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https://github.com/zeldaret/ss
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34 lines
740 B
C++
34 lines
740 B
C++
#ifndef D_A_OBJ_SAVE_H
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#define D_A_OBJ_SAVE_H
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#include "d/a/obj/d_a_obj_base.h"
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#include "s/s_State.hpp"
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class dAcOSave_c : public dAcObjBase_c {
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public:
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dAcOSave_c();
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virtual ~dAcOSave_c();
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STATE_FUNC_DECLARE(dAcOSave_c, Moss);
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STATE_FUNC_DECLARE(dAcOSave_c, Shine);
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STATE_FUNC_DECLARE(dAcOSave_c, Wait);
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STATE_FUNC_DECLARE(dAcOSave_c, Query);
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STATE_FUNC_DECLARE(dAcOSave_c, LightShaft);
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STATE_FUNC_DECLARE(dAcOSave_c, Escape);
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bool checkStatueFlag() const;
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u32 getStatueType() const;
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u32 getStatueNameId() const;
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enum StatueType {
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TYPE_NORMAL = 0,
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TYPE_OVERWORLD = 1,
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TYPE_DUNGEON = 2,
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};
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private:
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/* 0x??? */ STATE_MGR_DECLARE(dAcOSave_c);
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};
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#endif
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