mirror of
https://github.com/zeldaret/ss
synced 2026-05-24 23:21:41 -04:00
627 lines
24 KiB
C++
627 lines
24 KiB
C++
#include "d/d_cs_game.h"
|
|
|
|
#include "d/d_cs_base.h"
|
|
#include "d/d_cursor_hit_check.h"
|
|
#include "d/lyt/d2d.h"
|
|
#include "d/snd/d_snd_small_effect_mgr.h"
|
|
#include "f/f_base.h"
|
|
#include "toBeSorted/arc_managers/layout_arc_manager.h"
|
|
|
|
SPECIAL_BASE_PROFILE(C_GAME, dCsGame_c, fProfile::C_GAME, 0x2BF, 0x06F9);
|
|
|
|
CsGameConfigMaybe sConfig;
|
|
|
|
CsGameConfigMaybe::CsGameConfigMaybe() {
|
|
field_0x04 = 0.0f;
|
|
field_0x08 = 0.0f;
|
|
field_0x0C = 0.0f;
|
|
field_0x10 = 0.0f;
|
|
field_0x14 = 3.0f;
|
|
field_0x20 = 10.0f;
|
|
field_0x24 = 1.0f;
|
|
field_0x28 = 6.0f;
|
|
field_0x18 = 1.3f;
|
|
field_0x1C = 0.5f;
|
|
field_0x42 = 0;
|
|
field_0x2C = 3.5f;
|
|
field_0x30 = 40;
|
|
field_0x34 = 17.0f;
|
|
field_0x38 = 3.0f;
|
|
field_0x41 = 0;
|
|
field_0x3C = 1.0f;
|
|
field_0x40 = 5;
|
|
}
|
|
// CsGameConfigMaybe::~CsGameConfigMaybe() {}
|
|
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c, Invisible);
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c, Bow);
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c, Dowsing);
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c, Vacuum);
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c, Pachinko);
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c, HookShot);
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c, PlayerCam);
|
|
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytDowsingCsr_c, NotFind);
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytDowsingCsr_c, ToFind);
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytDowsingCsr_c, Find);
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytDowsingCsr_c, FindMinimum);
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytDowsingCsr_c, ToNotFind);
|
|
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytBowCsr_c, Invisible);
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytBowCsr_c, Select);
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytBowCsr_c, Ready);
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytBowCsr_c, ToAimStart);
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytBowCsr_c, AimStart);
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytBowCsr_c, Draw);
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytBowCsr_c, Charge);
|
|
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c, Invisible);
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c, Select);
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c, ToDraw);
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c, Draw);
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c, Out);
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c, Charge);
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c, ChargeFull);
|
|
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c, Normal);
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c, ToLock);
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c, Lock);
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c, ToNormal);
|
|
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytVacuumCsr_c, Normal);
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytVacuumCsr_c, ToLock);
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytVacuumCsr_c, Lock);
|
|
STATE_DEFINE(dCsGame_c::lytItemCursor_c::lytVacuumCsr_c, ToNormal);
|
|
|
|
#define MAIN_ANIM_CURSOR 0
|
|
#define MAIN_ANIM_DOWSE_IN_OUT 1
|
|
#define MAIN_ANIM_LOOP 2
|
|
#define MAIN_ANIM_HOOK_FIX 3
|
|
