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https://github.com/zeldaret/ss
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3829ee6d48
* Rough collider shape setup * d_a_obj_toD3_stone_figure OK * Cleanup * Cleanup 2
17 lines
329 B
C++
17 lines
329 B
C++
#ifndef EVENT_MANAGER_H
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#define EVENT_MANAGER_H
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#include <toBeSorted/event.h>
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class dAcBase_c;
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class EventManager {
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public:
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static bool isInEvent(dAcBase_c *actor, const char *eventName);
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static bool alsoSetAsCurrentEvent(dAcBase_c *actor, Event *event, void *unknown);
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static EventManager *sInstance;
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};
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#endif
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