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https://github.com/zeldaret/ss
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31 lines
711 B
C++
31 lines
711 B
C++
#ifndef D_SCENE_H
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#define D_SCENE_H
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#include "d/d_base.h"
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#include "d/d_fader.h"
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#include "f/f_profile_name.h"
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class dScene_c : public dBase_c {
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public:
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dScene_c();
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virtual ~dScene_c() {}
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virtual void postCreate(MAIN_STATE_e state) override;
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virtual void postDelete(MAIN_STATE_e state) override;
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virtual int preExecute() override;
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virtual void postExecute(MAIN_STATE_e status) override;
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static void staticCreate();
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static dBase_c *staticExecute();
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static void setRootActor(fProfile::PROFILE_NAME_e rootActor, u32 params, s32 fadeInType, s32 fadeOutType);
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static dFader_c *getFader() {
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return &sFader;
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}
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protected:
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static dFader_c sFader;
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};
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#endif
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