Files
ss/src/d/d_rumble.cpp
T
2025-06-16 00:13:23 -04:00

264 lines
7.8 KiB
C++

#include "d/d_rumble.h"
#include "common.h"
#include "d/d_reset.h"
#include "d/d_sc_game.h"
#include "d/lyt/d_lyt_control_game.h"
#include "m/m_pad.h"
dRumbleEntry_c dRumble_c::sRumblePreset0(8, 0b11000000000000000000000000000000, 2.f);
dRumbleEntry_c dRumble_c::sRumblePreset1(9, 0b11010000000000000000000000000000, 4.f);
dRumbleEntry_c dRumble_c::sRumblePreset2(10, 0b11101100000000000000000000000000, 6.f);
dRumbleEntry_c dRumble_c::sRumblePreset3(12, 0b11101101000000000000000000000000, 8.f);
dRumbleEntry_c dRumble_c::sRumblePreset4(12, 0b11101110110000000000000000000000, 10.f);
dRumbleEntry_c dRumble_c::sRumblePreset5(16, 0b11011101101100000000000000000000, 12.f);
dRumbleEntry_c dRumble_c::sRumblePreset6(16, 0b11101111111011000000000000000000, 14.f);
dRumbleEntry_c dRumble_c::sRumblePreset7(32, 0b11111110111111000000000000000000, 14.f);
dRumbleEntry_c dRumble_c::sRumblePreset8(8, 0b11100000000000000000000000000000, 2.f);
dRumbleEntry_c dRumble_c::sRumblePreset9(16, 0b11100000000000000000000000000000, 2.f);
dRumbleEntry_c dRumble_c::sRumblePreset10(24, 0b11100000000000000000000000000000, 2.f);
dRumble_c *dRumble_c::spInstance;
dRumble_c::dRumble_c() {}
dRumble_c::~dRumble_c() {
spInstance = nullptr;
}
void dRumble_c::create() {
spInstance = new dRumble_c();
spInstance->mRumbleData[0].mBitsLeft = 0;
spInstance->mRumbleData[1].mBitsLeft = 0;
spInstance->mRumbleData[2].mBitsLeft = 0;
spInstance->mRumbleData[3].mBitsLeft = 0;
}
void dRumble_c::execute() {
// If the game is not being controlled, do not do anything
if (dLytControlGame_c::getInstance()) {
if (!dLytControlGame_c::getInstance()->isStateNormal()) {
return;
}
}
// I am guessing on any reload screen or homebutton menu?
if (dReset::Manage_c::GetInstance()->isSoftResetOrSafetyWait()) {
mPad::g_core[0]->stopRumbleMgr();
mPad::g_core[1]->stopRumbleMgr();
return;
}
// These structs are only used here.
// No need to make them global
struct Entry {
u32 bits;
s32 length;
bool isActive;
} entries[2] = {};
struct Info {
u32 mBits;
f32 intensities[4];
s32 combinedLength;
s32 _unused;
} info = {};
for (s32 i = 0; i < 4; ++i) {
RumbleData &data = spInstance->mRumbleData[i];
if (data.mBitsLeft == 0) {
continue;
}
u32 bit = data.mLength - data.mBitsLeft;
if (data.mFlags & FLAG_ACTIVE) {
info.mBits |= data.mRumbleBits << bit;
if (data.mFlags & FLAG_INITIALIZE) {
info.intensities[i] = data.mIntensity;
} else {
info.intensities[i] = data.mIntensity * ((f32)data.mBitsLeft / data.mLength);
}
if (info.combinedLength < data.mBitsLeft) {
info.combinedLength = data.mBitsLeft;
}
} else {
info.intensities[i] = 0.f;
}
if (data.mFlags & FLAG_SLOT0) {
entries[0].bits |= data.mRumbleBits << bit;
if (entries[0].length < data.mBitsLeft) {
entries[0].length = data.mBitsLeft;
}
if (bit == 0) {
entries[0].isActive = true;
}
}
if (data.mFlags & FLAG_SLOT1) {
entries[1].bits |= data.mRumbleBits << bit;
if (entries[1].length < data.mBitsLeft) {
entries[1].length = data.mBitsLeft;
}
if (bit == 0) {
entries[1].isActive = true;
}
}
if (--data.mBitsLeft == 0) {
if (data.mFlags & FLAG_INITIALIZE) {
data.mBitsLeft = data.mLength;
}
}
}
if (info.combinedLength != 0) {
