Files
ss/src/m/m3d/m_anmtexpat.cpp
T
Elijah Thomas cec09ad023 g3d initial pullover (#115)
* g3d Headers

* initial g3d source files -- NOT YET FIXED

* change ResFile static_cast to explicit ctor
2025-02-09 12:40:41 -05:00

193 lines
5.3 KiB
C++

#include "m/m3d/m_anmtexpat.h"
#include "egg/core/eggFrmHeap.h"
#include "m/m3d/m3d.h"
#include "m/m_heap.h"
namespace m3d {
int anmTexPat_c::child_c::getType() const {
return nw4r::g3d::ScnMdlSimple::ANMOBJTYPE_TEXPAT;
}
anmTexPat_c::child_c::~child_c() {}
u32 anmTexPat_c::child_c::heapCost(nw4r::g3d::ResMdl mdl, nw4r::g3d::ResAnmTexPat pat, bool b) {
u32 size = 0;
nw4r::g3d::AnmObjTexPatRes::Construct(nullptr, &size, pat, mdl, false);
if (b) {
size = ROUND_UP(mHeap::frmHeapCost(size, 0x20), 0x20);
}
return size;
}
bool anmTexPat_c::child_c::create(nw4r::g3d::ResMdl mdl, nw4r::g3d::ResAnmTexPat pat, mAllocator_c *alloc, u32 *pSize) {
if (alloc == nullptr) {
alloc = internal::l_allocator_p;
}
u32 size;
if (pSize == nullptr) {
pSize = &size;
}
*pSize = child_c::heapCost(mdl, pat, false);
if (!createAllocator(alloc, pSize)) {
return false;
}
mpAnmObj = nw4r::g3d::AnmObjTexPatRes::Construct(&mAllocator, nullptr, pat, mdl, false);
if (!mpAnmObj->Bind(mdl)) {
remove();
return false;
}
setFrmCtrlDefault(pat, PLAY_MODE_4);
return true;
}
void anmTexPat_c::child_c::setAnm(m3d::bmdl_c &mdl, nw4r::g3d::ResAnmTexPat pat, m3d::playMode_e mode) {
releaseAnm();
mpAnmObj = nw4r::g3d::AnmObjTexPatRes::Construct(&mAllocator, nullptr, pat, mdl.getResMdl(), false);
mpAnmObj->Bind(mdl.getResMdl());
setFrmCtrlDefault(pat, mode);
}
void anmTexPat_c::child_c::releaseAnm() {
if (mpAnmObj != nullptr) {
mpAnmObj->Release();
mpFrameHeap->free(3);
mpAnmObj = nullptr;
}
}
void anmTexPat_c::child_c::setFrmCtrlDefault(nw4r::g3d::ResAnmTexPat &pat, playMode_e mode) {
if (mode == PLAY_MODE_4) {
mode = pat.GetAnmPolicy() == nw4r::g3d::ANM_POLICY_ONETIME ? PLAY_MODE_1 : PLAY_MODE_0;
}
set(pat.GetNumFrame(), mode, 1.0f, -1.0f);
}
u32 anmTexPat_c::heapCost(nw4r::g3d::ResMdl mdl, nw4r::g3d::ResAnmTexPat pat, s32 num, bool b) {
u32 size = 0;
nw4r::g3d::AnmObjTexPatOverride::Construct(nullptr, &size, mdl, num);
size += ROUND_UP(num * sizeof(child_c), 0x20);
u32 childCost = child_c::heapCost(mdl, pat, true);
size += num * ROUND_UP(childCost, 0x20);
if (b) {
size = ROUND_UP(mHeap::frmHeapCost(size, 0x20), 0x20);
}
return size;
}
bool anmTexPat_c::create(nw4r::g3d::ResMdl mdl, nw4r::g3d::ResAnmTexPat pat, mAllocator_c *alloc, u32 *pSize, s32 num) {
if (alloc == nullptr) {
alloc = internal::l_allocator_p;
}
u32 size = 0;
if (pSize == nullptr) {
pSize = &size;
}
*pSize = heapCost(mdl, pat, num, false);
if (!createAllocator(alloc, pSize)) {
return false;
}
mpAnmObj = nw4r::g3d::AnmObjTexPatOverride::Construct(&mAllocator, nullptr, mdl, num);
// TODO inline?
mpChildren = (child_c *)MEMAllocFromAllocator(&mAllocator, ROUND_UP(num * sizeof(child_c), 0x20));
nw4r::g3d::AnmObjTexPatOverride *obj = nw4r::g3d::G3dObj::DynamicCast<nw4r::g3d::AnmObjTexPatOverride>(mpAnmObj);
child_c *child = mpChildren;
for (int i = 0; i < num; i++) {
new (child) child_c();
if (!child->create(mdl, pat, &mAllocator, nullptr)) {
mHeap::destroyFrmHeap(mpFrameHeap);
return false;
}
if (i == 0) {
obj->Attach(i, nw4r::g3d::G3dObj::DynamicCast<nw4r::g3d::AnmObjTexPatRes>(child->getAnimObj()));
} else {
child->releaseAnm();
}
child++;
}
return true;
}
anmTexPat_c::~anmTexPat_c() {
anmTexPat_c::remove();
}
int anmTexPat_c::getType() const {
return nw4r::g3d::ScnMdlSimple::ANMOBJTYPE_TEXPAT;
}
void anmTexPat_c::remove() {
nw4r::g3d::AnmObjTexPatOverride *o = nw4r::g3d::G3dObj::DynamicCast<nw4r::g3d::AnmObjTexPatOverride>(mpAnmObj);
if (o != nullptr && mpChildren != 0) {
int size = o->Size();
for (int i = 0; i < size; i++) {
mpChildren[i].remove();
}
mpChildren = nullptr;
}
banm_c::remove();
}
void anmTexPat_c::setAnm(bmdl_c &mdl, nw4r::g3d::ResAnmTexPat pat, s32 idx, playMode_e mode) {
nw4r::g3d::AnmObjTexPatOverride *o = nw4r::g3d::G3dObj::DynamicCast<nw4r::g3d::AnmObjTexPatOverride>(mpAnmObj);
o->Detach(idx);
mpChildren[idx].setAnm(mdl, pat, mode);
nw4r::g3d::AnmObjTexPatRes *res =
nw4r::g3d::G3dObj::DynamicCast<nw4r::g3d::AnmObjTexPatRes>(mpChildren[idx].getAnimObj());
o->Attach(idx, res);
}
void anmTexPat_c::play() {
nw4r::g3d::AnmObjTexPatOverride *o = nw4r::g3d::G3dObj::DynamicCast<nw4r::g3d::AnmObjTexPatOverride>(mpAnmObj);
int size = o->Size();
for (int i = 0; i < size; i++) {
play(i);
}
}
void anmTexPat_c::play(s32 idx) {
if (mpChildren[idx].IsBound()) {
mpChildren[idx].play();
}
}
f32 anmTexPat_c::getFrame(s32 idx) const {
return mpChildren[idx].getFrame();
}
void anmTexPat_c::setFrame(f32 f, s32 idx) {
mpChildren[idx].setFrameOnly(f);
}
void anmTexPat_c::setRate(f32 f, s32 idx) {
mpChildren[idx].setRate(f);
}
bool anmTexPat_c::isStop(s32 idx) const {
return mpChildren[idx].isStop();
}
f32 anmTexPat_c::getFrameMax(s32 idx) const {
return mpChildren[idx].getEndFrame();
}
void anmTexPat_c::setFrameStart(f32 f, s32 idx) {
mpChildren[idx].setStartFrame(f);
}
} // namespace m3d