#define MAIN_ANIM_VACUUM_LOCK 4
|
|
#define MAIN_ANIM_LOCK_LOOP 5
|
|
#define MAIN_ANIM_DOWSE_LOOP_1 6
|
|
#define MAIN_ANIM_DOWSE_LOOP_2 7
|
|
#define MAIN_ANIM_DOWSE_LOOP_3 8
|
|
#define MAIN_ANIM_DOWSE_ZOOM 9
|
|
#define MAIN_ANIM_ARROW_ON 10
|
|
#define MAIN_ANIM_ARROW_CURSOR 11
|
|
#define MAIN_ANIM_ARROW_EFFECT 12
|
|
#define MAIN_ANIM_ARROW_KEEP 13
|
|
#define MAIN_ANIM_ARROW_PEAK 14
|
|
#define MAIN_ANIM_SLING_ON 15
|
|
#define MAIN_ANIM_SLING_KEEP 16
|
|
#define MAIN_ANIM_SLING_PEAK 17
|
|
#define MAIN_ANIM_SLING_PEAK_RING 18
|
|
#define MAIN_ANIM_SLING_OUT 19
|
|
#define MAIN_ANIM_ARROW_LOOP 20
|
|
#define MAIN_ANIM_LOOP_END 21
|
|
#define MAIN_ANIM_LOOP_END_2 22
|
|
|
|
static const d2d::LytBrlanMapping lytItemCursorMap[] = {
|
|
{ "itemCursor_00_cursor.brlan", "G_cursor_00"},
|
|
{ "itemCursor_00_dowseInOut.brlan", "G_dowseAll_00"},
|
|
{ "itemCursor_00_loop.brlan", "G_loop_00"},
|
|
{ "itemCursor_00_hookFix.brlan", "G_hookFix_00"},
|
|
{ "itemCursor_00_vacuumLock.brlan", "G_vacuumLock_00"},
|
|
{ "itemCursor_00_lockLoop.brlan", "G_lockLoop_00"},
|
|
{ "itemCursor_00_dowseLoop1.brlan", "G_dowseLoop_00"},
|
|
{ "itemCursor_00_dowseLoop2.brlan", "G_dowseLoop_01"},
|
|
{ "itemCursor_00_dowseLoop3.brlan", "G_auraLoop_00"},
|
|
{ "itemCursor_00_dowseZoom.brlan", "G_dowseAll_00"},
|
|
{ "itemCursor_00_arrowOn.brlan", "G_arrowOn_00"},
|
|
{ "itemCursor_00_arrowCursor.brlan", "G_arrowCursor_00"},
|
|
{ "itemCursor_00_arrowEffect.brlan", "G_arrowEffect_00"},
|
|
{ "itemCursor_00_arrowKeep.brlan", "G_arrowCursor_00"},
|
|
{ "itemCursor_00_arrowPeak.brlan", "G_arrowCursor_00"},
|
|
{ "itemCursor_00_slingOn.brlan", "G_slingEffect_00"},
|
|
{ "itemCursor_00_slingKeep.brlan", "G_slingGauge_00"},
|
|
{ "itemCursor_00_slingPeak.brlan", "G_slingAll_00"},
|
|
{"itemCursor_00_slingPeakRing.brlan", "G_slingRing_00"},
|
|
{ "itemCursor_00_slingOut.brlan", "G_slingEffect_00"},
|
|
{ "itemCursor_00_loop2.brlan", "G_arrowLoop"},
|
|
{ "itemCursor_00_loopEnd.brlan", "G_loopEnd_00"},
|
|
{ "itemCursor_00_loopEnd2.brlan", "G_loopEnd_01"},
|
|
};
|
|
|
|
dCsGame_c::dCsGame_c() : mCursorType(0) {
|
|
sInstance = this;
|
|
}
|
|
|
|
dCsGame_c::~dCsGame_c() {
|
|
sInstance = nullptr;
|
|
}
|
|
|
|
int dCsGame_c::create() {
|
|
void *csData = LayoutArcManager::GetInstance()->getLoadedData("cursor");
|
|
mCursorResAcc.attach(csData, "arc");
|
|
void *mainData = LayoutArcManager::GetInstance()->getLoadedData("Main2D");
|
|
mMain2DResAcc.attach(mainData, "");
|
|
|
|
mLyt1.setResAcc(&mCursorResAcc);
|
|
mLyt1.dCsGameLytBase_0x10();
|
|
mLyt2.setResAcc(&mCursorResAcc);
|
|
mLyt2.dCsGameLytBase_0x10();
|
|
mCursor.setResAcc(&mMain2DResAcc);
|
|
mCursor.init();
|
|
|
|
setSomething(0);
|
|
mCursorType = 0;
|
|
|
|
mCursor.setField0x9A0(0);
|
|
mCursorIf.setCursorMask(2);
|
|
dCsMgr_c::GetInstance()->registCursor(&mCursorIf);
|
|
dCsBase_c::GetInstance()->setField703(false);
|
|
return SUCCEEDED;
|
|
}
|
|
|
|
int dCsGame_c::doDelete() {
|
|
mCursor.remove();
|
|
mLyt2.dCsGameLytBase_0x14();
|
|
mLyt1.dCsGameLytBase_0x14();
|
|
dCsMgr_c::GetInstance()->unregistCursor(&mCursorIf);
|
|
mCursorResAcc.detach();
|
|
mMain2DResAcc.detach();
|
|
return SUCCEEDED;
|
|
}
|
|
|
|
void dCsGame_c::setNextCursorType(lytItemCursor_c::CursorType_e cs) {
|
|
mCursor.setNextCursorType(cs);
|
|
}
|
|
|
|
void dCsGame_c::lytItemCursor_c::initializeState_Invisible() {}
|
|
void dCsGame_c::lytItemCursor_c::executeState_Invisible() {}
|
|
void dCsGame_c::lytItemCursor_c::finalizeState_Invisible() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::initializeState_Bow() {
