Files
ss/include/d/a/obj/d_a_obj_hole.h
T
2026-01-30 00:05:51 +01:00

34 lines
841 B
C++

#ifndef D_A_OBJ_HOLE_H
#define D_A_OBJ_HOLE_H
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_s_acch.h"
#include "m/m3d/m_smdl.h"
#include "nw4r/g3d/res/g3d_resfile.h"
#include "s/s_State.hpp"
class dAcOhole_c : public dAcObjBase_c {
public:
dAcOhole_c() : mStateMgr(*this) {}
virtual ~dAcOhole_c() {}
virtual bool createHeap() override;
virtual int create() override;
virtual int doDelete() override;
virtual int actorExecute() override;
virtual int draw() override;
STATE_FUNC_DECLARE(dAcOhole_c, Wait);
private:
/* 0x330 */ nw4r::g3d::ResFile mResFile;
/* 0x334 */ m3d::smdl_c mMdl;
/* 0x350 */ STATE_MGR_DECLARE(dAcOhole_c);
/* 0x38C */ dBgS_AcchCir mAcchCir;
/* 0x3E8 */ dBgS_ObjAcch mObjAcch;
/* 0x798 */ u8 field_0x798;
/* 0x799 */ u8 field_0x799;
};
#endif