mirror of
https://github.com/zeldaret/ss
synced 2026-05-23 15:01:38 -04:00
49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
#ifndef TO_BE_SORTED_D_CAMERA_MAP_H
|
|
#define TO_BE_SORTED_D_CAMERA_MAP_H
|
|
|
|
#include "common.h"
|
|
#include "m/m_vec.h"
|
|
#include "toBeSorted/d_camera_base.h"
|
|
|
|
class dAcObjBase_c;
|
|
|
|
class dCameraMap_c : public dCameraBase_c {
|
|
public:
|
|
dCameraMap_c() : field_0xC4(0.0f) {}
|
|
/* vt 0x08 */ virtual void onBecomeActive() override;
|
|
/* vt 0x0C */ virtual void onBecomeInactive() override;
|
|
/* vt 0x10 */ virtual bool create() override;
|
|
/* vt 0x14 */ virtual bool remove() override;
|
|
/* vt 0x18 */ virtual bool execute() override;
|
|
/* vt 0x1C */ virtual bool draw() override;
|
|
/* vt 0x20 */ virtual ~dCameraMap_c() {}
|
|
/* vt 0x30 */ virtual void setView(const CamView &view) override;
|
|
// Not sure what this is...
|
|
/* vt 0x34 */ virtual bool vt_0x34();
|
|
|
|
void fn_80093340();
|
|
void setNoCameraTransition();
|
|
void setCameraTransition();
|
|
bool isActiveOrAnimating() const;
|
|
void startOut();
|
|
|
|
private:
|
|
/* 0x2C */ mVec3_c field_0x2C;
|
|
/* 0x38 */ f32 field_0x38;
|
|
/* 0x3C */ f32 field_0x3C;
|
|
/* 0x40 */ f32 field_0x40;
|
|
/* 0x44 */ dAcObjBase_c *field_0x44;
|
|
/* 0x48 */ CamView mView1;
|
|
/* 0x68 */ CamView mSourceView;
|
|
/* 0x88 */ CamView mTargetView;
|
|
/* 0xA8 */ u8 _0xA8[0xAC - 0xA8];
|
|
/* 0xAC */ bool mIsMovingOut;
|
|
/* 0xB0 */ UNKWORD field_0xB0;
|
|
/* 0xB4 */ bool mIsActiveOrAnimating;
|
|
/* 0xB8 */ s32 mTimer;
|
|
/* 0xBC */ u8 _0xBC[0xC4 - 0xBC];
|
|
/* 0xC4 */ f32 field_0xC4;
|
|
};
|
|
|
|
#endif
|