FLOW_NPC_GRD: return fProfile::NPC_GRD;
case FLOW_NPC_GRC: return fProfile::NPC_GRC;
case FLOW_NPC_SLB2: return fProfile::NPC_SLB2;
case FLOW_NPC_CE_LADY: return fProfile::NPC_CE_LADY;
case FLOW_NPC_MOLE: return fProfile::NPC_MOLE;
}
if (flowNpcId >= FLOW_NPC_INV_OFFSET) {
return fProfile::NPC_INV;
}
return fProfile::PROFILE_MAX;
}
dAcObjBase_c *dFlowNpc_c::getObj(s32 idx) {
if (0 <= idx && idx < field_0x138) {
return mObjRefs[idx].get();
}
return nullptr;
}
s32 dFlowNpc_c::getIdx(s32 flowNpcId) {
if (flowNpcId == FLOW_NPC_SELF) {
return 0;
}
u16 profile = flowNpcIdToProfile(flowNpcId);
if (profile == mpOwner->mProfileName) {
return 0;
}
for (int i = 1; i < field_0x138; i++) {
if (profile == mObjRefs[i].get()->mProfileName) {
if (profile == fProfile::NPC_INV) {
if (flowNpcId - FLOW_NPC_INV_OFFSET ==
static_cast<dAcNpcInv_c *>(mObjRefs[i].get())->getActualFlowNpcId()) {
return i;
}
} else {
return i;
}
}
}
return -1;
}
STATE_VIRTUAL_DEFINE(dAcNpc_c, Wait);
STATE_VIRTUAL_DEFINE(dAcNpc_c, Demo);
static const nw4r::ut::Color sColors0[] = {
nw4r::ut::Color(0xEF, 0x30, 0x27, 0xFF),
nw4r::ut::Color(0x00, 0x00, 0x00, 0xFF),
nw4r::ut::Color(0xEF, 0x30, 0x27, 0x00),
};
static const nw4r::ut::Color sColors1[] = {
nw4r::ut::Color(0xFF, 0xFF, 0xFF, 0x00),
nw4r::ut::Color(0xFE, 0xF8, 0x9D, 0xFF),
nw4r::ut::Color(0x88, 0x63, 0x36, 0x80),
};
static const nw4r::ut::Color sColors2[] = {
nw4r::ut::Color(0x4F, 0x46, 0x33, 0xFF),
nw4r::ut::Color(0xD8, 0xC5, 0x8D, 0xFF),
nw4r::ut::Color(0x95, 0x69, 0x3B, 0xFF),
};
static const nw4r::ut::Color sColors3[] = {
nw4r::ut::Color(0x50, 0x46, 0x32, 0x00),
nw4r::ut::Color(0xD8, 0xC5, 0x8D, 0x00),
nw4r::ut::Color(0x96, 0x69, 0x3C, 0x00),
};
SizedString<128> sNpcStr1;
SizedString<128> sNpcStr2;
SizedString<128> sNpcStr3;
SizedString<128> sNpcStr4;
void dAcNpc_c::loadMainPos(f32 offsetY1, f32 offsetY2) {
mPositionCopy3 = mPosition;
mPositionCopy3.y += offsetY1;
mPositionCopy2 = mPosition;
mPositionCopy2.y += offsetY2;
}
void dAcNpc_c::loadMainAndHeadPos(f32 posYOffset, f32 headYOffset, d3d::AnmMdlWrapper *mdl) {
mPositionCopy3 = mPosition;
mPositionCopy3.y += posYOffset;
mMtx_c mtx;
mdl->getModel().getNodeWorldMtx(mdl->getModel().getResMdl().GetResNode(sHeadNodeName).GetID(), mtx);
mtx.getTranslation(mPositionCopy2);
mPositionCopy2.y += headYOffset;
}
void dAcNpc_c::loadMainAndHeadPos(const mVec3_c *posOffset, const mVec3_c *headOffset, d3d::AnmMdlWrapper *mdl) {
loadMainPos(posOffset);
mMtx_c mtx;
mdl->getModel().getNodeWorldMtx(mdl->getModel().getResMdl().GetResNode(sHeadNodeName).GetID(), mtx);
mtx.getTranslation(mPositionCopy2);
