Files
ss/include/toBeSorted/file_manager.h
T
2025-09-16 22:32:07 -04:00

365 lines
10 KiB
C++

#ifndef FILE_MANAGER_H
#define FILE_MANAGER_H
#include "common.h"
#include "d/a/d_a_itembase.h"
#include "egg/core/eggHeap.h"
#include "m/m_angle.h"
#include "m/m_vec.h"
#include "toBeSorted/nand_request_thread.h"
#include "toBeSorted/save_file.h"
#include "toBeSorted/save_manager.h"
enum SAVE_ITEM_ID {
};
class SkipData {
public:
/** 0x00 */ u16 data[16];
/** 0x20 */ u32 crc;
};
class SavedSaveFiles {
public:
/* 0x0000 */ char regionCode[4];
/* 0x0004 */ u8 unk1[0x1C - 0x04];
/* 0x001C */ u32 m_0x1C;
/* 0x0020 */ SaveFile saveFiles[3];
/* 0xfb60 */ SkipData skipData[3];
/* 0xfbcc */ u8 unk2[0xfbe0 - 0xfbcc];
};
class FileManager {
public:
/* 0x0000 */ SavedSaveFiles *mpSavedSaveFiles;
/* 0x0004 */ SkipData *mpSkipData; // skip data Arrary (3 entries )
/* 0x0008 */ SaveFile mFileA;
/* 0x53C8 */ SaveFile mFileB;
/* 0xA788 */ SkipData mSkipData;
/* 0xA7AC */ wchar_t mHeroNames[3][9]; // each name is 9 wchars
/* 0xA7E2 */ wchar_t mHeroName[9]; // The current Hero Name
/* 0xA7F4 */ char mCurrentArea[32];
/* 0xA814 */ u32 m_0xA814;
/* 0xA818 */ s64 mPlayTime[3];
/* 0xA830 */ s16 mCurrentHealth[3];
/* 0xA836 */ s16 mCurrentHealthCapacity[3];
/* 0xA83C */ u8 mSelectedFile;
/* 0xA83D */ u8 mIsFileEmpty[3];
/* 0xA840 */ u8 mIsFileUnk1[3];
/* 0xA843 */ u8 mIsFileInvalid[3];
/* 0xA846 */ u8 mIsFileDataDirty[3];
/* 0xA849 */ u8 mIsFileSkipDataDirty[3];
/* 0xA84C */ u8 m_0xA84C;
/* 0xA84D */ u8 m_0xA84D;
/* 0xA84E */ u8 mAntiCommitFlag;
/* 0xA84F */ u8 m_0xA84F;
public:
// the following arent part of FileManager i dont think
// void fn_80009D30(); // some ctor
// void fn_80009D40(); // some dtor
// void fn_80009D80(); // return
// void fn_80009D90(); // return
// void fn_80009DA0(); // memset(param_1, 0, 0x20) a 0x24 structure is implied here (0x20 data) a crc
// is at 0x24
FileManager();
static FileManager *create(EGG::Heap *);
bool loadSaveData(NandRequestWriteHolder *out, const char *name, bool isSkipData);
void saveSaveData(NandRequestLoadSaveFileHolder *request, bool isSkipData);
void refreshSaveFileData();
wchar_t *getFileHeroname(int fileNum);
s64 getFileSaveTime(int fileNum);
s16 getFileCurrentHealth(int fileNum);
s16 getFileHealthCapacity(int fileNum);
void fn_8000A2E0(); // idk something blank save files
u16 *getStoryFlagsMut();
const u16 *getStoryFlagsConst() const;
u16 *getItemFlagsMut();
const u16 *getItemFlagsConst();
u16 *getDungeonFlagsMut();
u16 *getDungeonFlagsConst();
u16 *getSceneFlagsMut();
u16 *getSceneFlagsConst();
u16 *getTBoxFlagsMut();
u16 *getTBoxFlagsConst();
u16 *getTempFlagsMut();
u16 *getTempFlagsConst();
u16 *getZoneFlagsMut();
u16 *getZoneFlagsConst();
u16 *getEnemyDefeatFlagsMut();
u16 *getEnemyDefeatFlagsConst();
void setStoryFlags(u16 *flags, u32 offset, u16 count);
void setItemFlags(u16 *flags, u32 offset, u16 count);
void setDungeonFlags(u16 *flags, u32 offset, u16 count);
void setSceneFlags(u16 *flags, u32 offset, u16 count);
void setTBoxFlags(u16 *flags, u32 offset, u16 count);
