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ss/include/d/a/obj/d_a_obj_bell.h
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elijah-thomas774 61ba357989 dAcObell_c Start
2026-04-18 09:05:49 -04:00

41 lines
1.1 KiB
C++

#ifndef D_A_OBJ_BELL_H
#define D_A_OBJ_BELL_H
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_w.h"
#include "d/col/cc/d_cc_d.h"
#include "m/m3d/m_smdl.h"
#include "m/m_vec.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "s/s_State.hpp"
#include "toBeSorted/dowsing_target.h"
class dAcObell_c : public dAcObjBase_c {
public:
dAcObell_c() : mStateMgr(*this), mDowsingTarget(this, DowsingTarget::SLOT_NONE) {}
virtual ~dAcObell_c() {}
virtual int create() override;
virtual int doDelete() override;
virtual int draw() override;
virtual bool createHeap() override;
virtual int actorExecute() override;
STATE_FUNC_DECLARE(dAcObell_c, Wait);
STATE_FUNC_DECLARE(dAcObell_c, WaitRupee);
STATE_FUNC_DECLARE(dAcObell_c, After);
private:
/* 0x330 */ nw4r::g3d::ResFile mResFile;
/* 0x334 */ m3d::smdl_c mMdl;
/* 0x350 */ dBgW mBgW;
/* 0x560 */ dCcD_Sph mSph;
/* 0x6B0 */ STATE_MGR_DECLARE(dAcObell_c);
/* 0x6EC */ DowsingTarget mDowsingTarget;
/* 0x70C */ mVec3_c mRupeeDir;
/* 0x718 */ mVec3_c field_0x718;
/* 0x### */ // More
};
#endif