mPositionCopy2 += *headOffset;
}
dAcNpc_c::dAcNpc_c() : mSoundInfo(this), mFlow(this), mStateMgr(*this), mNpcListEntry(this) {
addToNpcList();
}
dAcNpc_c::dAcNpc_c(dFlowMgrBase_c *flowMgr) : mSoundInfo(this), mFlow(this), mStateMgr(*this), mNpcListEntry(this) {
addToNpcList();
}
void dAcNpc_c::loadMainPos(const mVec3_c *offset) {
mVec3_c v = *offset;
v.rotY(mRotation.y);
mPositionCopy3 = mPosition + v;
}
dAcNpc_c::~dAcNpc_c() {
NPC_ACTOR_LIST.remove(&mNpcListEntry);
}
u16 dAcNpc_c::doFlowSwitch1(u32 arg) {
return eventFlowSwitch1(arg);
}
u16 dAcNpc_c::doFlowSwitch2(u32 arg) {
return eventFlowSwitch2(arg);
}
u16 dAcNpc_c::doFlowSwitch3(u32 arg) {
return eventFlowSwitch3(arg);
}
bool dAcNpc_c::addHeadNeckSpineCallbacks(
d3d::AnmMdlWrapper *mdl, dNpcMdlCallbackMulti_c *multi, dNpcMdlCallbackBase_c *head, dNpcMdlCallbackBase_c *neck,
dNpcMdlCallbackBase_c *spine
) {
if (!multi->addCallback(head)) {
return false;
}
head->loadNodeId(mdl, sHeadNodeName);
if (!multi->addCallback(neck)) {
return false;
}
neck->loadNodeId(mdl, sNeckNodeName);
if (!multi->addCallback(spine)) {
return false;
}
spine->loadNodeId(mdl, sSpine2NodeName);
return true;
}
bool dAcNpc_c::initHeadNeckSpineCallbacks(
d3d::AnmMdlWrapper *mdl, dNpcMdlCallbackMulti_c *multi, dNpcMdlCallbackAng_c *head, dNpcMdlCallbackAng_c *neck,
dNpcMdlCallbackAng_c *spine
) {
if (!addHeadNeckSpineCallbacks(mdl, multi, head, neck, spine)) {
return false;
}
mAng max = acNpc_vt_0x198();
mAng min = acNpc_vt_0x19C();
mAng maxX = acNpc_vt_0x190();
mAng minX = acNpc_vt_0x194();
head->setMinMaxStepSize(max, min);
head->setMinMaxStepSizeX(maxX, minX);
neck->setMinMaxStepSize(max, min);
neck->setMinMaxStepSizeX(maxX, minX);
spine->setMinMaxStepSize(max, min);
spine->setMinMaxStepSizeX(maxX, minX);
return true;
}
m3d::anmTexSrt_c *
dAcNpc_c::newAnmTexSrt(d3d::AnmMdlWrapper *mdl, mAllocator_c *allocator, const char *mdlName, const char *anmName) {
m3d::anmTexSrt_c *ret = new m3d::anmTexSrt_c();
if (!ret) {
return nullptr;
}
if (!ret->create(
mdl->getMdlFile().GetResMdl(mdlName), mdl->getMdlFile().GetResAnmTexSrt(anmName), allocator, nullptr, 1
)) {
delete ret;
return nullptr;
}
ret->setFrame(0.0f, 0);
mdl->getModel().setAnm(*ret);
return ret;
}
void dAcNpc_c::setAnmTexSrt(d3d::AnmMdlWrapper *mdl, m3d::anmTexSrt_c *texSrt, const char *anmName) {
texSrt->setAnm(mdl->getModel(), mdl->getMdlFile().GetResAnmTexSrt(anmName), 0, m3d::PLAY_MODE_4);
texSrt->setFrame(0.0f, 0);
}
bool dAcNpc_c::createAnmChr(
d3d::AnmMdlWrapper *mdl, const char *mdlName, const char *anmName, mAllocator_c *allocator, m3d::anmChr_c *anm
) {
// TODO - what?
