Files
ss/include/d/a/obj/d_a_obj_grave.h
T
2026-01-30 00:05:51 +01:00

61 lines
1.6 KiB
C++

#ifndef D_A_OBJ_GRAVE_H
#define D_A_OBJ_GRAVE_H
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_w.h"
#include "d/col/cc/d_cc_d.h"
#include "d/d_shadow.h"
#include "m/m3d/m_anmmatclr.h"
#include "m/m3d/m_smdl.h"
#include "m/m_vec.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "s/s_State.hpp"
class dAcOGrave_c : public dAcObjBase_c {
public:
dAcOGrave_c() : mStateMgr(*this) {}
virtual ~dAcOGrave_c() {}
virtual bool createHeap();
virtual int create();
virtual int doDelete();
virtual int actorExecute();
virtual int draw();
void fn_580_480(dAcObjBase_c *link, dBgW_Base::PushPullLabel label);
void executeState() {
mStateMgr.executeState();
}
STATE_FUNC_DECLARE(dAcOGrave_c, Wait);
STATE_FUNC_DECLARE(dAcOGrave_c, Move);
private:
static dAcObjBase_c *pushPullCb(dAcObjBase_c *grave, dAcObjBase_c *link, dBgW_Base::PushPullLabel label);
static bool unkCb(dBgW *bgW, dAcObjBase_c *grave, dAcObjBase_c *link);
/* 0x330 */ nw4r::g3d::ResFile mResFile;
/* 0x334 */ m3d::smdl_c mMdl;
/* 0x350 */ dShadowCircle_c mShadow;
/* 0x358 */ dBgW mBgW;
/* 0x568 */ STATE_MGR_DECLARE(dAcOGrave_c);
/* 0x5A4 */ dCcD_Unk mCollider;
/* 0x7AC */ m3d::anmMatClr_c mAnmMatClr;
/* 0x7D8 */ mVec3_c mOrigPos1;
/* 0x7E4 */ mVec3_c mOrigPos2;
/* 0x7F0 */ u16 mTimer;
/* 0x7F2 */ u8 mSceneflag;
/* 0x7F3 */ bool mShouldGlow;
/* 0x7F4 */ bool mPush;
/* 0x7F5 */ bool mPull;
/* 0x7F6 */ bool field_0x7F6;
/* 0x7F7 */ bool field_0x7F7;
static dCcD_SrcUnk sUnkSrc;
static const u8 lbl_580_rodata_0;
static const f32 lbl_580_rodata_30;
};
#endif