Files
ss/include/d/a/obj/d_a_obj_ring.h
T
2026-01-30 00:05:51 +01:00

33 lines
697 B
C++

#ifndef D_A_OBJ_RING_H
#define D_A_OBJ_RING_H
#include "d/a/obj/d_a_obj_base.h"
#include "m/m3d/m_smdl.h"
#include "s/s_State.hpp"
class dAcOring_c : public dAcObjBase_c {
public:
dAcOring_c() : mStateMgr(*this) {}
virtual ~dAcOring_c() {}
virtual bool createHeap() override;
virtual int create() override;
virtual int actorExecute() override;
virtual int draw() override;
virtual int doDelete() override;
STATE_FUNC_DECLARE(dAcOring_c, Move);
u8 getArgFromParams() {
u32 p = (mParams & 3);
return p != 3 ? p : 0;
}
private:
m3d::smdl_c mModel;
STATE_MGR_DECLARE(dAcOring_c);
u8 field_0x388;
f32 field_0x38C;
};
#endif