|
|
mBow.enter();
|
|
mBow.select();
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::executeState_Bow() {
|
|
field_0x990 = 1;
|
|
mBow.execute();
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::finalizeState_Bow() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::initializeState_Dowsing() {
|
|
mDowsing.enter();
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::executeState_Dowsing() {
|
|
mDowsing.execute();
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::finalizeState_Dowsing() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::initializeState_Vacuum() {
|
|
mVacuum.enter();
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::executeState_Vacuum() {
|
|
field_0x99C = 1;
|
|
mVacuum.execute();
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::finalizeState_Vacuum() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::initializeState_Pachinko() {}
|
|
void dCsGame_c::lytItemCursor_c::executeState_Pachinko() {
|
|
field_0x99C = 1;
|
|
mPachinko.execute();
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::finalizeState_Pachinko() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::initializeState_HookShot() {
|
|
mCrawShot.enter();
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::executeState_HookShot() {
|
|
field_0x99C = 1;
|
|
mCrawShot.execute();
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::finalizeState_HookShot() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::initializeState_PlayerCam() {}
|
|
void dCsGame_c::lytItemCursor_c::executeState_PlayerCam() {
|
|
d2d::AnmGroup_c &g = mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_CURSOR];
|
|
g.setFrame(9.0f);
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::finalizeState_PlayerCam() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::changeState(const sFStateID_c<lytItemCursor_c> &newState) {
|
|
mStateMgr.changeState(newState);
|
|
}
|
|
|
|
bool dCsGame_c::lytItemCursor_c::doInit() {
|
|
mEffects.init(dCsGame_c::sInstance);
|
|
preInit();
|
|
mLyt.setPriority(0x88);
|
|
mLyt.calc();
|
|
mAnm.init(mAnmGroups.tmp.mAnmGroups, lytItemCursorMap, 0x17, mpResAcc, mLyt.getLayout());
|
|
|
|
for (int i = 0; i < 0x17; i++) {
|
|
mAnmGroups.tmp.mAnmGroups[i].bind(false);
|
|
mAnmGroups.tmp.mAnmGroups[i].setAnimEnable(false);
|
|
}
|
|
|
|
mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_CURSOR].setAnimEnable(true);
|
|
mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_LOOP].setFrame(0.0f);
|
|
mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_LOOP].setAnimEnable(true);
|
|
|
|
mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_ARROW_LOOP].setAnimEnable(true);
|
|
mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_ARROW_LOOP].setFrame(0.0f);
|
|
|
|
mBow.init();
|
|
mDowsing.init();
|
|
mPachinko.init();
|
|
mCrawShot.init();
|
|
mVacuum.init();
|
|
|
|
mAnmGroups.tmp.mAnmGroups[MAIN_ANIM_VACUUM_LOCK].setAnimEnable(false);
|
|
mEffectRelated.doSomething(&mEffects);
|
|
mLyt.setPriority(0x88);
|
|
|
|
mLyt.calc();
|
|
mAnmGroups.tmp.mAnmGroups[0x14].setAnimEnable(false);
|
|
mStateMgr.changeState(StateID_Invisible);
|
|
return true;
|
|
}
|
|
|
|
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::initializeState_NotFind() {}
|
|
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::executeState_NotFind() {
|
|
if (field_0xC0 < 0.999f) {
|
|
mAnm[MAIN_ANIM_DOWSE_IN_OUT].setAnimEnable(true);
|
|
mAnm[MAIN_ANIM_DOWSE_IN_OUT].setForward();
|
|
mStateMgr.changeState(StateID_Find);
|
|
}