void setTempFlags(u16 *flags, u32 offset, u16 count);
void setZoneFlags(u16 *flags, u32 offset, u16 count);
void setEnemyDefeatFlags(u16 *flags, u32 offset, u16 count);
u16 *getSkipFlags();
void setSkipFlagsChecked(u16 *flags, u32 offset, u16 count);
void initFile(int fileNum);
void setCurrentHealthCapacity(s16 health);
u16 getCurrentHealthCapacity();
void setCurrentHealth(s16 health);
u16 getCurrentHealth();
u16 getLoadRoomT1();
u16 getLoadRoomT2();
void setLoadRoomT3(s16 room);
u16 getLoadRoomT3();
mVec3_c *getPosT1();
void setPosT2(mVec3_c *pos);
mVec3_c *getPosT2();
void setPosT3(mVec3_c *pos);
mVec3_c *getPosT3();
s16 getAngleT1();
void setAngleT2(s16 angle);
s16 getAngleT2();
void setAngleT3(s16 angle);
s16 getAngleT3();
void setPouchData(s32 slot, u32 slotData);
u32 getPouchData(s32 slot);
void setPouchItem(s32 slot, ITEM_ID item);
ITEM_ID getPouchItem(s32 slot);
void setPouchUpperData(s32 slot, s32 data);
u16 getPouchUpperData(s32 slot);
void setItemCheckData(u32 idx, u32 itemData);
u32 getItemCheckData(u32 idx);
void setItemCheckItem(u32 idx, ITEM_ID item);
ITEM_ID getItemCheckItem(u32 idx);
void setItemCheckUpperData(u32 idx, u32 itemData);
u32 getItemCheckUpperData();
void setEquippedItem(u8 bWheelItem);
u8 getEquippedItem();
void setSelectedPouchSlot(u8 slot);
u8 getSelectedPouchSlot();
void setShieldPouchSlot(u8 slot);
u8 getShieldPouchSlot();
void setAirPotionTimer(u16 time);
u16 getAirPotionTimer() const;
void setAirPotionPlusTimer(u16 time);
u16 getAirPotionPlusTimer() const;
void setStaminaPotionTimer(u16 time);
u16 getStaminaPotionTimer() const;
void setStaminaPotionPlusTimer(u16 time);
u16 getStaminaPotionPlusTimer() const;
void setGuardianPotionTimer(u16 time);
u16 getGuardianPotionTimer() const;
void setGuardianPotionPlusTimer(u16 time);
u16 getGuardianPotionPlusTimer() const;
void setDowsingSlotIdx(u8 idx);
u8 getDowsingSlotIdx();
void setBeaconPos(u32 beaconArea, u32 beaconNum, mVec3_c *pos);
mVec3_c *getBeaconPos(u32 beaconArea, u32 beaconNum);
void setEnemyKillCount(u8 enemy, u16 killCount);
u16 getEnemyKillCount(u8 enemy);
void setHitCountFromEnemy(u8 enemy, u16 hitCount);
u16 getHitCountFromEnemy(u8 enemy);
void setLoadRoomT1_FileB(s16 roomId);
u16 getLoadRoomT1_FileB();
void setEntranceT1_FileB(u8 entrance);
u8 getEntranceT1_FileB();
void setAreaT1_FileB(const char *name);
char *getAreaT1_FileB();
void setNightT1_FileB(bool night);
u8 getNightT1_FileB();
void setEntranceT1LoadFlag_FileB(u8 flag);
void setForcedLayerT1_FileB(u8 layer);
u8 getForcedLayerT1_FileB();
void setCurrentHealth_FileB(s16 health);
void setHeroname(const wchar_t *name);
wchar_t *getHeroname();
char *getAreaT1();
char *getAreaT2();
void setAreaT3(const char *name);
char *getAreaT3();
u8 getForcedLayerT1();
u8 getForcedLayerT2();
void setForcedLayerT3(u8 layer);
u8 getForcedLayerT3();
u8 getEntranceT1();
void setEntranceLoadFlagT1(u8 flag);
u8 getEntranceLoadFlagT1();
void getEntranceT2();
void setEntranceT3(u8 entrance);
u8 getEntranceT3();
bool getNightT1();
void setNightT3(bool night);