struct {
s32 slot;
f32 shake;
} s = {0, 0.1f};
for (s32 i = 0; i < 4; i++) {
if (s.shake < info.intensities[i]) {
s.shake = info.intensities[i];
s.slot = i;
}
}
f32 shake = 0.f;
for (s32 i = 0; i < 4; i++) {
if (i == s.slot) {
shake += info.intensities[i];
} else {
f32 tmp = info.intensities[i];
shake += tmp * (tmp / s.shake);
}
}
f32 modifier = 0.f;
if ((info.mBits << 0) & 0x80000000) {
modifier += 0.6f;
}
if ((info.mBits << 1) & 0x80000000) {
modifier += 0.3f;
}
if ((info.mBits << 2) & 0x80000000) {
modifier += 0.1f;
}
if (dScGame_c::getCamera(0)) {
dScGame_c::getCamera(0)->setScreenShakeIntensity(shake * modifier);
}
}
static char rumble_strings[2][32 + 1];
for (s32 i = 0; i < 2; i++) {
if (entries[i].isActive) {
s32 j = 0;
for (; j < entries[i].length && j < 32; j++) {
rumble_strings[i][j] = (entries[i].bits << j) & 0x80000000 ? '*' : '-';
}
rumble_strings[i][j] = '\0';
mPad::g_core[0]->stopRumbleMgr();
mPad::g_core[0]->startPatternRumble(rumble_strings[i], entries[i].length, false);
}
}
}
void dRumble_c::remove() {
if (spInstance != nullptr) {
spInstance->mRumbleData[0].mBitsLeft = 0;
spInstance->mRumbleData[1].mBitsLeft = 0;
spInstance->mRumbleData[2].mBitsLeft = 0;
spInstance->mRumbleData[3].mBitsLeft = 0;
mPad::g_core[0]->stopRumbleMgr();
mPad::g_core[1]->stopRumbleMgr();
delete spInstance;
spInstance = nullptr;
}
}
s32 dRumble_c::start(const dRumbleEntry_c &entry, u32 flags) {
static char rumble_string[32 + 1];
if (dLytControlGame_c::getInstance()) {
if (!dLytControlGame_c::getInstance()->isStateNormal()) {
s32 j = 0;
for (; j < entry.mLength && j < 32; j++) {
rumble_string[j] = (entry.mBits << j) & 0x80000000 ? '*' : '-';
}
rumble_string[j] = '\0';
mPad::g_core[0]->stopRumbleMgr();
mPad::g_core[0]->startPatternRumble(rumble_string, entry.mLength, false);
return -1;
}
}
s32 idx = 0;
for (s32 i = 0; i < 4; i++) {
if (spInstance->mRumbleData[i].mBitsLeft == 0) {
idx = i;
break;
}
s32 bitsLeft = (spInstance->mRumbleData[i].mFlags & FLAG_INITIALIZE) ?
(spInstance->mRumbleData[i].mLength * 10) :
(spInstance->mRumbleData[i].mBitsLeft);
if (bitsLeft < 9999) {
idx = i;
}
}
spInstance->mRumbleData[idx].mLength = entry.mLength;
spInstance->mRumbleData[idx].mBitsLeft = entry.mLength;
spInstance->mRumbleData[idx].mRumbleBits = entry.mBits;
spInstance->mRumbleData[idx].mIntensity = entry.mIntensity;
spInstance->mRumbleData[idx].mFlags = flags;
return idx;
}
void dRumble_c::stop(s32 idx) {
if (spInstance == nullptr) {
return;
}
// -1 means stop all
if (idx == -1) {
spInstance->mRumbleData[0].mBitsLeft = 0;
spInstance->mRumbleData[1].mBitsLeft = 0;
spInstance->mRumbleData[2].mBitsLeft = 0;
spInstance->mRumbleData[3].mBitsLeft = 0;
return;
}
if (idx > ARRAY_LENGTH(spInstance->mRumbleData) - 1) {
return;
}
spInstance->mRumbleData[idx].mBitsLeft = 0;
}
dRumbleEntry_c::dRumbleEntry_c(s32 length, u32 bits, f32 intensity) {
mLength = length;
mBits = bits;
mIntensity = intensity;
}
bool dRumbleIdx_c::start(const dRumbleEntry_c &entry, u32 flags) {
if (isActive()) {
return false;
}
setIdx(dRumble_c::start(entry, flags | dRumble_c::FLAG_INITIALIZE));
return isActive();
}
void dRumbleIdx_c::stop() {
if (isActive()) {
dRumble_c::stop(getIdx());
setIdx(-1);
}
}