return !!anm->create2(mdl->getMdlFile().GetResMdl(mdlName), mdl->getMdlFile().GetResAnmChr(anmName), allocator);
}
s32 dAcNpc_c::getPathIndexForId(s32 pathId, s32 roomId, bool spth) {
dRoom_c *room = dStage_c::GetInstance()->getRoom(roomId);
int ret = -1;
if (spth) {
for (int i = 0; i < room->getSpthCount(); i++) {
if (room->getSpth(i)->pathId == pathId) {
ret = i;
break;
}
}
} else {
for (int i = 0; i < room->getPathCount(); i++) {
if (room->getPath(i)->pathId == pathId) {
ret = i;
break;
}
}
}
return ret;
}
static u32 findNodeId(d3d::AnmMdlWrapper *mdl, const char *nodeName) {
return m3d::getNodeID(mdl->getModel().getResMdl(), nodeName);
}
void dNpcMdlCallbackBase_c::loadNodeId(d3d::AnmMdlWrapper *mdl, const char *nodeName) {
mNodeId = findNodeId(mdl, nodeName);
}
void dNpcMdlCallbackBase_c::timingA(nw4r::g3d::ChrAnmResult *result) {
// no-op
}
void dNpcMdlCallbackBase_c::timingB(mMtx_c *result) {
mVec3_c v1(0.0f, 0.0f, 1.0f);
mVec3_c v2(0.0f, 0.0f, 1.0f);
MTXMultVecSR(*result, v2, v1);
field_0x04 = cM::atan2s(-v1.y, v1.absXZ());
field_0x06 = cM::atan2s(v1.x, v1.z);
if (mForceCalc || !isDone()) {
apply(result);
}
}
dNpcMdlCallbackAng_c::dNpcMdlCallbackAng_c()
: mTarget(0, 0, 0),
mNumSteps(2),
mMaxStepSizeYZ(768),
mMinStepSizeYZ(205),
mMaxStepSizeX(252),
mMinStepSizeX(1),
mCurrent(0, 0, 0) {
mScaleZ = 1;
mScaleX = 1;
mScaleY = 1;
}
void dNpcMdlCallbackAng_c::setMinMaxStepSize(const mAng &max, const mAng &min) {
mMaxStepSizeYZ = max;
mMinStepSizeYZ = min;
mMaxStepSizeX = max;
mMinStepSizeX = min;
if (max < min) {
mMaxStepSizeYZ = min;
mMaxStepSizeX = min;
}
}
void dNpcMdlCallbackAng_c::setMinMaxStepSizeX(const mAng &max, const mAng &min) {
mMaxStepSizeX = max;
mMinStepSizeX = min;
if (max < min) {
mMaxStepSizeX = min;
}
}
void dNpcMdlCallbackAng_c::reset() {
s32 zero = 0;
mTarget.set(zero, zero, zero);
mCurrent.set(zero, zero, zero);
mForceCalc = false;
}
void dNpcMdlCallbackAng_c::resetTarget() {
s32 zero = 0;
mTarget.set(zero, zero, zero);
mForceCalc = false;
}
void dNpcMdlCallbackAng_c::setTarget(const mAng3_c &target) {
mTarget = target;
mForceCalc = true;
}
void dNpcMdlCallbackAng_c::setTargetNow(const mAng3_c &target) {
mTarget = target;
mCurrent = target;
mForceCalc = true;
}
void dNpcMdlCallbackAng_c::finishTarget() {
mCurrent = mTarget;
mForceCalc = true;
}
void dNpcMdlCallbackAng_c::calc() {
mAng3_c ang = mCurrent;
ang.x.step(mTarget.x, mNumSteps, mMaxStepSizeX, mMinStepSizeX);
ang.y.step(mTarget.y, mNumSteps, mMaxStepSizeYZ, mMinStepSizeYZ);
ang.z.step(mTarget.z, mNumSteps, mMaxStepSizeYZ, mMinStepSizeYZ);
mCurrent = ang;
}
void dNpcMdlCallbackYXZ_c::apply(mMtx_c *result) const {
result->YrotM(mCurrent.y * getScaleY());
result->XrotM(mCurrent.x * getScaleX());
result->ZrotM(mCurrent.z * getScaleZ());
}
void dNpcMdlCallbackYXZFixed_c::apply(mMtx_c *result) const {
mMtx_c tmp;
mVec3_c trans;
result->getTranslation(trans);
// Yes, this + is needed and sort of makes sense with
// the symmetry below...
