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https://github.com/zeldaret/ss
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126 lines
3.4 KiB
C++
126 lines
3.4 KiB
C++
#ifndef EGG_LIGHT_MANAGER_H
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#define EGG_LIGHT_MANAGER_H
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#include "egg/egg_types.h"
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#include "egg/gfx/eggLightObject.h"
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#include "egg/prim/eggBinary.h"
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#include "nw4r/g3d/g3d_light.h"
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#include "nw4r/g3d/res/g3d_resanmamblight.h"
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#include "nw4r/g3d/res/g3d_resanmscn.h"
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#include "nw4r/types_nw4r.h"
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#include "rvl/GX/GXLight.h"
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#include "rvl/GX/GXTypes.h"
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namespace EGG {
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// TODO: Fill out more
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class LightManager : public IBinary<LightManager> {
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struct LightData {
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/* 0x00 */ LightObject mLightObject;
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};
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// ???
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union Counts {
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struct {
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/* 0x00 */ u8 mNumEggLightObjects;
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/* 0x01 */ u8 mNumAmbientObjects;
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};
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};
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public:
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struct AmbientObject {
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/* 0x00 */ nw4r::g3d::AmbLightObj mLightObj;
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/* 0x04 */ const char *mLightName;
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/* 0x08 */ u8 field_0x08;
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};
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struct BinAmbient {
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/* 0x00 */ u8 field_0x00;
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/* 0x01 */ u8 field_0x01;
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/* 0x02 */ u8 field_0x02;
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/* 0x03 */ u8 field_0x03;
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/* 0x04 */ u8 field_0x04;
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/* 0x05 */ u8 field_0x05;
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/* 0x06 */ u8 field_0x06;
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/* 0x07 */ u8 field_0x07;
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};
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struct BinData {
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/* 0x00 */ u16 mNumLightObjects;
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/* 0x02 */ u16 mNumAmbientObjects;
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/* 0x04 */ GXColor mColor;
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/* 0x08 */ u8 _0x08[0x18 - 0x08];
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/* 0x18 */ LightObject::Bin mObjData[1];
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};
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// vt at 0x00
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LightManager(u32, u32, u8);
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virtual ~LightManager();
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virtual void SetBinaryInner(const Bin &) override;
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virtual void GetBinaryInner(Bin *) const override;
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virtual size_t GetBinarySize() const override;
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virtual void SetBinaryInner(const Bin &, const Bin &, f32) override;
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virtual void Reset();
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virtual void Calc(nw4r::g3d::ScnRoot *);
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virtual void CalcView(const nw4r::math::MTX34 &, u8, nw4r::g3d::ScnRoot *);
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virtual void DoneDraw();
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void LoadLightSet(int, u32 *, u32 *, u32 *, u32 *, GXColor *);
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void LoadScnLightInner(nw4r::g3d::ResAnmScn, f32, s16, u32);
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void AnmScnRes_GetAmbLightColor(AmbientObject *, nw4r::g3d::ResAnmAmbLight, f32) const;
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void CopyToG3D_Ambient(nw4r::g3d::ScnRoot *) const;
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void CopyToG3D_World(nw4r::g3d::ScnRoot *) const;
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void CopyToG3D_View(nw4r::g3d::ScnRoot *, const nw4r::math::MTX34 &) const;
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void BecomeInvalidLight(int);
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LightTextureManager *GetTextureMgr() const {
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return mpTextureMgr;
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}
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static u16 CheckedNumLightObjs(u8 num) {
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return num < 8 ? num : 8;
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}
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const LightObject *GetLightObject(int i) const {
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return &mpLightData[i].mLightObject;
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}
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LightObject *GetLightObject(int i) {
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return &mpLightData[i].mLightObject;
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}
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const AmbientObject *GetAmbientObject(int i) const {
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return &mpAmbientObjects[i];
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}
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u8 GetNumLightData() const {
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return mCounts.mNumEggLightObjects;
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}
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u8 GetField0x1D() const {
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return field_0x1D;
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}
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private:
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/* 0x04 */ Counts mCounts;
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/* 0x06 */ Counts mSavedCounts;
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/* 0x08 */ LightData *mpLightData;
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/* 0x0C */ AmbientObject *mpAmbientObjects;
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/* 0x10 */ GXLightObj *mpLightObjs;
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/* 0x14 */ LightTextureManager *mpTextureMgr;
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/* 0x18 */ GXColor mColor;
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/* 0x1C */ u8 mNumGxObjsPerEggObj;
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/* 0x1D */ u8 field_0x1D;
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/* 0x1E */ u16 mFlags;
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/* 0x20 */ nw4r::g3d::ResAnmScn mResAnmScn;
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/* 0x24 */ s16 mRefNumber;
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};
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} // namespace EGG
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#endif
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