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::finalizeState_NotFind() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::initializeState_ToFind() {}
|
|
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::executeState_ToFind() {
|
|
if (mAnm[MAIN_ANIM_DOWSE_IN_OUT].isEndReached()) {
|
|
mAnm[MAIN_ANIM_DOWSE_IN_OUT].setAnimEnable(false);
|
|
mAnm[MAIN_ANIM_DOWSE_ZOOM].setAnimEnable(true);
|
|
// TODO
|
|
mAnm[MAIN_ANIM_DOWSE_ZOOM].setRatio(1.0f - field_0xC0);
|
|
mpLyt->calc();
|
|
mStateMgr.changeState(StateID_Find);
|
|
} else {
|
|
mAnm[MAIN_ANIM_DOWSE_IN_OUT].play();
|
|
}
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::finalizeState_ToFind() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::initializeState_Find() {}
|
|
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::executeState_Find() {
|
|
mAnm[MAIN_ANIM_DOWSE_LOOP_2].setAnimEnable(true);
|
|
mAnm[MAIN_ANIM_DOWSE_ZOOM].setAnimEnable(true);
|
|
// TODO
|
|
mAnm[MAIN_ANIM_DOWSE_ZOOM].setRatio(1.0f - field_0xC0);
|
|
|
|
if (field_0xC0 > 0.9999f) {
|
|
mAnm[MAIN_ANIM_DOWSE_ZOOM].setToEnd();
|
|
mpLyt->calc();
|
|
mAnm[MAIN_ANIM_DOWSE_IN_OUT].setAnimEnable(true);
|
|
mAnm[MAIN_ANIM_DOWSE_ZOOM].setAnimEnable(false);
|
|
mAnm[MAIN_ANIM_DOWSE_IN_OUT].setBackward();
|
|
mStateMgr.changeState(StateID_ToNotFind);
|
|
} else if (field_0xC0 < 0.0001f) {
|
|
mAnm[MAIN_ANIM_DOWSE_LOOP_2].setFrame(0.0f);
|
|
mAnm[MAIN_ANIM_DOWSE_LOOP_3].setAnimEnable(true);
|
|
mAnm[MAIN_ANIM_DOWSE_LOOP_3].setFrame(0.0f);
|
|
mpLyt->calc();
|
|
mAnm[MAIN_ANIM_DOWSE_LOOP_2].setAnimEnable(false);
|
|
mStateMgr.changeState(StateID_FindMinimum);
|
|
}
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::finalizeState_Find() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::initializeState_FindMinimum() {}
|
|
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::executeState_FindMinimum() {
|
|
if (field_0xC0 > 0.0001f) {
|
|
mStateMgr.changeState(StateID_Find);
|
|
}
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::finalizeState_FindMinimum() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::initializeState_ToNotFind() {}
|
|
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::executeState_ToNotFind() {
|
|
if (mAnm[MAIN_ANIM_DOWSE_IN_OUT].isStop2()) {
|
|
mpLyt->calc();
|
|
mStateMgr.changeState(StateID_NotFind);
|
|
mAnm[MAIN_ANIM_DOWSE_IN_OUT].setAnimEnable(false);
|
|
} else {
|
|
mAnm[MAIN_ANIM_DOWSE_IN_OUT].play();
|
|
}
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::lytDowsingCsr_c::finalizeState_ToNotFind() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::initializeState_Invisible() {}
|
|
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::executeState_Invisible() {}
|
|
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::finalizeState_Invisible() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::initializeState_Select() {}
|
|
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::executeState_Select() {}
|
|
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::finalizeState_Select() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::initializeState_Ready() {}
|
|
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::executeState_Ready() {
|
|
mAnm[MAIN_ANIM_LOOP].setAnimEnable(true);
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::finalizeState_Ready() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::initializeState_ToAimStart() {}
|
|
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::executeState_ToAimStart() {}
|
|
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::finalizeState_ToAimStart() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::initializeState_AimStart() {
