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https://github.com/zeldaret/ss
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101 lines
2.8 KiB
C++
101 lines
2.8 KiB
C++
#ifndef D_CC_H
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#define D_CC_H
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#include "c/c_list.h"
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#include "d/col/c/c_cc_d.h"
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#include "d/col/cc/d_cc_d.h"
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class LinkedColliderNode : public cListNd_c {
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public:
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LinkedColliderNode(cCcD_Obj *obj) : mpList(nullptr), mpCcDObj(obj) {}
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void remove() {
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if (mpList != nullptr) {
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mpList->remove(this);
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mpList = nullptr;
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}
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}
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/* 0x08 */ cCcD_Obj *mpCcDObj;
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/* 0x0C */ cListMg_c *mpList;
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};
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class dCcD_Linked_Unk : public dCcD_Unk {
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public:
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dCcD_Linked_Unk() : mNode(this) {}
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virtual ~dCcD_Linked_Unk() {
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mNode.remove();
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}
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/* 0x210 */ LinkedColliderNode mNode;
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};
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class dCcD_Linked_Cps : public dCcD_Cps {
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public:
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dCcD_Linked_Cps() : mNode(this) {}
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virtual ~dCcD_Linked_Cps() {
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mNode.remove();
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}
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/* 0x170 */ LinkedColliderNode mNode;
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};
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class dCcD_Linked_Sph : public dCcD_Sph {
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public:
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dCcD_Linked_Sph() : mNode(this) {}
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virtual ~dCcD_Linked_Sph() {
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mNode.remove();
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}
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/* 0x150 */ LinkedColliderNode mNode;
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};
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class dCcD_Linked_Cyl : public dCcD_Cyl {
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public:
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dCcD_Linked_Cyl() : mNode(this) {}
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virtual ~dCcD_Linked_Cyl() {
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mNode.remove();
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}
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/* 0x150 */ LinkedColliderNode mNode;
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};
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class dColliderLinkedList {
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private:
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cListMg_c mList;
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static void Set(cCcD_Obj *obj, void *cbArg);
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static void SetStts(cCcD_Obj *obj, void *cbArg);
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static void AtSet(cCcD_Obj *obj, void *cbArg);
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static void ClrAt(cCcD_Obj *obj, void *cbArg);
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static void TgSet(cCcD_Obj *obj, void *cbArg);
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static void ClrTg(cCcD_Obj *obj, void *cbArg);
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static void CoSet(cCcD_Obj *obj, void *cbArg);
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static void ClrCo(cCcD_Obj *obj, void *cbArg);
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public:
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virtual ~dColliderLinkedList();
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void postInit(cCcD_Obj &ccD);
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void addCc(dCcD_Linked_Cyl &ccD, const dCcD_SrcCyl &src);
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void addCc(dCcD_Linked_Sph &ccD, const dCcD_SrcSph &src);
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void addCc(dCcD_Linked_Cps &ccD, const dCcD_SrcCps &src);
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void addCc(dCcD_Linked_Unk &ccD, const dCcD_SrcUnk &src);
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void SetStts(cCcD_Stts &stts);
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void registerColliders();
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typedef void (*ccCbFunc)(cCcD_Obj *obj, void *cbArg);
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void foreachCc(ccCbFunc f, void *cbArg) const;
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void foreachCc2(ccCbFunc f, void *cbArg) const;
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// This find function is used by a lot of other
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// TUs, all of which own the function passed as
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// a ptmf. It's not immediately clear how this works,
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// does every actor subclass the LinkedCollider___,
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// or are the functions all added here for the other
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// files to implement? d_a_b_lastboss commits a typing crime here
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// to make it work...
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typedef bool (cCcD_Obj::*ccPtmf)();
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cCcD_Obj *find(ccPtmf f) const;
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void AtSet();
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void ClrAt();
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void TgSet();
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void ClrTg();
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void CoSet();
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void ClrCo();
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};
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#endif
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