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4d9806f2fc
* start with dLyt stuff, dLytFader_c * Some game UI basics * More progress * Move and format files * Proper outlining * Fix build * More cleanup * Correct inlining behavior * Fix some symbols * Compiler downgrade required for some funcs. * fixup vtable * one line that was somehow missed --------- Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com>
The state system in this library was ported from https://github.com/NSMBW-Community/NSMBW-Decomp/tree/master/include/dol/sLib with differences/modifications outlined below: ## No inline destructors The NSMBW code uses inlined destructors. In SS, these destructors are all part of the s_StateID.cpp(?) TU, and pretty much every generic instantiation of the state manager (which for a large part are in RELs) will call back into those destructors in the main DOL. As a result, the destructors were made not inline and explicitly instantiated in s_StateID.cpp ## s_StateIDChk.hpp In order for vtable ordering to match, some classes had to be extracted to a new header. ## sStateMethodIf_c S_StateMethod_c's destructors calls back into another destructors. sStateMethodIf_c follows the example of the other abstract interface classes and provides this dtor. ## operator== / != return BOOL instead of bool We're observing a lot of word-to-bool casts in code after these operators are invoked, and while there are ways to force the conversion, this seems the most reasonable.