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https://github.com/zeldaret/ss
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25 lines
770 B
C++
25 lines
770 B
C++
#ifndef C_CLIB_H
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#define C_CLIB_H
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#include "common.h"
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#include "m/m_vec.h"
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namespace cLib {
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s16 targetAngleY(const mVec3_c &target, const mVec3_c &source);
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s16 targetAngleX(const mVec3_c &target, const mVec3_c &source);
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s16 offsetPos(mVec3_c &target, const mVec3_c &v1, s16 angle, const mVec3_c &v2);
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void addCalcPos2(mVec3_c *src, const mVec3_c &target, f32 scale, f32 maxStep);
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f32 addCalcPosXZ(mVec3_c *src, const mVec3_c &target, f32 scale, f32 maxStep, f32 minStep);
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f32 addCalcPos(mVec3_c *src, const mVec3_c &target, f32 scale, f32 maxStep, f32 minStep);
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bool chasePosXZ(mVec3_c &, mVec3_c &, f32);
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// made up name
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f32 easeIn(f32 value, f32 exponent);
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f32 easeOut(f32 value, f32 exponent);
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f32 easeInOut(f32 value, f32 exponent);
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} // namespace cLib
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#endif
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