|
|
mAnm[MAIN_ANIM_ARROW_PEAK].setFrame(0.0f);
|
|
mAnm[MAIN_ANIM_ARROW_KEEP].setFrame(0.0f);
|
|
mAnm[MAIN_ANIM_ARROW_CURSOR].setAnimEnable(false);
|
|
mAnm[MAIN_ANIM_LOOP_END].setAnimEnable(true);
|
|
mAnm[MAIN_ANIM_LOOP_END].setFrame(0.0f);
|
|
mpLyt->calc();
|
|
mAnm[MAIN_ANIM_LOOP_END].setAnimEnable(false);
|
|
mAnm[MAIN_ANIM_LOOP].setAnimEnable(false);
|
|
mAnm[MAIN_ANIM_ARROW_ON].setAnimEnable(true);
|
|
mAnm[MAIN_ANIM_ARROW_ON].setFrame(0.0f);
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::executeState_AimStart() {
|
|
if (mAnm[MAIN_ANIM_ARROW_ON].isEnabled()) {
|
|
mAnm[MAIN_ANIM_ARROW_ON].play();
|
|
if (mAnm[MAIN_ANIM_ARROW_ON].isEndReached()) {
|
|
mpLyt->calc();
|
|
mAnm[MAIN_ANIM_ARROW_ON].setAnimEnable(false);
|
|
mAnm[MAIN_ANIM_ARROW_LOOP].setAnimEnable(true);
|
|
mpLyt->calc();
|
|
}
|
|
}
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::finalizeState_AimStart() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::initializeState_Draw() {
|
|
mAnm[MAIN_ANIM_LOOP_END_2].setAnimEnable(true);
|
|
mAnm[MAIN_ANIM_LOOP_END_2].setFrame(0.0f);
|
|
mpLyt->calc();
|
|
mAnm[MAIN_ANIM_LOOP_END_2].setAnimEnable(false);
|
|
mAnm[MAIN_ANIM_ARROW_LOOP].setAnimEnable(false);
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::executeState_Draw() {
|
|
// TODO ???
|
|
mAnm[MAIN_ANIM_ARROW_CURSOR].setAnimEnable(true);
|
|
f32 t = field_0x50;
|
|
if (t < 0.0001f) {
|
|
t = 0.0f;
|
|
} else if (t > 0.9999f) {
|
|
t = 1.0f;
|
|
}
|
|
mAnm[MAIN_ANIM_ARROW_CURSOR].setBackwardsRatio(t);
|
|
if (t <= 0.0f) {
|
|
mAnm[MAIN_ANIM_ARROW_CURSOR].setAnimEnable(false);
|
|
mStateMgr.changeState(StateID_Charge);
|
|
}
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::finalizeState_Draw() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::initializeState_Charge() {
|
|
mAnm[MAIN_ANIM_ARROW_EFFECT].setAnimEnable(true);
|
|
mAnm[MAIN_ANIM_ARROW_EFFECT].setFrame(0.0f);
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::executeState_Charge() {
|
|
if (field_0x54 >= 1.0f) {
|
|
if (!mAnm[MAIN_ANIM_ARROW_PEAK].isEnabled()) {
|
|
mAnm[MAIN_ANIM_ARROW_PEAK].setAnimEnable(true);
|
|
mAnm[MAIN_ANIM_ARROW_PEAK].setFrame(0.0f);
|
|
dSndSmallEffectMgr_c::GetInstance()->playSound(SE_S_BW_ALIGN_SIGHT);
|
|
}
|
|
mAnm[MAIN_ANIM_ARROW_KEEP].setAnimEnable(false);
|
|
} else {
|
|
if (field_0x50 > 0.0001f) {
|
|
mAnm[MAIN_ANIM_ARROW_CURSOR].setAnimEnable(true);
|
|
mStateMgr.changeState(StateID_Draw);
|
|
mAnm[MAIN_ANIM_ARROW_PEAK].setAnimEnable(false);
|
|
mAnm[MAIN_ANIM_ARROW_KEEP].setAnimEnable(false);
|
|
} else {
|
|
mAnm[MAIN_ANIM_ARROW_PEAK].setAnimEnable(false);
|
|
mAnm[MAIN_ANIM_ARROW_KEEP].setAnimEnable(true);
|
|
}
|
|
}
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::lytBowCsr_c::finalizeState_Charge() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::initializeState_Invisible() {}
|
|
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::executeState_Invisible() {}
|
|
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::finalizeState_Invisible() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::initializeState_Select() {}
|
|
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::executeState_Select() {
|
|
if (!field_0x50) {
|
|
return;
|
|
}
|
|
mStateMgr.changeState(StateID_ToDraw);
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::finalizeState_Select() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::initializeState_ToDraw() {
|
|
mAnm[MAIN_ANIM_SLING_ON].setAnimEnable(true);
|
|
