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ss/include/d/a/obj/d_a_obj_arrow.h
T
2026-01-30 00:05:51 +01:00

61 lines
1.8 KiB
C++

#ifndef D_A_OBJ_ARROW_H
#define D_A_OBJ_ARROW_H
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/c/c_bg_s_poly_info.h"
#include "d/col/c/c_cc_d.h"
#include "d/col/cc/d_cc_d.h"
#include "m/m3d/m_smdl.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "s/s_State.hpp"
#include "s/s_StateID.hpp"
#include "toBeSorted/d_emitter.h"
class dAcArrow_c : public dAcObjBase_c {
public:
dAcArrow_c() : mPolyInfo(), mStateMgr(*this) {}
virtual ~dAcArrow_c();
virtual bool createHeap() override;
virtual int create() override;
virtual int doDelete() override;
virtual int actorExecute() override;
virtual int draw() override;
STATE_FUNC_DECLARE(dAcArrow_c, Wait);
STATE_FUNC_DECLARE(dAcArrow_c, Move);
STATE_FUNC_DECLARE(dAcArrow_c, ActorStop);
STATE_FUNC_DECLARE(dAcArrow_c, BgStop);
STATE_FUNC_DECLARE(dAcArrow_c, Bound);
void hitCallback(cCcD_Obj *i_objInfA, dAcObjBase_c *i_actorB, cCcD_Obj *i_objInfB);
public:
static cCcD_SrcGObj sCcSrcInf;
static dCcD_SrcCps sCc1;
static const dCcD_SrcSph sCc2;
/* 0x330 */ nw4r::g3d::ResFile mResFile;
/* 0x334 */ m3d::smdl_c mModel;
/* 0x350 */ dAcRef_c<dAcObjBase_c> mRef1;
/* 0x35C */ dCcD_Cps mCcCps;
/* 0x4CC */ dCcD_Sph mCcSph;
/* 0x61C */ cBgS_PolyInfo mPolyInfo; // ??
/* 0x648 */ dEmitter_c mEffects;
/* 0x67C */ u32 field_0x67C;
/* 0x680 */ u8 mSubType;
/* 0x681 */ u8 field_0x681;
/* 0x682 */ u8 mDespawnTimer;
/* 0x684 */ s16 field_0x684;
/* 0x686 */ u8 field_0x686[0x688 - 0x686];
/* 0x688 */ u16 field_0x688;
/* 0x68A */ u16 field_0x68A;
/* 0x68C */ u8 field_0x68C[0x6A8 - 0x68C];
/* 0x6A8 */ f32 field_0x6A8;
/* 0x6AC */ u8 field_0x6AC[0x6F8 - 0x6AC];
/* 0x6F8 */ dAcRef_c<dAcObjBase_c> mRef2;
/* 0x704 */ STATE_MGR_DECLARE(dAcArrow_c);
};
#endif