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https://github.com/zeldaret/ss
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732a119127
* snd / math / g3d
66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
#ifndef NW4R_SND_WAVE_SOUND_H
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#define NW4R_SND_WAVE_SOUND_H
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#include <nw4r/types_nw4r.h>
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#include <nw4r/snd/snd_BasicSound.h>
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#include <nw4r/snd/snd_WsdPlayer.h>
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#include <nw4r/ut.h>
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namespace nw4r {
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namespace snd {
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// Forward declarations
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class WaveSoundHandle;
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namespace detail {
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// Forward declarations
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template <typename T> class SoundInstanceManager;
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class WaveSound : public BasicSound {
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friend class WaveSoundHandle;
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public:
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NW4R_UT_RTTI_DECL(WaveSound);
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public:
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explicit WaveSound(SoundInstanceManager<WaveSound>* pManager);
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virtual void Shutdown(); // at 0x28
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virtual bool IsPrepared() const {
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return mPreparedFlag;
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} // at 0x2C
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virtual void SetPlayerPriority(int priority); // at 0x4C
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virtual bool IsAttachedTempSpecialHandle(); // at 0x5C
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virtual void DetachTempSpecialHandle(); // at 0x60
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virtual BasicPlayer& GetBasicPlayer() {
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return mWsdPlayer;
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} // at 0x68
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virtual const BasicPlayer& GetBasicPlayer() const {
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return mWsdPlayer;
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} // at 0x6C
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bool Prepare(const void* pWsdData, s32 wsdOffset,
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WsdPlayer::StartOffsetType startType, s32 startOffset,
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int voices, const WsdPlayer::WsdCallback* pCallback,
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u32 callbackArg);
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void SetChannelPriority(int priority);
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void SetReleasePriorityFix(bool flag);
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private:
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WsdPlayer mWsdPlayer; // at 0xD8
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WaveSoundHandle* mTempSpecialHandle; // at 0x1B0
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SoundInstanceManager<WaveSound>* mManager; // at 0x1B4
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bool mPreparedFlag; // at 0x1B8
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};
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} // namespace detail
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} // namespace snd
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} // namespace nw4r
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#endif
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