mAnm[MAIN_ANIM_SLING_ON].setFrame(0.0f);
|
|
field_0x58 = 0.0f;
|
|
}
|
|
extern "C" int getCurrentSlingshotType();
|
|
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::executeState_ToDraw() {
|
|
if (field_0x50) {
|
|
if (mAnm[MAIN_ANIM_SLING_ON].isEndReached()) {
|
|
mpLyt->calc();
|
|
mAnm[MAIN_ANIM_SLING_ON].setAnimEnable(false);
|
|
if (getCurrentSlingshotType() == 2) {
|
|
field_0x58 = field_0x54;
|
|
mStateMgr.changeState(StateID_Charge);
|
|
} else {
|
|
mStateMgr.changeState(StateID_Draw);
|
|
}
|
|
} else {
|
|
mAnm[MAIN_ANIM_SLING_ON].play();
|
|
}
|
|
} else {
|
|
mAnm[MAIN_ANIM_SLING_ON].setAnimEnable(false);
|
|
mStateMgr.changeState(StateID_Out);
|
|
}
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::finalizeState_ToDraw() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::initializeState_Draw() {}
|
|
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::executeState_Draw() {
|
|
if (field_0x50) {
|
|
return;
|
|
}
|
|
mStateMgr.changeState(StateID_Out);
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::finalizeState_Draw() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::initializeState_Out() {
|
|
mAnm[MAIN_ANIM_SLING_OUT].setAnimEnable(true);
|
|
mAnm[MAIN_ANIM_SLING_OUT].setFrame(0.0f);
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::executeState_Out() {
|
|
if (mAnm[MAIN_ANIM_SLING_OUT].isEndReached()) {
|
|
mpLyt->calc();
|
|
mAnm[MAIN_ANIM_SLING_OUT].setAnimEnable(false);
|
|
mStateMgr.changeState(StateID_Select);
|
|
} else {
|
|
mAnm[MAIN_ANIM_SLING_OUT].play();
|
|
}
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::finalizeState_Out() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::initializeState_Charge() {
|
|
mAnm[MAIN_ANIM_SLING_KEEP].setAnimEnable(true);
|
|
mAnm[MAIN_ANIM_SLING_KEEP].setFrame(0.0f);
|
|
mpLyt->calc();
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::executeState_Charge() {
|
|
if (field_0x50) {
|
|
if (field_0x54 >= 1.0f) {
|
|
mAnm[MAIN_ANIM_SLING_KEEP].setToEnd();
|
|
mpLyt->calc();
|
|
mAnm[MAIN_ANIM_SLING_KEEP].setAnimEnable(false);
|
|
mStateMgr.changeState(StateID_ChargeFull);
|
|
} else {
|
|
// TODO we need a second load of anm control here
|
|
mAnm[MAIN_ANIM_SLING_KEEP].setRatio((field_0x54 - field_0x58) / (1.0f - field_0x58));
|
|
}
|
|
} else {
|
|
mAnm[MAIN_ANIM_SLING_KEEP].setAnimEnable(false);
|
|
mStateMgr.changeState(StateID_Out);
|
|
}
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::finalizeState_Charge() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::initializeState_ChargeFull() {
|
|
mAnm[MAIN_ANIM_SLING_PEAK].setAnimEnable(true);
|
|
mAnm[MAIN_ANIM_SLING_PEAK].setFrame(0.0f);
|
|
mAnm[MAIN_ANIM_SLING_PEAK_RING].setAnimEnable(true);
|
|
mAnm[MAIN_ANIM_SLING_PEAK_RING].setFrame(0.0f);
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::executeState_ChargeFull() {
|
|
if (field_0x50) {
|
|
if (mAnm[MAIN_ANIM_SLING_PEAK].isEndReached()) {
|
|
mpLyt->calc();
|
|
} else if (mAnm[MAIN_ANIM_SLING_PEAK].isEnabled()) {
|
|
mAnm[MAIN_ANIM_SLING_PEAK].play();
|
|
}
|
|
} else {
|
|
mpLyt->calc();
|
|
mAnm[MAIN_ANIM_SLING_PEAK].setAnimEnable(false);
|
|
mStateMgr.changeState(StateID_Out);
|
|
}
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::lytPachinkoCsr_c::finalizeState_ChargeFull() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::initializeState_Normal() {}
|
|
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::executeState_Normal() {}
|
|
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::finalizeState_Normal() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::initializeState_ToLock() {}