tmp.YrotS(+mActorRotation.y);
tmp.YrotM(mCurrent.y * getScaleY());
tmp.XrotM(mCurrent.x * getScaleX());
tmp.ZrotM(mCurrent.z * getScaleZ());
tmp.YrotM(-mActorRotation.y);
MTXConcat(tmp, *result, *result);
result->setTranslation(trans);
}
void dNpcMdlCallbackYXZFixed_c::vt_0x20(const dAcBase_c *ac) {
mActorRotation = ac->mRotation;
}
void dNpcMdlCallbackYZX_c::apply(mMtx_c *result) const {
result->YrotM(mCurrent.y * getScaleY());
result->ZrotM(mCurrent.x * getScaleX());
result->XrotM(mCurrent.z * getScaleZ());
}
void dNpcMdlCallbackXZY_c::apply(mMtx_c *result) const {
result->XrotM(mCurrent.y * getScaleY());
result->ZrotM(mCurrent.x * getScaleX());
result->YrotM(mCurrent.z * getScaleZ());
}
void dNpcMdlCallbackQuat_c::calc() {
if (mSlerpFactor < 1.0f) {
sLib::addCalc(&mSlerpFactor, 1.0f, mRatio, mMaxStepSize, mMinStepSize);
} else {
mSlerpFactor = 1.0f;
}
}
void dNpcMdlCallbackQuat_c::apply(mMtx_c *result) const {
mMtx_c quatMtx;
mQuat_c resultQuat;
mVec3_c trans;
mMtx_c tmp;
mStart.slerpTo(mTarget, mSlerpFactor, resultQuat);
quatMtx.fromQuat(resultQuat);
result->getTranslation(trans);
tmp.YrotS(*mActorRotY);
MTXConcat(tmp, quatMtx, tmp);
tmp.YrotM(-*mActorRotY);
MTXConcat(tmp, *result, *result);
result->setTranslation(trans);
}
dNpcMdlCallbackNode *dNpcMdlCallbackMulti_c::newCallbackNode() {
dNpcMdlCallbackNode *node = new dNpcMdlCallbackNode;
if (node == nullptr) {
return nullptr;
}
node->mpNext = nullptr;
return node;
}
bool dNpcMdlCallbackMulti_c::createCallbackNode(dNpcMdlCallbackBase_c *cb) {
dNpcMdlCallbackNode *node = newCallbackNode();
if (node == nullptr) {
return false;
}
mpTail = node;
node->mpCallback = cb;
return true;
}
void dNpcMdlCallbackMulti_c::clearList() {
dNpcMdlCallbackNode *node = mpHead;
dNpcMdlCallbackNode *next;
if (node != nullptr) {
while (node != nullptr) {
next = node->mpNext;
delete node;
node = next;
}
}
}
bool dNpcMdlCallbackMulti_c::addCallback(dNpcMdlCallbackBase_c *callback) {
if (mpHead == nullptr) {
if (!createCallbackNode(callback)) {
return false;
}
mpHead = mpTail;
} else {
dNpcMdlCallbackNode *prev = mpTail;
if (!createCallbackNode(callback)) {
return false;
}
prev->mpNext = mpTail;
}
mNumNodes++;
return true;
}
void dNpcMdlCallbackMulti_c::timingA(u32 nodeId, nw4r::g3d::ChrAnmResult *result, nw4r::g3d::ResMdl mdl) {
if (mpHead == nullptr) {
return;
}
dNpcMdlCallbackNode *node = mpHead;
while (node != nullptr) {
if (nodeId == node->mpCallback->getNodeId()) {
node->mpCallback->timingA(result);
return;
}
node = node->mpNext;
}
}
void dNpcMdlCallbackMulti_c::timingB(u32 nodeId, nw4r::g3d::WorldMtxManip *manip, nw4r::g3d::ResMdl mdl) {
if (mpHead == nullptr) {
return;
}
dNpcMdlCallbackNode *node = mpHead;
while (node != nullptr) {
if (nodeId == node->mpCallback->getNodeId()) {
node->mpCallback->calc();
mMtx_c mtx;
manip->GetMtx(mtx);
node->mpCallback->timingB(&mtx);
manip->SetMtx(mtx);
return;
}
node = node->mpNext;
}
}
/**
* @brief Clamps an angle such that bounds[1] <= result <= bounds[0] and result + return = value
*
* @param value the input value
* @param bounds the max, min bounds
* @param result the clamped value
* @return mAng the excess
*/
extern mAng clampAngle(mAng &value, mAng *bounds, mAng &result) {
// TODO instruction order
mAng ret = value;
if (bounds[1] <= ret && ret <= bounds[0]) {
result = ret;
ret = 0;
} else if (ret > 0) {
result = bounds[0];
ret = ret - bounds[0];
} else {
result = bounds[1];
ret = ret - bounds[1];
}
return ret;
}
extern void clampAngleXY(mAng3_c &value, mAng *boundsX, mAng *boundsY, mAng3_c &result) {
clampAngle(value.x, boundsX, result.x);
clampAngle(value.y, boundsY, result.y);
}