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39 lines
1002 B
C++
39 lines
1002 B
C++
#ifndef D_SND_ANIM_SOUND_H
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#define D_SND_ANIM_SOUND_H
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#include "d/snd/d_snd_types.h"
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#include "nw4r/snd/snd_AnimSound.h"
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// Could also inherit from AnimSound
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class dSndAnimSound_c {
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public:
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dSndAnimSound_c(dSoundSource_c *source);
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void setData(const void *data, const char *name);
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void setFrame(f32 frame);
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void resetFrame(f32 frame);
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void setRate(f32 rate);
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void setCallback(dSoundSource_c *source);
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void setCallback(nw4r::snd::AnimSound::Callback cb, void *userData);
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void shutdown() {
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mSound.Shutdown();
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}
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void setField_0x98(f32 value) {
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field_0x98 = value;
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}
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private:
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static void animCallback(int, s32, const char *, UNKWORD, void *userData);
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/* 0x00 */ nw4r::snd::AnimSound mSound;
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/* 0x90 */ const void *mpData;
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/* 0x94 */ f32 mRate; // TODO - is this actually used?
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/* 0x98 */ f32 field_0x98;
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/* 0x9C */ bool mNeedFrameReset;
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/* 0xA0 */ nw4r::snd::AnimSound::PlayDirection mDirection;
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};
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#endif
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