|
|
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::executeState_ToLock() {}
|
|
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::finalizeState_ToLock() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::initializeState_Lock() {}
|
|
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::executeState_Lock() {}
|
|
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::finalizeState_Lock() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::initializeState_ToNormal() {}
|
|
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::executeState_ToNormal() {}
|
|
void dCsGame_c::lytItemCursor_c::lytCrawShotCsr_c::finalizeState_ToNormal() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::initializeState_Normal() {
|
|
mAnm[MAIN_ANIM_LOOP].setAnimEnable(true);
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::executeState_Normal() {
|
|
if (field_0x5C) {
|
|
mAnm[MAIN_ANIM_VACUUM_LOCK].setAnimEnable(true);
|
|
mAnm[MAIN_ANIM_VACUUM_LOCK].setForward();
|
|
mAnm[MAIN_ANIM_VACUUM_LOCK].setToStart();
|
|
mAnm[MAIN_ANIM_LOOP].setAnimEnable(false);
|
|
mStateMgr.changeState(StateID_ToLock);
|
|
} else {
|
|
mAnm[MAIN_ANIM_LOOP].play();
|
|
}
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::finalizeState_Normal() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::initializeState_ToLock() {}
|
|
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::executeState_ToLock() {
|
|
if (mAnm[MAIN_ANIM_VACUUM_LOCK].isEndReached()) {
|
|
mAnm[MAIN_ANIM_VACUUM_LOCK].setAnimEnable(false);
|
|
mpLyt->calc();
|
|
mAnm[MAIN_ANIM_LOCK_LOOP].setAnimEnable(true);
|
|
mAnm[MAIN_ANIM_LOCK_LOOP].setFrame(0.0f);
|
|
mStateMgr.changeState(StateID_Lock);
|
|
} else {
|
|
mAnm[MAIN_ANIM_VACUUM_LOCK].play();
|
|
}
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::finalizeState_ToLock() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::initializeState_Lock() {}
|
|
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::executeState_Lock() {
|
|
if (!field_0x5C) {
|
|
mAnm[MAIN_ANIM_VACUUM_LOCK].setAnimEnable(true);
|
|
mAnm[MAIN_ANIM_VACUUM_LOCK].setBackward();
|
|
mAnm[MAIN_ANIM_VACUUM_LOCK].setToStart();
|
|
mAnm[MAIN_ANIM_LOCK_LOOP].setAnimEnable(false);
|
|
mStateMgr.changeState(StateID_ToNormal);
|
|
} else {
|
|
mAnm[MAIN_ANIM_LOCK_LOOP].play();
|
|
}
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::finalizeState_Lock() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::initializeState_ToNormal() {}
|
|
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::executeState_ToNormal() {
|
|
if (mAnm[MAIN_ANIM_VACUUM_LOCK].isStop2()) {
|
|
mpLyt->calc();
|
|
mAnm[MAIN_ANIM_VACUUM_LOCK].setAnimEnable(false);
|
|
mStateMgr.changeState(StateID_Normal);
|
|
} else {
|
|
mAnm[MAIN_ANIM_VACUUM_LOCK].play();
|
|
}
|
|
}
|
|
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::finalizeState_ToNormal() {}
|
|
|
|
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::enter() {
|
|
mAnm[MAIN_ANIM_CURSOR].setFrame(4.0f);
|
|
mAnm[MAIN_ANIM_LOCK_LOOP].setAnimEnable(false);
|
|
mAnm[MAIN_ANIM_VACUUM_LOCK].setAnimEnable(true);
|
|
mAnm[MAIN_ANIM_VACUUM_LOCK].setFrame(0.0f);
|
|
mpLyt->animate();
|
|
mpLyt->calc();
|
|
mAnm[MAIN_ANIM_VACUUM_LOCK].setAnimEnable(false);
|
|
mStateMgr.changeState(StateID_Normal);
|
|
}
|
|
|
|
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::init() {
|
|
field_0x5C = 0;
|
|
enter();
|
|
mStateMgr.changeState(StateID_Normal);
|
|
}
|
|
|
|
void dCsGame_c::lytItemCursor_c::lytVacuumCsr_c::execute() {
|
|
mStateMgr.executeState();
|
|
}
|