u8 getNightT3();
bool isNew_FileA();
void setSceneFlagIndex(s16 idx);
u32 getSceneFlagIndex();
s32 getFileAreaIndex();
void fn_8000CBD0(u8);
u8 fn_8000CC00();
void setFileTimes();
void setPlayTime(s64 time);
s64 getSavedTime();
void setSavedTime(s64 time);
void setBeedleShopPathSegment(u32 path);
u32 getBeedleShopPathSegment();
void setBeedleShopPathSegFrac(f32 segFrac);
f32 getBeedleShopPathSegFrac();
void setBeedleShopRotation(s16 rot);
s16 getBeedleShopRotation();
void fn_8000CF00(u32 shift);
void fn_8000CF70(u32 shift);
void setSkykeepPuzzle(u32 spot, u8 tile);
u8 getSkykeepPuzzleTile(u32 spot);
void checkFileStatus();
bool checkSkipDataCRCs();
void saveOrClearSelectedFileToFileA();
void saveOrClearToFileA(int fileNum);
void copyFileBToCurrentFile();
void copyFileAToSelectedFile();
void copyFileAToFile(int fileNum);
void copyFile(int from, int to);
void saveFileAToSelectedFile();
void saveFileAToFile(int fileNum);
void copyCurrentToFileB();
void copySelectedFileSkipData();
void copySkipData(u8 fileNum);
void setInfo_FileB();
void clearFileA();
void initBlankSaveFiles();
void initSkipData();
void unsetFileANewFile();
void saveT1SaveInfo(bool entranceT1LoadFlag);
void copyFileSkipData(int fileNum);
void clearTempFileData();
void saveAfterCredits();
SaveFile *getCurrentFile();
inline const SaveFile *getCurrentFile() const {
return isFileInactive() ? &mFileB : &mFileA;
}
u16 *getSkipFlags2();
SaveFile *getFileA();
SaveFile *getFileB();
u32 calcFileCRC(const void *data, u32 length);
void updateEmptyFiles();
void updateEmptyFileFlags();
bool isFileEmpty(u8 fileNum);
bool isFileDirty(int fileNum);
u32 get_0xA84C();
bool checkRegionCode();
bool checkFileCRC(u8 fileNum);
bool isFileInactive() const;
void setPlayerInfoFileA();
void setT3Info(const mVec3_c &pos, const mAng3_c &rot);
static void getRegionVersion(char *out);
static FileManager *GetInstance() {
return sInstance;
}
bool hasGuardianPotionPlus() const {
return getGuardianPotionPlusTimer() != 0;
}
bool hasGuardianPotionNormal() const {
return getGuardianPotionTimer() != 0;
}
bool hasAirPotionPlus() const {
return getAirPotionPlusTimer() != 0;
}
bool hasAirPotionNormal() const {
return getAirPotionTimer() != 0;
}
bool hasStaminaPotionPlus() const {
return getStaminaPotionPlusTimer() != 0;
}
bool hasStaminaPotionNormal() const {
return getStaminaPotionTimer() != 0;
}
u8 isFileInvalid() const {
return mIsFileInvalid[2];
}
void setField0xA840(u8 val) {
mIsFileUnk1[0] = val;
}
void setField0xA841(u8 val) {
mIsFileUnk1[1] = val;
}
void setField0xA842(u8 val) {
mIsFileUnk1[2] = val;
}
void setField_0xA843(u8 val) {
mIsFileInvalid[1] = val;
}
u8 getField_0xA841() const {
return mIsFileUnk1[1];
}
u8 getField_0xA842() const {
return mIsFileUnk1[2];
}
u8 getField_0xA843() const {
return mIsFileInvalid[1];
}
u8 getField_0xA84D() const {
return m_0xA84D;
}
void setField0xA84C(u8 val) {
m_0xA84C = val;
}
void setField0xA84D(u8 val) {
m_0xA84D = val;
}
void setSelectedFileNum(u8 val) {
mSelectedFile = val;
}
static FileManager *sInstance;
private:
};
#endif