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https://github.com/zeldaret/ss
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41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
#ifndef D_A_OBJ_BELL_H
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#define D_A_OBJ_BELL_H
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#include "d/a/obj/d_a_obj_base.h"
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#include "d/col/bg/d_bg_w.h"
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#include "d/col/cc/d_cc_d.h"
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#include "m/m3d/m_smdl.h"
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#include "m/m_vec.h"
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#include "nw4r/g3d/res/g3d_resfile.h"
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#include "s/s_State.hpp"
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#include "toBeSorted/dowsing_target.h"
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class dAcObell_c : public dAcObjBase_c {
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public:
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dAcObell_c() : mStateMgr(*this), mDowsingTarget(this, DowsingTarget::SLOT_NONE) {}
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virtual ~dAcObell_c() {}
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virtual int create() override;
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virtual int doDelete() override;
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virtual int draw() override;
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virtual bool createHeap() override;
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virtual int actorExecute() override;
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STATE_FUNC_DECLARE(dAcObell_c, Wait);
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STATE_FUNC_DECLARE(dAcObell_c, WaitRupee);
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STATE_FUNC_DECLARE(dAcObell_c, After);
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private:
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/* 0x330 */ nw4r::g3d::ResFile mResFile;
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/* 0x334 */ m3d::smdl_c mMdl;
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/* 0x350 */ dBgW mBgW;
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/* 0x560 */ dCcD_Sph mSph;
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/* 0x6B0 */ STATE_MGR_DECLARE(dAcObell_c);
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/* 0x6EC */ DowsingTarget mDowsingTarget;
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/* 0x70C */ mVec3_c mRupeeDir;
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/* 0x718 */ mVec3_c field_0x718;
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/* 0x### */ // More
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};
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#endif
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