mirror of
https://github.com/zeldaret/ss
synced 2026-05-30 17:05:45 -04:00
101 lines
5.8 KiB
C++
101 lines
5.8 KiB
C++
#ifndef D_SND_UTIL_H
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#define D_SND_UTIL_H
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#include "common.h"
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#include "egg/core/eggDisposer.h"
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#include <cstring>
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inline bool streq(const char *left, const char *right) {
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return !std::strcmp(left, right);
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}
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inline bool strneq(const char *left, const char *right, size_t len) {
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return !std::strncmp(left, right, len);
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}
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// This list setup is convenient, and it allows declaring local variables in
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// a consistent order without causing regswaps when multiple loops are involved
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// in a single funcion.
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#define LIST_MEMBER(ty, name) \
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nw4r::ut::List m##name##List; \
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inline ty *get##name##First() { \
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return static_cast<ty *>(nw4r::ut::List_GetFirst(&m##name##List)); \
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} \
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inline ty *get##name##Next(ty *p) { \
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return static_cast<ty *>(nw4r::ut::List_GetNext(&m##name##List, p)); \
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} \
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inline void append##name(ty *p) { \
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nw4r::ut::List_Append(&m##name##List, p); \
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} \
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inline void remove##name(ty *p) { \
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nw4r::ut::List_Remove(&m##name##List, p); \
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}
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// This setup is only inferred. d/snd uses it all over the place.
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// This works for dSndPlayerMgr_c, which has a vtable of its own but the Disposer at offset 0.
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// It also works for the factory at 0x80399c20, which calls a base class ctor,
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// an inline ctor, and has the Disposer at offset 0x18
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template <typename T>
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struct SndMgrDisposer : public EGG::Disposer {
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virtual ~SndMgrDisposer();
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static T *create();
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static void remove();
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};
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template <typename T>
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SndMgrDisposer<T>::~SndMgrDisposer() {
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if (this == T::sDisposer) {
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remove();
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}
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}
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template <typename T>
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T *SndMgrDisposer<T>::create() {
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if (T::sInstance == nullptr) {
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T::sInstance = new T();
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T::sDisposer = T::sInstance->GetDisposer();
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}
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return T::sInstance;
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}
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template <typename T>
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void SndMgrDisposer<T>::remove() {
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T::sInstance = nullptr;
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T::sDisposer = nullptr;
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}
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#define SND_DISPOSER_FORWARD_DECL(class_name) \
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class class_name; \
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extern template class SndMgrDisposer<class_name>;
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#define SND_DISPOSER_DEFINE(class_name) \
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template class SndMgrDisposer<class_name>; \
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class_name *class_name::sInstance; \
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SndMgrDisposer<class_name> *class_name::sDisposer;
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#define SND_DISPOSER_MEMBERS(class_name) \
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public: \
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SndMgrDisposer<class_name> *GetDisposer() { \
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return &mDisposer; \
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} \
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\
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static class_name *GetInstance() { \
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return sInstance; \
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} \
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\
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static void create() { \
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SndMgrDisposer<class_name>::create(); \
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} \
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\
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static class_name *sInstance; \
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static SndMgrDisposer<class_name> *sDisposer; \
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\
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private: \
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SndMgrDisposer<class_name> mDisposer;
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#endif
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