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https://github.com/zeldaret/ss
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49 lines
885 B
C++
49 lines
885 B
C++
#ifndef EGG_AUDIO_SYSTEM_H
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#define EGG_AUDIO_SYSTEM_H
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#include "common.h"
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namespace EGG {
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class AudioSystem {
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public:
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AudioSystem();
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~AudioSystem();
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// TODO - this seems to use milliseconds as the unit, but
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// calling code seems to pass frame counts...
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void reset(s32 ms);
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void recoverReset();
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// TODO - see reset
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void shutdown(s32 ms);
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void calc();
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// Non-official inline names
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bool isReset() {
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return mResetStatus == 2;
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}
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bool isShutdown() {
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return mShutdownStatus == 2;
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}
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bool isShuttingDown() {
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return mShutdownStatus != 0;
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}
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bool isResetting() {
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return mResetStatus != 0;
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}
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static AudioSystem *sInstanse; ///< sic
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private:
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/* 0x00 */ f32 mSavedMasterVolume;
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/* 0x04 */ s32 mResetStatus;
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/* 0x08 */ s32 mShutdownStatus;
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};
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} // namespace EGG
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#endif
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