Files
ss/include/rvl/GX/GXTransform.h
T
Elijah Thomas 9c3c480b24 g3d source (#123)
* g3d_calcvtx

GetData seems to have changed -> dwarf says r is a local and using ofs_to_ptr didnt work

* g3d_light and g3d_fog

sdata2 splits and func ordering

* g3d_scnproc

* g3d_init

* g3d_scnmdl

* g3d_scnmdlsmpl

* g3d_scnroot

* g3d_scnobj

* g3d_res* progress

* g3d_resmdl OK

* g3d_restev OK

* g3d_resmat OK

* g3d_resvtx and g3d_restex OK

* g3d_resnode OK

* g3d_resanm OK

* g3d_resanmchr Progress

* the rest of g3d_res* OK

* g3d_anmvis OK

* g3d_anmclr OK

* Some Splitting

* more OK, Inline Issue in g3d_anmtexsrt

* g3d_obj, g3d_anmobj, g3d_gpu, g3d_tmem, g3d_cpu OK

* g3d_state OK

* g3d/dcc OK

* Include fixup

* More Fixups

* g3d_camera OK

* g3d_draw OK

* g3d_calcworld OK

* g3d_calcworld actually OK

* g3d_workmem, g3d_dcc OK

* g3d_calcview OK

* g3d_anmtexsrt OK with DONT_INLINE

* g3d_transform OK (Feels Cheaty)

* g3d_resanmchr OK

* g3d_draw1mat1shp Close

* g3d_draw1mat1shp OK (Thanks Lago!). Ran symbol applying script
2025-03-16 11:26:15 -04:00

51 lines
1.5 KiB
C

#ifndef RVL_SDK_GX_TRANSFORM_H
#define RVL_SDK_GX_TRANSFORM_H
#include "common.h"
#include "rvl/GX/GXTypes.h"
#include "rvl/MTX.h" // IWYU pragma: export
#ifdef __cplusplus
extern "C" {
#endif
#define GX_PROJECTION_SZ 7
#define GX_VIEWPORT_SZ 6
typedef enum {
GX_FIELD_EVEN,
GX_FIELD_ODD,
} GXInterlaceField;
void GXProject(f32 x, f32 y, f32 z, f32 mtx[3][4], f32 *pm, f32 *vp, f32 *sx, f32 *sy, f32 *sz);
void GXSetProjection(const Mtx44 proj, GXProjectionType type);
void GXSetProjectionv(const f32 proj[7]);
void GXGetProjectionv(f32 proj[7]);
void GXLoadPosMtxImm(const Mtx mtx, u32 id);
void GXLoadPosMtxIndx(u16 index, u32 id);
void GXLoadNrmMtxImm(const Mtx mtx, u32 id);
void GXLoadNrmMtxIndx3x3(u16 index, u32 id);
void GXSetCurrentMtx(u32 id);
void GXLoadTexMtxImm(const f32 mtx[][4], u32 id, GXMtxType type);
void GXSetViewportJitter(f32 ox, f32 oy, f32 sx, f32 sy, f32 near, f32 far, u32 nextField);
void GXSetViewport(f32 ox, f32 oy, f32 sx, f32 sy, f32 near, f32 far);
void GXGetViewportv(f32 view[6]);
void GXSetZScaleOffset(f32 scale, f32 offset);
void GXSetScissor(u32 x, u32 y, u32 w, u32 h);
void GXGetScissor(u32 *x, u32 *y, u32 *w, u32 *h);
void GXSetScissorBoxOffset(u32 ox, u32 oy);
void GXSetClipMode(GXClipMode mode);
void __GXSetProjection(void);
void __GXSetViewport(void);
void __GXSetMatrixIndex(GXAttr index);
static void GXSetViewportv(const f32 *vp) {
GXSetViewport(vp[0], vp[1], vp[2], vp[3], vp[4], vp[5]);
}
#ifdef __cplusplus
}
#endif
#endif